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📄 asyncudpsocket.cc

📁 本人收集整理的一份c/c++跨平台网络库
💻 CC
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#if defined(_MSC_VER) && _MSC_VER < 1300#pragma warning(disable:4786)#endif#include <cassert>#include <cstring>#include <iostream>#ifdef POSIXextern "C" {#include <errno.h>}#endif // POSIX#include "asyncudpsocket.h"#include "logging.h"#if defined(_MSC_VER) && _MSC_VER < 1300namespace std {  using ::strerror;}#endifnamespace utils_base {const int BUF_SIZE = 64 * 1024;AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket) : AsyncPacketSocket(socket) {  size_ = BUF_SIZE;  buf_ = new char[size_];  assert(socket_);  // The socket should start out readable but not writable.  socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent);}AsyncUDPSocket::~AsyncUDPSocket() {  delete [] buf_;}void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) {  assert(socket == socket_);  SocketAddress remote_addr;  int len = socket_->RecvFrom(buf_, size_, &remote_addr);  if (len < 0) {    // TODO: Do something better like forwarding the error to the user.    PLOG(LS_ERROR, socket_->GetError()) << "recvfrom";    return;  }  // TODO: Make sure that we got all of the packet.  If we did not, then we  // should resize our buffer to be large enough.  SignalReadPacket(buf_, (size_t)len, remote_addr, this);}} // namespace utils_base

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