📄 diskcache.h
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#ifndef UTILS_BASE_DISKCACHE_H_#define UTILS_BASE_DISKCACHE_H_#include <map>#include <string>#ifdef WIN32#undef UnlockResource#endif // WIN32namespace utils_base {class StreamInterface;///////////////////////////////////////////////////////////////////////////////// DiskCache - An LRU cache of streams, stored on disk.//// Streams are identified by a unique resource id. Multiple streams can be// associated with each resource id, distinguished by an index. When old// resources are flushed from the cache, all streams associated with those// resources are removed together.// DiskCache is designed to persist across executions of the program. It is// safe for use from an arbitrary number of users on a single thread, but not// from multiple threads or other processes.///////////////////////////////////////////////////////////////////////////////class DiskCache {public: DiskCache(); ~DiskCache(); bool Initialize(const std::string& folder, size_t size); bool Purge(); bool LockResource(const std::string& id); StreamInterface* WriteResource(const std::string& id, size_t index); bool UnlockResource(const std::string& id); StreamInterface* ReadResource(const std::string& id, size_t index) const; bool HasResource(const std::string& id) const; bool HasResourceStream(const std::string& id, size_t index) const; bool DeleteResource(const std::string& id); protected: virtual bool InitializeEntries() = 0; virtual bool PurgeFiles() = 0; virtual bool FileExists(const std::string& filename) const = 0; virtual bool DeleteFile(const std::string& filename) const = 0; enum LockState { LS_UNLOCKED, LS_LOCKED, LS_UNLOCKING }; struct Entry { LockState lock_state; mutable size_t accessors; size_t size; size_t streams; time_t last_modified; }; typedef std::map<std::string, Entry> EntryMap; friend class DiskCacheAdapter; bool CheckLimit(); std::string IdToFilename(const std::string& id, size_t index) const; bool FilenameToId(const std::string& filename, std::string* id, size_t* index) const; const Entry* GetEntry(const std::string& id) const { return const_cast<DiskCache*>(this)->GetOrCreateEntry(id, false); } Entry* GetOrCreateEntry(const std::string& id, bool create); void ReleaseResource(const std::string& id, size_t index) const; std::string folder_; size_t max_cache_, total_size_; EntryMap map_; mutable size_t total_accessors_;};///////////////////////////////////////////////////////////////////////////////// CacheLock - Automatically manage locking and unlocking, with optional// rollback semantics///////////////////////////////////////////////////////////////////////////////class CacheLock {public: CacheLock(DiskCache* cache, const std::string& id, bool rollback = false) : cache_(cache), id_(id), rollback_(rollback) { locked_ = cache_->LockResource(id_); } ~CacheLock() { if (locked_) { cache_->UnlockResource(id_); if (rollback_) { cache_->DeleteResource(id_); } } } bool IsLocked() const { return locked_; } void Commit() { rollback_ = false; }private: DiskCache* cache_; std::string id_; bool rollback_, locked_;};///////////////////////////////////////////////////////////////////////////////} // namespace utils_base#endif // UTILS_BASE_DISKCACHE_H_
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