📄 httpclient.h
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#ifndef UTILS_BASE_HTTPCLIENT_H_#define UTILS_BASE_HTTPCLIENT_H_#include "common.h"#include "httpbase.h"#include "proxyinfo.h"#include "scoped_ptr.h"#include "sigslot.h"#include "socketaddress.h"#include "socketpool.h"namespace utils_base {//////////////////////////////////////////////////////////////////////// HttpClient//////////////////////////////////////////////////////////////////////class DiskCache;class HttpClient;class IPNetPool;class HttpClient : private IHttpNotify {public: HttpClient(const std::string& agent, StreamPool* pool); virtual ~HttpClient(); void set_pool(StreamPool* pool) { pool_ = pool; } const std::string& agent() const { return agent_; } void set_proxy(const ProxyInfo& proxy) { proxy_ = proxy; } const ProxyInfo& proxy() const { return proxy_; } void set_fail_redirect(bool fail_redirect) { fail_redirect_ = fail_redirect; } bool fail_redirect() const { return fail_redirect_; } void use_absolute_uri(bool absolute_uri) { absolute_uri_ = absolute_uri; } bool absolute_uri() const { return absolute_uri_; } void set_cache(DiskCache* cache) { ASSERT(!IsCacheActive()); cache_ = cache; } bool cache_enabled() const { return (NULL != cache_); } // reset clears the server, request, and response structures. It will also // abort an active request. void reset(); void set_server(const SocketAddress& address); const SocketAddress& server() const { return server_; } HttpRequestData& request() { return request_; } const HttpRequestData& request() const { return request_; } HttpResponseData& response() { return response_; } const HttpResponseData& response() const { return response_; } // convenience methods void prepare_get(const std::string& url); void prepare_post(const std::string& url, const std::string& content_type, StreamInterface* request_doc); // After you finish setting up your request, call start. void start(); // Signalled when the header has finished downloading, before the document // content is processed. This notification is for informational purposes // only. Do not modify the client in response to this. sigslot::signal3<const HttpClient*,bool,size_t> SignalHeaderAvailable; // Signalled when the current 'call' finishes. On success, err is 0. sigslot::signal2<HttpClient*,int> SignalHttpClientComplete; // Signalled when the network connection goes down while a call is not // in progress. sigslot::signal2<HttpClient*,int> SignalHttpClientClosed;protected: void release(); bool BeginCacheFile(); HttpError WriteCacheHeaders(const std::string& id); void CompleteCacheFile(); bool CheckCache(); HttpError ReadCacheHeaders(const std::string& id, bool override); HttpError ReadCacheBody(const std::string& id); bool PrepareValidate(); HttpError CompleteValidate(); HttpError OnHeaderAvailable(bool ignore_data, bool chunked, size_t data_size); // IHttpNotify Interface virtual HttpError onHttpHeaderComplete(bool chunked, size_t& data_size); virtual void onHttpComplete(HttpMode mode, HttpError err); virtual void onHttpClosed(HttpError err); private: enum CacheState { CS_READY, CS_WRITING, CS_READING, CS_VALIDATING }; bool IsCacheActive() const { return (cache_state_ > CS_READY); } std::string agent_; StreamPool* pool_; HttpBase base_; SocketAddress server_; ProxyInfo proxy_; HttpRequestData request_; HttpResponseData response_; bool fail_redirect_, absolute_uri_; scoped_ptr<HttpAuthContext> context_; DiskCache* cache_; CacheState cache_state_;};//////////////////////////////////////////////////////////////////////// Default implementation of HttpClient//////////////////////////////////////////////////////////////////////class HttpClientDefault : public ReuseSocketPool, public HttpClient {public: HttpClientDefault(SocketFactory* factory, const std::string& agent) : ReuseSocketPool(factory), HttpClient(agent, NULL) { set_pool(this); }};//////////////////////////////////////////////////////////////////////} // namespace utils_base#endif // UTILS_BASE_HTTPCLIENT_H_
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