📄 udpport.h
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __UDPPORT_H__#define __UDPPORT_H__#include "talk/base/asyncudpsocket.h"#include "talk/p2p/base/port.h"namespace talk_base { class Thread; class Network; class SocketAddress;} // namespace talk_basenamespace cricket {extern const std::string LOCAL_PORT_TYPE; // type of UDP ports// Communicates using a local UDP port.//// This class is designed to allow subclasses to take advantage of the// connection management provided by this class. A subclass should take of all// packet sending and preparation, but when a packet is received, it should// call this UDPPort::OnReadPacket (3 arg) to dispatch to a connection.class UDPPort : public Port {public: UDPPort(talk_base::Thread* thread, talk_base::SocketFactory* factory, talk_base::Network* network, const talk_base::SocketAddress& address); virtual ~UDPPort(); virtual void PrepareAddress(); virtual Connection* CreateConnection(const Candidate& address, CandidateOrigin origin); virtual int SetOption(talk_base::Socket::Option opt, int value); virtual int GetError();protected: UDPPort(talk_base::Thread* thread, const std::string &type, talk_base::SocketFactory* factory, talk_base::Network* network); // Handles sending using the local UDP socket. virtual int SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr, bool payload); // Dispatches the given packet to the port or connection as appropriate. void OnReadPacket( const char* data, size_t size, const talk_base::SocketAddress& remote_addr); talk_base::AsyncPacketSocket* socket() { return socket_; }private: talk_base::AsyncPacketSocket* socket_; int error_; // Receives packet signal from the local UDP Socket. void OnReadPacketSlot( const char* data, size_t size, const talk_base::SocketAddress& remote_addr, talk_base::AsyncPacketSocket* socket);};} // namespace cricket#endif // __UDPPORT_H__
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