📄 rawtransportchannel.cc
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "talk/p2p/base/rawtransportchannel.h"#include "talk/base/common.h"#include "talk/p2p/base/constants.h"#include "talk/p2p/base/port.h"#include "talk/p2p/base/portallocator.h"#include "talk/p2p/base/rawtransport.h"#include "talk/p2p/base/relayport.h"#include "talk/p2p/base/sessionmanager.h"#include "talk/p2p/base/stunport.h"#include "talk/xmllite/qname.h"#include "talk/xmllite/xmlelement.h"#include "talk/xmpp/constants.h"namespace {const int MSG_DESTROY_UNUSED_PORTS = 1;} // namespacenamespace cricket {RawTransportChannel::RawTransportChannel( const std::string &name, const std::string &session_type, RawTransport* transport, PortAllocator *allocator) : TransportChannelImpl(name, session_type), raw_transport_(transport), allocator_(allocator), allocator_session_(NULL), stun_port_(NULL), relay_port_(NULL), port_(NULL), use_relay_(false) {}RawTransportChannel::~RawTransportChannel() { delete allocator_session_;}int RawTransportChannel::SendPacket(const char *data, size_t size) { if (port_ == NULL) return -1; if (remote_address_.IsAny()) return -1; return port_->SendTo(data, size, remote_address_, true);}int RawTransportChannel::SetOption(talk_base::Socket::Option opt, int value) { // TODO: allow these to be set before we have a port if (port_ == NULL) return -1; return port_->SetOption(opt, value);}int RawTransportChannel::GetError() { return (port_ != NULL) ? port_->GetError() : 0;}void RawTransportChannel::Connect() { // Create an allocator that only returns stun and relay ports. allocator_session_ = allocator_->CreateSession(name(), session_type()); uint32 flags = PORTALLOCATOR_DISABLE_UDP | PORTALLOCATOR_DISABLE_TCP;#if !defined(FEATURE_ENABLE_STUN_CLASSIFICATION) flags |= PORTALLOCATOR_DISABLE_RELAY;#endif allocator_session_->set_flags(flags); allocator_session_->SignalPortReady.connect( this, &RawTransportChannel::OnPortReady); allocator_session_->SignalCandidatesReady.connect( this, &RawTransportChannel::OnCandidatesReady); // The initial ports will include stun. allocator_session_->GetInitialPorts();}void RawTransportChannel::Reset() { set_readable(false); set_writable(false); delete allocator_session_; allocator_session_ = NULL; stun_port_ = NULL; relay_port_ = NULL; port_ = NULL; remote_address_ = talk_base::SocketAddress();}void RawTransportChannel::OnChannelMessage(const buzz::XmlElement* msg) { bool valid = raw_transport_->ParseAddress(NULL, msg, &remote_address_); ASSERT(valid); ASSERT(!remote_address_.IsAny()); set_readable(true); // We can write once we have a port and a remote address. if (port_ != NULL) SetWritable();}// Note about stun classification// Code to classify our NAT type and use the relay port if we are behind an// asymmetric NAT is under a FEATURE_ENABLE_STUN_CLASSIFICATION #define.// To turn this one we will have to enable a second stun address and make sure// that the relay server works for raw UDP. //// Another option is to classify the NAT type early and not offer the raw// transport type at all if we can't support it.void RawTransportChannel::OnPortReady( PortAllocatorSession* session, Port* port) { ASSERT(session == allocator_session_); if (port->type() == STUN_PORT_TYPE) { stun_port_ = static_cast<StunPort*>(port);#if defined(FEATURE_ENABLE_STUN_CLASSIFICATION) // We need a secondary address to determine the NAT type. stun_port_->PrepareSecondaryAddress();#endif } else if (port->type() == RELAY_PORT_TYPE) { relay_port_ = static_cast<RelayPort*>(port); } else { ASSERT(false); }}void RawTransportChannel::OnCandidatesReady( PortAllocatorSession *session, const std::vector<Candidate>& candidates) { ASSERT(session == allocator_session_); ASSERT(candidates.size() >= 1); // The most recent candidate is the one we haven't seen yet. Candidate c = candidates[candidates.size() - 1]; if (c.type() == STUN_PORT_TYPE) { ASSERT(stun_port_ != NULL);#if defined(FEATURE_ENABLE_STUN_CLASSIFICATION) // We need to wait until we have two addresses. if (stun_port_->candidates().size() < 2) return; // This is the second address. If these addresses are the same, then we // are not behind a symmetric NAT. Hence, a stun port should be sufficient. if (stun_port_->candidates()[0].address() == stun_port_->candidates()[1].address()) { SetPort(stun_port_); return; } // We will need to use relay. use_relay_ = true; // If we weren't given a relay port, we'll need to request it. if (relay_port_ == NULL) { allocator_session_->StartGetAllPorts(); return; } // If we already have a relay address, we're good. Otherwise, we will need // to wait until one arrives. if (relay_port_->candidates().size() > 0) SetPort(relay_port_);#else // defined(FEATURE_ENABLE_STUN_CLASSIFICATION) // Always use the stun port. We don't classify right now so just assume it // will work fine. SetPort(stun_port_);#endif } else if (c.type() == RELAY_PORT_TYPE) { if (use_relay_) SetPort(relay_port_); } else { ASSERT(false); }}void RawTransportChannel::SetPort(Port* port) { ASSERT(port_ == NULL); port_ = port; // We don't need any ports other than the one we picked. allocator_session_->StopGetAllPorts(); raw_transport_->session_manager()->worker_thread()->Post( this, MSG_DESTROY_UNUSED_PORTS, NULL); // Send a message to the other client containing our address. ASSERT(port_->candidates().size() >= 1); ASSERT(port_->candidates()[0].protocol() == "udp"); talk_base::SocketAddress addr = port_->candidates()[0].address(); buzz::XmlElement* msg = new buzz::XmlElement(kQnRawChannel); msg->SetAttr(buzz::QN_NAME, name()); msg->SetAttr(QN_ADDRESS, addr.IPAsString()); msg->SetAttr(QN_PORT, addr.PortAsString()); SignalChannelMessage(this, msg); // Read all packets from this port. port_->EnablePortPackets(); port_->SignalReadPacket.connect(this, &RawTransportChannel::OnReadPacket); // We can write once we have a port and a remote address. if (!remote_address_.IsAny()) SetWritable();}void RawTransportChannel::SetWritable() { ASSERT(port_ != NULL); ASSERT(!remote_address_.IsAny()); set_writable(true); SignalRouteChange(this, remote_address_);}void RawTransportChannel::OnReadPacket( Port* port, const char* data, size_t size, const talk_base::SocketAddress& addr) { ASSERT(port_ == port); SignalReadPacket(this, data, size);}void RawTransportChannel::OnMessage(talk_base::Message* msg) { ASSERT(msg->message_id == MSG_DESTROY_UNUSED_PORTS); ASSERT(port_ != NULL); if (port_ != stun_port_) { stun_port_->Destroy(); stun_port_ = NULL; } if (port_ != relay_port_ && relay_port_ != NULL) { relay_port_->Destroy(); relay_port_ = NULL; }}} // namespace cricket
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