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📄 portallocator.h

📁 本人收集整理的一份c/c++跨平台网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without  * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice,  *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products  *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef _PORTALLOCATOR_H_#define _PORTALLOCATOR_H_#include "talk/base/sigslot.h"#include "talk/p2p/base/port.h"#include <string>#undef SetPortnamespace cricket {// PortAllocator is responsible for allocating Port types for a given// P2PSocket. It also handles port freeing.//// Clients can override this class to control port allocation, including// what kinds of ports are allocated.const uint32 PORTALLOCATOR_DISABLE_UDP = 0x01;const uint32 PORTALLOCATOR_DISABLE_STUN = 0x02;const uint32 PORTALLOCATOR_DISABLE_RELAY = 0x04;const uint32 PORTALLOCATOR_DISABLE_TCP = 0x08;const uint32 PORTALLOCATOR_ENABLE_SHAKER = 0x10;const uint32 kDefaultPortAllocatorFlags = 0;class PortAllocatorSession : public sigslot::has_slots<> {public:  PortAllocatorSession(uint32 flags) : flags_(flags) {}  // Subclasses should clean up any ports created.  virtual ~PortAllocatorSession() {}  uint32 flags() const { return flags_; }  void set_flags(uint32 flags) { flags_ = flags; }  // Prepares an initial set of ports to try.  virtual void GetInitialPorts() = 0;  // Starts and stops the flow of additional ports to try.  virtual void StartGetAllPorts() = 0;  virtual void StopGetAllPorts() = 0;  virtual bool IsGettingAllPorts() = 0;  sigslot::signal2<PortAllocatorSession*, Port*> SignalPortReady;  sigslot::signal2<PortAllocatorSession*, const std::vector<Candidate>&> SignalCandidatesReady;  uint32 generation() { return generation_; }  void set_generation(uint32 generation) { generation_ = generation; }private:  uint32 flags_;  uint32 generation_;};class PortAllocator {public:  PortAllocator() : flags_(kDefaultPortAllocatorFlags) {}    virtual PortAllocatorSession *CreateSession(const std::string &name, const std::string &session_type) = 0;  uint32 flags() const { return flags_; }  void set_flags(uint32 flags) { flags_ = flags; }  const std::string& user_agent() const { return agent_; }  const talk_base::ProxyInfo& proxy() const { return proxy_; }  void set_proxy(const std::string& agent, const talk_base::ProxyInfo& proxy) {    agent_ = agent; proxy_ = proxy;  }protected:  uint32 flags_;  std::string agent_;  talk_base::ProxyInfo proxy_;};} // namespace cricket#endif // _PORTALLOCATOR_H_

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