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📄 udpport.h

📁 本人收集整理的一份c/c++跨平台网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without  * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice,  *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products  *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __UDPPORT_H__#define __UDPPORT_H__#include "talk/base/asyncudpsocket.h"#include "talk/p2p/base/port.h"namespace talk_base {  class Thread;  class Network;  class SocketAddress;} // namespace talk_basenamespace cricket {extern const std::string LOCAL_PORT_TYPE; // type of UDP ports// Communicates using a local UDP port.//// This class is designed to allow subclasses to take advantage of the// connection management provided by this class.  A subclass should take of all// packet sending and preparation, but when a packet is received, it should// call this UDPPort::OnReadPacket (3 arg) to dispatch to a connection.class UDPPort : public Port {public:  UDPPort(talk_base::Thread* thread, talk_base::SocketFactory* factory,           talk_base::Network* network, const talk_base::SocketAddress& address);  virtual ~UDPPort();  virtual void PrepareAddress();  virtual Connection* CreateConnection(const Candidate& address, CandidateOrigin origin);  virtual int SetOption(talk_base::Socket::Option opt, int value);  virtual int GetError();protected:  UDPPort(talk_base::Thread* thread, const std::string &type,           talk_base::SocketFactory* factory, talk_base::Network* network);  // Handles sending using the local UDP socket.  virtual int SendTo(const void* data, size_t size,       const talk_base::SocketAddress& addr, bool payload);  // Dispatches the given packet to the port or connection as appropriate.  void OnReadPacket(      const char* data, size_t size,       const talk_base::SocketAddress& remote_addr);  talk_base::AsyncPacketSocket* socket() { return socket_; }private:  talk_base::AsyncPacketSocket* socket_;  int error_;  // Receives packet signal from the local UDP Socket.  void OnReadPacketSlot(      const char* data, size_t size,       const talk_base::SocketAddress& remote_addr,       talk_base::AsyncPacketSocket* socket);};} // namespace cricket#endif // __UDPPORT_H__

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