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📄 modp_b64.h

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- *//* vi: set expandtab shiftwidth=4 tabstop=4: *//** * \file * <PRE> * High performance base64 encoder / decoder * * Copyright &copy; 2005, 2006, 2007 Nick Galbreath -- nickg [at] modp [dot] com * All rights reserved. * * http://code.google.com/p/stringencoders/ * * Released under bsd license.  See modp_b64.c for details. * </pre> * * This uses the standard base 64 alphabet.  If you are planning * to embed a base 64 encoding inside a URL use modp_b64w instead. * */#ifndef COM_MODP_STRINGENCODERS_B64#define COM_MODP_STRINGENCODERS_B64#ifdef __cplusplus#define BEGIN_C extern "C" {#define END_C }#else#define BEGIN_C#define END_C#endifBEGIN_C/** * Encode a raw binary string into base 64. * \param[out] dest should be allocated by the caller to contain *   at least modp_b64_encode_len(len) bytes (see below) *   This will contain the null-terminated b64 encoded result * \param[in] src contains the bytes * \param[in] len contains the number of bytes in the src * \return length of the destination string plus the ending null byte *    i.e.  the result will be equal to strlen(dest) + 1 * * Example * * \code * char* src = ...; * int srclen = ...; //the length of number of bytes in src * char* dest = (char*) malloc(modp_b64_encode_len); * int len = modp_b64_encode(dest, src, sourcelen); * if (len == -1) { *   printf("Error\n"); * } else { *   printf("b64 = %s\n", dest); * } * \endcode * */int modp_b64_encode(char* dest, const char* src, int len);/** * Decode a base64 encoded string * * \param[out] dest should be allocated by the caller to contain at least *    len * 3 / 4 bytes.  The destination cannot be the same as the source *    They must be different buffers. * \param[in] src should contain exactly len bytes of b64 characters. *     if src contains -any- non-base characters (such as white *     space, -1 is returned. * \param[in] len is the length of src * * \return the length (strlen) of the output, or -1 if unable to * decode * * \code * char* src = ...; * int srclen = ...; // or if you don't know use strlen(src) * char* dest = (char*) malloc(modp_b64_decode_len(srclen)); * int len = modp_b64_decode(dest, src, sourcelen); * if (len == -1) { error } * \endcode */int modp_b64_decode(char* dest, const char* src, int len);/** * Given a source string of length len, this returns the amount of * memory the destination string should have. * * remember, this is integer math * 3 bytes turn into 4 chars * ceiling[len / 3] * 4 + 1 * * +1 is for any extra null. */#define modp_b64_encode_len(A) ((A+2)/3 * 4 + 1)/** * Given a base64 string of length len, *   this returns the amount of memory required for output string *  It maybe be more than the actual number of bytes written. * NOTE: remember this is integer math * this allocates a bit more memory than traditional versions of b64 * decode  4 chars turn into 3 bytes * floor[len * 3/4] + 2 */#define modp_b64_decode_len(A) (A / 4 * 3 + 2)/** * Will return the strlen of the output from encoding. * This may be less than the required number of bytes allocated. * * This allows you to 'deserialized' a struct * \code * char* b64encoded = "..."; * int len = strlen(b64encoded); * * struct datastuff foo; * if (modp_b64_encode_strlen(sizeof(struct datastuff)) != len) { *    // wrong size *    return false; * } else { *    // safe to do; *    if (modp_b64_decode((char*) &foo, b64encoded, len) == -1) { *      // bad characters *      return false; *    } * } * // foo is filled out now * \endcode */#define modp_b64_encode_strlen(A) ((A + 2)/ 3 * 4)END_C#ifdef __cplusplus#include <string>namespace modp {    /** \brief b64 encode a cstr with len     *     * \param[in] s the input string to encode     * \param[in] len the length of the input string     * \return a newly allocated b64 string.  Empty if failed.     */    inline std::string b64_encode(const char* s, size_t len)    {        std::string x(modp_b64_encode_len(len), '\0');        int d = modp_b64_encode(const_cast<char*>(x.data()), s, len);        x.erase(d, std::string::npos);        return x;    }    /** \brief b64 encode a cstr     *     * \param[in] s the input string to encode     * \return a newly allocated b64 string.  Empty if failed.     */    inline std::string b64_encode(const char* s)    {        return b64_encode(s, strlen(s));    }    /** \brief b64 encode a const std::string     *     * \param[in] s the input string to encode     * \return a newly allocated b64 string.  Empty if failed.     */    inline std::string b64_encode(const string& s)    {        return b64_encode(s.data(), s.size());    }    /**     * base 64 encode a string (self-modifing)     *     * This function is for C++ only (duh)     *     * \param[in,out] s the string to be decoded     * \return a reference to the input string     */    inline std::string& b64_encode(std::string& s)    {        std::string x(b64_encode(s.data(), s.size()));        s.swap(x);        return s;    }    inline std::string b64_decode(const char* src, size_t len)    {        std::string x(modp_b64_decode_len(len)+1, '\0');        int d = modp_b64_decode(const_cast<char*>(x.data()), src, len);        if (d < 0) {            x.clear();        } else {            x.erase(d, std::string::npos);        }        return x;    }    inline std::string b64_decode(const char* src)    {        return b64_decode(src, strlen(src));    }    /**     * base 64 decode a string (self-modifing)     * On failure, the string is empty.     *     * This function is for C++ only (duh)     *     * \param[in,out] s the string to be decoded     * \return a reference to the input string     */    inline std::string& b64_decode(std::string& s)    {        std::string x(b64_decode(s.data(), s.size()));        s.swap(x);        return s;    }    inline std::string b64_decode(const std::string& s)    {        return b64_decode(s.data(), s.size());    }}#endif /* __cplusplus */#endif /* MODP_B64 */

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