📄 pbc_pbscenario.h
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/*****************************************************************************
******************************************************************************
** **
** Copyright (c) 2005-2006 Videon Central, Inc. **
** All rights reserved. **
** **
** The computer program contained herein contains proprietary information **
** which is the property of Videon Central, Inc. The program may be used **
** and/or copied only with the written permission of Videon Central, Inc. **
** or in accordance with the terms and conditions stipulated in the **
** agreement/contract under which the programs have been supplied. **
** **
******************************************************************************
*****************************************************************************/
/**
* @file pbc_pbscenario.h
*
* Defines the API to the playback scenario module of the playback control engine.
* This API is intended to be private and used by other Playback
* Control Engine modules only.
*
* $Id: pbc_pbscenario.h,v 1.8 2006/10/25 23:50:09 rbehe Exp $
*/
#ifndef PBC_PBSCENARIO_H
#define PBC_PBSCENARIO_H
#ifdef __cplusplus
extern "C" {
#endif
#include "vdvd_types.h"
#include "playctrl.h"
#include "pbc_types.h"
/**
* Procedures for Playback Scenario
*/
PLAYCTRL_STATUS PbcPbScenarioPlayPLPI(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioLinkPI(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioPlayPLMark(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioLinkMark(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioPlayPLTime(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioLinkTime(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioStop(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioSuspend(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioResume(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioSkipNext(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioSkipPrev(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioRestartPoint(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
PLAYCTRL_STATUS PbcPbScenarioRepeat(PBC_HANDLE *hPBC, ULONG data1, ULONG data2, ULONG data3);
#ifdef __cplusplus
}
#endif
#endif
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