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📄 tcpport.h

📁 本人收集整理的一份c/c++跨平台网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without  * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice,  *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products  *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef __TCPPORT_H__#define __TCPPORT_H__#include <list>#include "talk/base/asynctcpsocket.h"#include "talk/p2p/base/port.h"namespace cricket {class TCPConnection;extern const std::string LOCAL_PORT_TYPE; // type of TCP ports// Communicates using a local TCP port.//// This class is designed to allow subclasses to take advantage of the// connection management provided by this class.  A subclass should take of all// packet sending and preparation, but when a packet is received, it should// call this TCPPort::OnReadPacket (3 arg) to dispatch to a connection.class TCPPort : public Port {public:  TCPPort(talk_base::Thread* thread, talk_base::SocketFactory* factory,           talk_base::Network* network, const talk_base::SocketAddress& address);  virtual ~TCPPort();  virtual Connection* CreateConnection(const Candidate& address, CandidateOrigin origin);  virtual void PrepareAddress();  virtual int SetOption(talk_base::Socket::Option opt, int value);  virtual int GetError();protected:  // Handles sending using the local TCP socket.  virtual int SendTo(const void* data, size_t size,     const talk_base::SocketAddress& addr, bool payload);  // Creates TCPConnection for incoming sockets  void OnAcceptEvent(talk_base::AsyncSocket* socket);  talk_base::AsyncSocket* socket() { return socket_; }private:  // Note: use this until Network ips are stable, then use network->ip  talk_base::SocketAddress address_;  bool incoming_only_;  talk_base::AsyncSocket* socket_;  int error_;  struct Incoming {    talk_base::SocketAddress addr;    talk_base::AsyncTCPSocket * socket;  };  std::list<Incoming> incoming_;  talk_base::AsyncTCPSocket * GetIncoming(const talk_base::SocketAddress& addr,     bool remove = false);  // Receives packet signal from the local TCP Socket.  void OnReadPacket(const char* data, size_t size,     const talk_base::SocketAddress& remote_addr,     talk_base::AsyncPacketSocket* socket);  friend class TCPConnection;};class TCPConnection : public Connection {public:  // Connection is outgoing unless socket is specified  TCPConnection(TCPPort* port, const Candidate& candidate,     talk_base::AsyncTCPSocket* socket = 0);  virtual ~TCPConnection();  virtual int Send(const void* data, size_t size);  virtual int GetError();  talk_base::AsyncTCPSocket * socket() { return socket_; }private:  TCPPort* tcpport();  talk_base::AsyncTCPSocket* socket_;  int error_;  void OnConnect(talk_base::AsyncTCPSocket* socket);  void OnClose(talk_base::AsyncTCPSocket* socket, int error);  void OnReadPacket(const char* data, size_t size,       const talk_base::SocketAddress& remote_addr,       talk_base::AsyncPacketSocket* socket);  friend class TCPPort;};} // namespace cricket#endif // __TCPPORT_H__

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