📄 asyncsocket.h
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#ifndef UTILS_BASE_ASYNCSOCKET_H_#define UTILS_BASE_ASYNCSOCKET_H_#include "sigslot.h"#include "socket.h"namespace utils_base {// Provides the ability to perform socket I/O asynchronously.class AsyncSocket : public Socket, public sigslot::has_slots<> {public: virtual ~AsyncSocket() {} sigslot::signal1<AsyncSocket*> SignalReadEvent; // ready to read sigslot::signal1<AsyncSocket*> SignalWriteEvent; // ready to write sigslot::signal1<AsyncSocket*> SignalConnectEvent; // connected sigslot::signal2<AsyncSocket*,int> SignalCloseEvent; // closed // TODO: error};class AsyncSocketAdapter : public AsyncSocket {public: AsyncSocketAdapter(Socket * socket) : socket_(socket) { } AsyncSocketAdapter(AsyncSocket * socket) : socket_(socket) { socket->SignalConnectEvent.connect(this, &AsyncSocketAdapter::OnConnectEvent); socket->SignalReadEvent.connect(this, &AsyncSocketAdapter::OnReadEvent); socket->SignalWriteEvent.connect(this, &AsyncSocketAdapter::OnWriteEvent); socket->SignalCloseEvent.connect(this, &AsyncSocketAdapter::OnCloseEvent); } virtual ~AsyncSocketAdapter() { delete socket_; } virtual SocketAddress GetLocalAddress() const { return socket_->GetLocalAddress(); } virtual SocketAddress GetRemoteAddress() const { return socket_->GetRemoteAddress(); } virtual int Bind(const SocketAddress& addr) { return socket_->Bind(addr); } virtual int Connect(const SocketAddress& addr) {return socket_->Connect(addr); } virtual int Send(const void *pv, size_t cb) { return socket_->Send(pv, cb); } virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr) { return socket_->SendTo(pv, cb, addr); } virtual int Recv(void *pv, size_t cb) { return socket_->Recv(pv, cb); } virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr) { return socket_->RecvFrom(pv, cb, paddr); } virtual int Listen(int backlog) { return socket_->Listen(backlog); } virtual Socket *Accept(SocketAddress *paddr) { return socket_->Accept(paddr); } virtual int Close() { return socket_->Close(); } virtual int GetError() const { return socket_->GetError(); } virtual void SetError(int error) { return socket_->SetError(error); } virtual ConnState GetState() const { return socket_->GetState(); } virtual int EstimateMTU(uint16* mtu) { return socket_->EstimateMTU(mtu); } virtual int SetOption(Option opt, int value) { return socket_->SetOption(opt, value); }protected: virtual void OnConnectEvent(AsyncSocket * socket) { SignalConnectEvent(this); } virtual void OnReadEvent(AsyncSocket * socket) { SignalReadEvent(this); } virtual void OnWriteEvent(AsyncSocket * socket) { SignalWriteEvent(this); } virtual void OnCloseEvent(AsyncSocket * socket, int err) { SignalCloseEvent(this, err); } Socket * socket_;};} // namespace utils_base#endif // UTILS_BASE_ASYNCSOCKET_H_
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