asyncpacketsocket.h
来自「本人收集整理的一份c/c++跨平台网络库」· C头文件 代码 · 共 37 行
H
37 行
#ifndef UTILS_BASE_ASYNCPACKETSOCKET_H_#define UTILS_BASE_ASYNCPACKETSOCKET_H_#include "asyncsocket.h"namespace utils_base {// Provides the ability to receive packets asynchronously. Sends are not// buffered since it is acceptable to drop packets under high load.class AsyncPacketSocket : public sigslot::has_slots<> {public: AsyncPacketSocket(AsyncSocket* socket); virtual ~AsyncPacketSocket(); // Relevant socket methods: virtual SocketAddress GetLocalAddress() const; virtual SocketAddress GetRemoteAddress() const; virtual int Bind(const SocketAddress& addr); virtual int Connect(const SocketAddress& addr); virtual int Send(const void *pv, size_t cb); virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr); virtual int Close(); virtual int SetOption(Socket::Option opt, int value); virtual int GetError() const; virtual void SetError(int error); // Emitted each time a packet is read. sigslot::signal4<const char*, size_t, const SocketAddress&, AsyncPacketSocket*> SignalReadPacket;protected: AsyncSocket* socket_;};} // namespace utils_base#endif // UTILS_BASE_ASYNCPACKETSOCKET_H_
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?