📄 socketstream.h
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#ifndef UTILS_BASE_SOCKET_STREAM_H_#define UTILS_BASE_SOCKET_STREAM_H_#include "asyncsocket.h"#include "common.h"#include "stream.h"namespace utils_base {///////////////////////////////////////////////////////////////////////////////class SocketStream : public StreamInterface, public sigslot::has_slots<> { public: SocketStream(AsyncSocket* socket) : socket_(NULL) { Attach(socket); } virtual ~SocketStream() { delete socket_; } void Attach(AsyncSocket* socket) { if (socket_) delete socket_; socket_ = socket; if (socket_) { socket_->SignalConnectEvent.connect(this, &SocketStream::OnConnectEvent); socket_->SignalReadEvent.connect(this, &SocketStream::OnReadEvent); socket_->SignalWriteEvent.connect(this, &SocketStream::OnWriteEvent); socket_->SignalCloseEvent.connect(this, &SocketStream::OnCloseEvent); } } AsyncSocket* Detach() { AsyncSocket* socket = socket_; if (socket_) { socket_->SignalConnectEvent.disconnect(this); socket_->SignalReadEvent.disconnect(this); socket_->SignalWriteEvent.disconnect(this); socket_->SignalCloseEvent.disconnect(this); socket_ = NULL; } return socket; } AsyncSocket* GetSocket() { return socket_; } virtual StreamState GetState() const { ASSERT(socket_ != NULL); switch (socket_->GetState()) { case Socket::CS_CONNECTED: return SS_OPEN; case Socket::CS_CONNECTING: return SS_OPENING; case Socket::CS_CLOSED: default: return SS_CLOSED; } } virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error) { ASSERT(socket_ != NULL); int result = socket_->Recv(buffer, buffer_len); if (result < 0) { if (socket_->IsBlocking()) return SR_BLOCK; if (error) *error = socket_->GetError(); return SR_ERROR; } if ((result > 0) || (buffer_len == 0)) { if (read) *read = result; return SR_SUCCESS; } return SR_EOS; } virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error) { ASSERT(socket_ != NULL); int result = socket_->Send(data, data_len); if (result < 0) { if (socket_->IsBlocking()) return SR_BLOCK; if (error) *error = socket_->GetError(); return SR_ERROR; } if (written) *written = result; return SR_SUCCESS; } virtual void Close() { ASSERT(socket_ != NULL); socket_->Close(); } virtual bool GetSize(size_t* size) const { return false; } virtual bool ReserveSize(size_t size) { return true; } virtual bool Rewind() { return false; } private: void OnConnectEvent(AsyncSocket* socket) { ASSERT(socket == socket_); SignalEvent(this, SE_OPEN | SE_READ | SE_WRITE, 0); } void OnReadEvent(AsyncSocket* socket) { ASSERT(socket == socket_); SignalEvent(this, SE_READ, 0); } void OnWriteEvent(AsyncSocket* socket) { ASSERT(socket == socket_); SignalEvent(this, SE_WRITE, 0); } void OnCloseEvent(AsyncSocket* socket, int err) { ASSERT(socket == socket_); SignalEvent(this, SE_CLOSE, err); } AsyncSocket* socket_; DISALLOW_EVIL_CONSTRUCTORS(SocketStream);};///////////////////////////////////////////////////////////////////////////////} // namespace utils_base#endif // UTILS_BASE_SOCKET_STREAM_H_
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