📄 modp_ascii.c
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/* -*- mode: c; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- *//* vi: set expandtab shiftwidth=4 tabstop=4: *//** * \file modp_ascii.c * <PRE> * MODP_ASCII - Ascii transformations (upper/lower, etc) * http://code.google.com/p/stringencoders/ * * Copyright © 2007 Nick Galbreath -- nickg [at] modp [dot] com * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the modp.com nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * This is the standard "new" BSD license: * http://www.opensource.org/licenses/bsd-license.php * </PRE> */#include <stdint.h>#include "modp_ascii.h"#include "modp_ascii_data.h"void modp_toupper_copy(char* dest, const char* str, int len){ int i; uint32_t eax, ebx; const uint8_t* ustr = (const uint8_t*) str; const int leftover = len % 4; const int imax = len / 4; const uint32_t* s = (const uint32_t*) str; uint32_t* d = (uint32_t*) dest; for (i = 0; i != imax; ++i) { eax = s[i]; /* * This is based on the algorithm by Paul Hsieh * http://www.azillionmonkeys.com/qed/asmexample.html */ ebx = (0x7f7f7f7ful & eax) + 0x05050505ul; ebx = (0x7f7f7f7ful & ebx) + 0x1a1a1a1aul; ebx = ((ebx & ~eax) >> 2) & 0x20202020ul; *d++ = eax - ebx; } i = imax*4; dest = (char*) d; switch (leftover) { case 3: *dest++ = gsToUpperMap[ustr[i++]]; case 2: *dest++ = gsToUpperMap[ustr[i++]]; case 1: *dest++ = gsToUpperMap[ustr[i]]; case 0: *dest = '\0'; }}void modp_tolower_copy(char* dest, const char* str, int len){ int i; uint32_t eax, ebx; const uint8_t* ustr = (const uint8_t*) str; const int leftover = len % 4; const int imax = len / 4; const uint32_t* s = (const uint32_t*) str; uint32_t* d = (uint32_t*) dest; for (i = 0; i != imax; ++i) { eax = s[i]; /* * This is based on the algorithm by Paul Hsieh * http://www.azillionmonkeys.com/qed/asmexample.html */ ebx = (0x7f7f7f7ful & eax) + 0x25252525ul; ebx = (0x7f7f7f7ful & ebx) + 0x1a1a1a1aul; ebx = ((ebx & ~eax) >> 2) & 0x20202020ul; *d++ = eax + ebx; } i = imax*4; dest = (char*) d; switch (leftover) { case 3: *dest++ = gsToLowerMap[ustr[i++]]; case 2: *dest++ = gsToLowerMap[ustr[i++]]; case 1: *dest++ = gsToLowerMap[ustr[i]]; case 0: *dest = '\0'; }}void modp_toupper(char* str, int len){ modp_toupper_copy(str, str, len);}void modp_tolower(char* str, int len){ modp_tolower_copy(str,str,len);}void modp_toprint_copy(char* dest, const char* str, int len){ int i; uint8_t c1,c2,c3,c4; const int leftover = len % 4; const int imax = len - leftover; const uint8_t* s = (const uint8_t*) str; for (i = 0; i != imax ; i+=4) { /* * it's important to make these variables * it helps the optimizer to figure out what to do */ c1 = s[i], c2=s[i+1], c3=s[i+2], c4=s[i+3]; dest[0] = gsToPrintMap[c1]; dest[1] = gsToPrintMap[c2]; dest[2] = gsToPrintMap[c3]; dest[3] = gsToPrintMap[c4]; dest += 4; } switch (leftover) { case 3: *dest++ = gsToPrintMap[s[i++]]; case 2: *dest++ = gsToPrintMap[s[i++]]; case 1: *dest++ = gsToPrintMap[s[i]]; case 0: *dest = '\0'; }}void modp_toprint(char* str, int len){ modp_toprint_copy(str,str,len);}
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