📄 portallocator.h
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef _PORTALLOCATOR_H_#define _PORTALLOCATOR_H_#include "talk/base/sigslot.h"#include "talk/p2p/base/port.h"#include <string>#undef SetPortnamespace cricket {// PortAllocator is responsible for allocating Port types for a given// P2PSocket. It also handles port freeing.//// Clients can override this class to control port allocation, including// what kinds of ports are allocated.const uint32 PORTALLOCATOR_DISABLE_UDP = 0x01;const uint32 PORTALLOCATOR_DISABLE_STUN = 0x02;const uint32 PORTALLOCATOR_DISABLE_RELAY = 0x04;const uint32 PORTALLOCATOR_DISABLE_TCP = 0x08;const uint32 PORTALLOCATOR_ENABLE_SHAKER = 0x10;const uint32 kDefaultPortAllocatorFlags = 0;class PortAllocatorSession : public sigslot::has_slots<> {public: PortAllocatorSession(uint32 flags) : flags_(flags) {} // Subclasses should clean up any ports created. virtual ~PortAllocatorSession() {} uint32 flags() const { return flags_; } void set_flags(uint32 flags) { flags_ = flags; } // Prepares an initial set of ports to try. virtual void GetInitialPorts() = 0; // Starts and stops the flow of additional ports to try. virtual void StartGetAllPorts() = 0; virtual void StopGetAllPorts() = 0; virtual bool IsGettingAllPorts() = 0; sigslot::signal2<PortAllocatorSession*, Port*> SignalPortReady; sigslot::signal2<PortAllocatorSession*, const std::vector<Candidate>&> SignalCandidatesReady; uint32 generation() { return generation_; } void set_generation(uint32 generation) { generation_ = generation; }private: uint32 flags_; uint32 generation_;};class PortAllocator {public: PortAllocator() : flags_(kDefaultPortAllocatorFlags) {} virtual PortAllocatorSession *CreateSession(const std::string &name, const std::string &session_type) = 0; uint32 flags() const { return flags_; } void set_flags(uint32 flags) { flags_ = flags; } const std::string& user_agent() const { return agent_; } const talk_base::ProxyInfo& proxy() const { return proxy_; } void set_proxy(const std::string& agent, const talk_base::ProxyInfo& proxy) { agent_ = agent; proxy_ = proxy; }protected: uint32 flags_; std::string agent_; talk_base::ProxyInfo proxy_;};} // namespace cricket#endif // _PORTALLOCATOR_H_
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