physicalsocketserver.h

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#ifndef UTILS_BASE_PHYSICALSOCKETSERVER_H_#define UTILS_BASE_PHYSICALSOCKETSERVER_H_#include <vector>#include "asyncfile.h"#include "socketserver.h"#include "criticalsection.h"#ifdef POSIXtypedef int SOCKET;#endif // POSIXnamespace utils_base { class Dispatcher;class Signaler;// A socket server that provides the real sockets of the underlying OS.class PhysicalSocketServer : public SocketServer {public:  PhysicalSocketServer();  virtual ~PhysicalSocketServer();  // SocketFactory:  virtual Socket* CreateSocket(int type);  virtual AsyncSocket* CreateAsyncSocket(int type);  // Internal Factory for Accept  AsyncSocket* WrapSocket(SOCKET s);  // SocketServer:  virtual bool Wait(int cms, bool process_io);  virtual void WakeUp();  void Add(Dispatcher* dispatcher);  void Remove(Dispatcher* dispatcher);#ifdef POSIX  AsyncFile* CreateFile(int fd);#endifprivate:  std::vector<Dispatcher*> dispatchers_;  Signaler* signal_wakeup_;  CriticalSection crit_;  bool fWait_;  uint32 last_tick_tracked_;  int last_tick_dispatch_count_;};} // namespace utils_base#endif // UTILS_BASE_PHYSICALSOCKETSERVER_H_

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