📄 autodetectproxy.h
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#ifndef _AUTODETECTPROXY_H_#define _AUTODETECTPROXY_H_#include "sigslot.h"#include "physicalsocketserver.h"#include "proxyinfo.h"#include "signalthread.h"#include "cryptstring.h"namespace buzz { class XmppClientSettings; }namespace utils_base { ///////////////////////////////////////////////////////////////////////////////// AutoDetectProxy///////////////////////////////////////////////////////////////////////////////class AsyncSocket;class AutoDetectProxy : public SignalThread, public sigslot::has_slots<> {public: AutoDetectProxy(const std::string& user_agent); const utils_base::ProxyInfo& proxy() const { return proxy_; } void set_server_url(const std::string& url) { server_url_ = url; } void set_proxy(const SocketAddress& proxy) { proxy_.type = PROXY_UNKNOWN; proxy_.address = proxy; } void set_auth_info(bool use_auth, const std::string& username, const CryptString& password) { if (use_auth) { proxy_.username = username; proxy_.password = password; } }protected: virtual ~AutoDetectProxy(); // SignalThread Interface virtual void DoWork(); virtual void OnMessage(Message *msg); void Next(); void Complete(ProxyType type); void OnConnectEvent(AsyncSocket * socket); void OnReadEvent(AsyncSocket * socket); void OnCloseEvent(AsyncSocket * socket, int error);private: std::string agent_, server_url_; ProxyInfo proxy_; AsyncSocket * socket_; int next_;};///////////////////////////////////////////////////////////////////////////////} // namespace talk_base#endif // _AUTODETECTPROXY_H_
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