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📄 fileutils.h

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#ifndef UTILS_BASE_FILEUTILS_H_#define UTILS_BASE_FILEUTILS_H_#include <string>#ifdef _WINDOWS#include <windows.h>#else#include <sys/types.h>#include <dirent.h>#include <sys/stat.h>#include <unistd.h>#endif#include "common.h"namespace utils_base {class FileStream;class Pathname;//////////////////////////// Directory Iterator   ////////////////////////////// A DirectoryTraverser is created with a given directory. It originally points to// the first file in the directory, and can be advanecd with Next(). This allows you// to get information about each file.class DirectoryIterator { public:  // Constructor   DirectoryIterator();  // Destructor  ~DirectoryIterator();  // Starts traversing a directory  // dir is the directory to traverse  // returns true if the directory exists and is valid  // The iterator will point to the first entry in the directory  bool Iterate(const Pathname &path);  // Advances to the next file  // returns true if there were more files in the directory.  bool Next();  // returns true if the file currently pointed to is a directory  bool IsDirectory() const;  // returns the name of the file currently pointed to  std::string Name() const;  // returns the size of the file currently pointed to  size_t FileSize() const;  // returns the last modified time of the file currently poitned to  time_t FileModifyTime() const; private:  std::string directory_;#ifdef _WINDOWS  WIN32_FIND_DATA data_;  HANDLE handle_;#else  DIR *dir_;  struct dirent *dirent_;  struct stat stat_;#endif};class Filesystem { public:    virtual bool CreateFolderI(const Pathname &pathname) = 0;	   // Opens a file. Returns an open StreamInterface if function succeeds. Otherwise,  // returns NULL.  virtual FileStream *OpenFileI(const Pathname &filename, 			    const std::string &mode) = 0;  // This will attempt to delete the path located at filename. If filename is a file,  // it will be unlinked. If the path is a directory, it will recursively unlink and remove  // all the files and directory within it  virtual bool DeleteFileI(const Pathname &filename) = 0;  // Creates a directory. This will call itself recursively to create /foo/bar even if  // /foo does not exist.  // Returns TRUE if function succeeds    // This moves a file from old_path to new_path, where "file" can be a plain file  // or directory, which will be moved recursively.  // Returns true if function succeeds.  virtual bool MoveFileI(const Pathname &old_path, const Pathname &new_path) = 0;  // This copies a file from old_path to _new_path where "file" can be a plain file  // or directory, which will be copied recursively.  // Returns true if function succeeds  virtual bool CopyFileI(const Pathname &old_path, const Pathname &new_path) = 0;  // Returns true if a pathname is a directory  virtual bool IsFolderI(const Pathname& pathname) = 0;  // Returns true if a file exists at this path  virtual bool FileExistsI(const Pathname& pathname) = 0;  // Returns true if pathname represents a temporary location on the system.  virtual bool IsTemporaryPathI(const Pathname& pathname) = 0;  // A folder appropriate for storing temporary files (Contents are  // automatically deleted when the program exists)  virtual bool GetTemporaryFolderI(Pathname &path, bool create,                                 const std::string *append) = 0;    virtual std::string TempFilenameI(const Pathname &dir, const std::string &prefix) = 0;  virtual bool GetFileSizeI(const Pathname &dir, size_t *size) = 0;    static Filesystem *default_filesystem(void) { ASSERT(default_filesystem_!=NULL); return default_filesystem_; }  static void set_default_filesystem(Filesystem *filesystem) {default_filesystem_ = filesystem; }      static bool CreateFolder(const Pathname &pathname);    static FileStream *OpenFile(const Pathname &filename, 			    const std::string &mode);  static bool DeleteFile(const Pathname &filename);  static bool MoveFile(const Pathname &old_path, const Pathname &new_path);  static bool CopyFile(const Pathname &old_path, const Pathname &new_path);  static bool IsFolder(const Pathname& pathname);  static bool FileExists(const Pathname &pathname);  static bool IsTemporaryPath(const Pathname& pathname);  static bool GetTemporaryFolder(Pathname &path, bool create,                                 const std::string *append);  static std::string TempFilename(const Pathname &dir, const std::string &prefix);  static bool GetFileSize(const Pathname &dir, size_t *size);   private:  static Filesystem *default_filesystem_;  static Filesystem *EnsureDefaultFilesystem();};// Generates a unique temporary filename in 'directory' with the given 'prefix' std::string TempFilename(const Pathname &dir, const std::string &prefix);  // Generates a unique filename based on the input path.  If no path component  // is specified, it uses the temporary directory.  If a filename is provided,  // up to 100 variations of form basename-N.extension are tried.  When  // create_empty is true, an empty file of this name is created (which  // decreases the chance of a temporary filename collision with another  // process). bool CreateUniqueFile(utils_base::Pathname& path, bool create_empty);}#endif   // UTILS_BASE_FILEUTILS_H_

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