📄 win32_sources.mk
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###############################################################################
## ##
## Copyright (c) 2006 Videon Central, Inc. ##
## All rights reserved. ##
## ##
## The makefile contained herein contains proprietary information which ##
## is the property of Videon Central, Inc. The makefile may be used ##
## and/or copied only with the written permission of Videon Central, Inc. ##
## or in accordance with the terms and conditions stipulated in the ##
## agreement/contract under which the makefile has been supplied. ##
## ##
###############################################################################
#######################################################################################################################
#
# win32_sources.mk - describes win32 specific source code files and object code desitnations
#
# $Revision: 1.2 $
#
# INPUT: SDK_ROOT_DIRECTORY = path to SDK directory
# WINDDK_DIRECTORY = path to Windows DDK include file directory
#
# OUTPUT: PLATFORM_FLAGS = win32 specific compilation symbols
# PLATFORM_SOURCECODE_FILES = win32 specific components source code files
# PLATFORM_INCLUDE_DIRECTORIES = win32 specific include directories
#
# Makefile written for GNU make (v3.8 known to work)
#
#######################################################################################################################
WIN32_FLAGS =
SOURCE_DIRECTORY = $(SDK_ROOT_DIRECTORY)/source
COMPONENT_DIRECTORY = $(SOURCE_DIRECTORY)/components
SAMPLES_DIRECTORY = $(SDK_ROOT_DIRECTORY)/samples
STUBS_DIRECTORY = $(SAMPLES_DIRECTORY)/stubs
CONSOLE_PLAYER_DIRECTORY = $(SAMPLES_DIRECTORY)/player/console_player
ARCH_DIRECTORY = $(SDK_ROOT_DIRECTORY)/samples/include
#######################################################################################################################
OSAPI_WIN32_SOURCECODE_FILES = osapi_memory.c \
osapi_mempool.cpp \
osapi_message.c \
osapi_semaphore.c \
osapi_task.c \
osapi_timer.c
OSAPI_WIN32_SOURCECODE_FILES_FULL_PATH = $(addprefix $(COMPONENT_DIRECTORY)/osapi/osapi_win32/, $(OSAPI_WIN32_SOURCECODE_FILES))
OSAPI_WIN32_INCLUDE_DIRECTORIES =
#######################################################################################################################
LOADER_WIN32_SOURCECODE_FILES = loader_app.cpp \
loader_win32.cpp
LOADER_WIN32_SOURCECODE_FILES_FULL_PATH = $(addprefix $(COMPONENT_DIRECTORY)/loader/loader_win32/, $(LOADER_WIN32_SOURCECODE_FILES))
LOADER_WIN32_INCLUDE_DIRECTORIES = $(WINDDK_DIRECTORY)
#######################################################################################################################
IO_WIN32_SOURCECODE_FILES = keyboard_win32.cpp
IO_WIN32_SOURCECODE_FILES_FULL_PATH = $(addprefix $(CONSOLE_PLAYER_DIRECTORY)/, $(IO_WIN32_SOURCECODE_FILES))
IO_WIN32_INCLUDE_DIRECTORIES =
#######################################################################################################################
WIN32_SOURCECODE_FILES = $(OSAPI_WIN32_SOURCECODE_FILES_FULL_PATH) \
$(LOADER_WIN32_SOURCECODE_FILES_FULL_PATH) \
$(IO_WIN32_SOURCECODE_FILES_FULL_PATH)
WIN32_INCLUDE_DIRECTORIES = $(OSAPI_WIN32_INCLUDE_DIRECTORIES) \
$(LOADER_WIN32_INCLUDE_DIRECTORIES) \
$(IO_WIN32_INCLUDE_DIRECTORIES)
export PLATFORM_FLAGS = $(WIN32_FLAGS)
export PLATFORM_SOURCECODE_FILES = $(WIN32_SOURCECODE_FILES)
export PLATFORM_INCLUDE_DIRECTORIES = $(WIN32_INCLUDE_DIRECTORIES)
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