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📄 sessionclient.h

📁 本人收集整理的一份c/c++跨平台网络库
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * *  1. Redistributions of source code must retain the above copyright notice, *     this list of conditions and the following disclaimer. *  2. Redistributions in binary form must reproduce the above copyright notice, *     this list of conditions and the following disclaimer in the documentation *     and/or other materials provided with the distribution. *  3. The name of the author may not be used to endorse or promote products *     derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef _CRICKET_P2P_BASE_SESSIONCLIENT_H_#define _CRICKET_P2P_BASE_SESSIONCLIENT_H_namespace buzz {class XmlElement;}namespace cricket {class Session;class SessionDescription;// A SessionClient exists in 1-1 relation with each session.  The implementor// of this interface is the one that understands *what* the two sides are// trying to send to one another.  The lower-level layers only know how to send// data; they do not know what is being sent.class SessionClient { public:  // Notifies the client of the creation / destruction of sessions of this type.  //  // IMPORTANT: The SessionClient, in its handling of OnSessionCreate, must  // create whatever channels are indicate in the description.  This is because  // the remote client may already be attempting to connect those channels. If  // we do not create our channel right away, then connection may fail or be  // delayed.  virtual void OnSessionCreate(Session* session, bool received_initiate) = 0;  virtual void OnSessionDestroy(Session* session) = 0;  // Provides functions to convert between the XML description of the session  // and the data structures useful to the client.  The resulting objects are  // held by the Session for easy access.  virtual const SessionDescription* CreateSessionDescription(      const buzz::XmlElement* element) = 0;  virtual buzz::XmlElement* TranslateSessionDescription(      const SessionDescription* description) = 0;protected:  // The SessionClient interface explicitly does not include destructor  virtual ~SessionClient() { }};}  // namespace cricket#endif // _CRICKET_P2P_BASE_SESSIONCLIENT_H_

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