📄 httpserver.h
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#ifndef UTILS_BASE_HTTPSERVER_H_#define UTILS_BASE_HTTPSERVER_H_#include <map>#include "httpbase.h"namespace utils_base {class AsyncSocket;class HttpServer;class SocketAddress;//////////////////////////////////////////////////////////////////////// HttpServer//////////////////////////////////////////////////////////////////////const int HTTP_INVALID_CONNECTION_ID = 0;class HttpTransaction {public: HttpTransaction(int connection_id) : connection_id_(connection_id) { } ~HttpTransaction() { } int connection_id() const { return connection_id_; } HttpRequestData* request() { return &request_; } HttpResponseData* response() { return &response_; }private: int connection_id_; HttpRequestData request_; HttpResponseData response_;};class HttpServer {public: HttpServer(); virtual ~HttpServer(); int HandleConnection(StreamInterface* stream); // Due to sigslot issues, we can't destroy some streams at an arbitrary time. sigslot::signal3<HttpServer*, int, StreamInterface*> SignalConnectionClosed; // An HTTP request has been made, and is available in the transaction object. // Populate the transaction's response, and then return the object via the // Respond method. Note that during this time, ownership of the transaction // object is transferred, so it may be passed between threads, although // respond must be called on the server's active thread. sigslot::signal2<HttpServer*, HttpTransaction*> SignalHttpRequest; void Respond(HttpTransaction* transaction); // If you want to know when a request completes, listen to this event. sigslot::signal3<HttpServer*, HttpTransaction*, int> SignalHttpRequestComplete; // Stop processing the connection indicated by connection_id. // Unless force is true, the server will complete sending a response that is // in progress. void Close(int connection_id, bool force); void CloseAll(bool force);private: class Connection : private IHttpNotify { public: Connection(int connection_id, HttpServer* server); virtual ~Connection(); void BeginProcess(StreamInterface* stream); StreamInterface* EndProcess(); void Respond(HttpTransaction* transaction); void InitiateClose(bool force); // IHttpNotify Interface virtual HttpError onHttpHeaderComplete(bool chunked, size_t& data_size); virtual void onHttpComplete(HttpMode mode, HttpError err); virtual void onHttpClosed(HttpError err); int connection_id_; HttpServer* server_; HttpBase base_; HttpTransaction* current_; bool signalling_, close_; }; Connection* Find(int connection_id); void Remove(int connection_id); friend class Connection; typedef std::map<int,Connection*> ConnectionMap; ConnectionMap connections_; int next_connection_id_;};//////////////////////////////////////////////////////////////////////class HttpListenServer : public HttpServer, public sigslot::has_slots<> {public: HttpListenServer(AsyncSocket* listener); virtual ~HttpListenServer(); int Listen(const SocketAddress& address); bool GetAddress(SocketAddress& address);private: void OnReadEvent(AsyncSocket* socket); AsyncSocket* listener_;};//////////////////////////////////////////////////////////////////////} // namespace utils_base#endif // UTILS_BASE_HTTPSERVER_H_
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