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📄 socket.h

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#ifndef UTILS_BASE_SOCKET_H_#define UTILS_BASE_SOCKET_H_#include <errno.h>#ifdef POSIX#include <sys/types.h>#include <sys/socket.h>#include <arpa/inet.h>#include <netinet/in.h>#define SOCKET_EACCES EACCES#endif#ifdef WIN32#include "win32.h"#endif#include "basictypes.h"#include "socketaddress.h"// Rather than converting errors into a private namespace,// Reuse the POSIX socket api errors. Note this depends on// Win32 compatibility.#ifdef WIN32#define EWOULDBLOCK WSAEWOULDBLOCK#define EINPROGRESS WSAEINPROGRESS#define EALREADY WSAEALREADY#define ENOTSOCK WSAENOTSOCK#define EDESTADDRREQ WSAEDESTADDRREQ#define EMSGSIZE WSAEMSGSIZE#define EPROTOTYPE WSAEPROTOTYPE#define ENOPROTOOPT WSAENOPROTOOPT#define EPROTONOSUPPORT WSAEPROTONOSUPPORT#define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT#define EOPNOTSUPP WSAEOPNOTSUPP#define EPFNOSUPPORT WSAEPFNOSUPPORT#define EAFNOSUPPORT WSAEAFNOSUPPORT#define EADDRINUSE WSAEADDRINUSE#define EADDRNOTAVAIL WSAEADDRNOTAVAIL#define ENETDOWN WSAENETDOWN#define ENETUNREACH WSAENETUNREACH#define ENETRESET WSAENETRESET#define ECONNABORTED WSAECONNABORTED#define ECONNRESET WSAECONNRESET#define ENOBUFS WSAENOBUFS#define EISCONN WSAEISCONN#define ENOTCONN WSAENOTCONN#define ESHUTDOWN WSAESHUTDOWN#define ETOOMANYREFS WSAETOOMANYREFS#define ETIMEDOUT WSAETIMEDOUT#define ECONNREFUSED WSAECONNREFUSED#define ELOOP WSAELOOP#undef ENAMETOOLONG // remove errno.h's definition#define ENAMETOOLONG WSAENAMETOOLONG#define EHOSTDOWN WSAEHOSTDOWN#define EHOSTUNREACH WSAEHOSTUNREACH#undef ENOTEMPTY // remove errno.h's definition#define ENOTEMPTY WSAENOTEMPTY#define EPROCLIM WSAEPROCLIM#define EUSERS WSAEUSERS#define EDQUOT WSAEDQUOT#define ESTALE WSAESTALE#define EREMOTE WSAEREMOTE#undef EACCES#define SOCKET_EACCES WSAEACCES#endif // WIN32#ifdef POSIX#define INVALID_SOCKET (-1)#define SOCKET_ERROR (-1)#define closesocket(s) close(s)#endif // POSIXnamespace utils_base {inline bool IsBlockingError(int e) {  return (e == EWOULDBLOCK) || (e == EAGAIN) || (e == EINPROGRESS);}// General interface for the socket implementations of various networks.  The// methods match those of normal UNIX sockets very closely.class Socket {public:  virtual ~Socket() {}   // Returns the address to which the socket is bound.  If the socket is not  // bound, then the any-address is returned.  virtual SocketAddress GetLocalAddress() const = 0;  // Returns the address to which the socket is connected.  If the socket is  // not connected, then the any-address is returned.  virtual SocketAddress GetRemoteAddress() const = 0;  virtual int Bind(const SocketAddress& addr) = 0;  virtual int Connect(const SocketAddress& addr) = 0;  virtual int Send(const void *pv, size_t cb) = 0;  virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr) = 0;  virtual int Recv(void *pv, size_t cb) = 0;  virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr) = 0;  virtual int Listen(int backlog) = 0;  virtual Socket *Accept(SocketAddress *paddr) = 0;  virtual int Close() = 0;  virtual int GetError() const = 0;  virtual void SetError(int error) = 0;  inline bool IsBlocking() const { return IsBlockingError(GetError()); }  enum ConnState {    CS_CLOSED,    CS_CONNECTING,    CS_CONNECTED  };  virtual ConnState GetState() const = 0;  // Fills in the given uint16 with the current estimate of the MTU along the  // path to the address to which this socket is connected.  virtual int EstimateMTU(uint16* mtu) = 0;  enum Option {    OPT_DONTFRAGMENT  };  virtual int SetOption(Option opt, int value) = 0;protected:  Socket() {}private:  DISALLOW_EVIL_CONSTRUCTORS(Socket);};} // namespace utils_base#endif // UTILS_BASE_SOCKET_H_

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