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📄 psl_icons.h

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/*****************************************************************************
******************************************************************************
**                                                                          **
**  Copyright (c) 2005 Videon Central, Inc.                                 **
**  All rights reserved.                                                    **
**                                                                          **
**  The computer program contained herein contains proprietary information  **
**  which is the property of Videon Central, Inc.  The program may be used  **
**  and/or copied only with the written permission of Videon Central, Inc.  **
**  or in accordance with the terms and conditions stipulated in the        **
**  agreement/contract under which the programs have been supplied.         **
**                                                                          **
******************************************************************************
*****************************************************************************/
/**
 * @file psl_icons.h
 *
 * $Revision: 1.4 $ 
 *
 * Defines the icons used for the GUI.
 *
 */

#ifndef PSL_ICONS_H
#define PSL_ICONS_H

#include "vcitypes.h"
#include "deal_general.h"

/* play icon bitmap */
const BYTE pbPLAYICONBmp[] = 
{
    0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x10, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x10, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x10, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x10,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x10,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x10, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x10, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x10, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x00, 0x00
};

/* play icon struct */
const DEAL_IMAGE tPLAY_ICON =
{
    12,
    20,
    4,
    (BYTE *)pbPLAYICONBmp
};

/* pause icon bitmap */
const BYTE pbPAUSEICONBmp[] = 
{
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

/* pause icon struct */
const DEAL_IMAGE tPAUSE_ICON =
{
    16,
    20,
    4,
    (BYTE *)pbPAUSEICONBmp
};

/* stop icon bitmap */
const BYTE pbSTOPICONBmp[] = 
{
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

/* stop icon struct */
const DEAL_IMAGE tSTOP_ICON =
{
    16,
    20,
    4,
    (BYTE *)pbSTOPICONBmp
};

/* ff icon bitmap */
const BYTE pbFFICONBmp[] = 
{
    0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x10, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x00, 0x00, 0x00, 0x01, 0x11, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x00, 0x00, 0x01, 0x11, 0x11, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x10, 0x00, 0x01, 0x11, 0x11, 0x10, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x00, 0x01, 0x11, 0x11, 0x11, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x10, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x01, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x01, 0x11, 0x11, 0x11, 0x11, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x10, 0x00,
    0x01, 0x11, 0x11, 0x11, 0x00, 0x01, 0x11, 0x11, 0x11, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x10, 0x00, 0x01, 0x11, 0x11, 0x10, 0x00, 0x00,
    0x01, 0x11, 0x11, 0x00, 0x00, 0x01, 0x11, 0x11, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10, 0x00, 0x00, 0x00,
    0x01, 0x11, 0x00, 0x00, 0x00, 0x01, 0x11, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x10, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
};

/* ff icon struct */
const DEAL_IMAGE tFF_ICON =
{
    22,
    20,
    4,
    (BYTE *)pbFFICONBmp
};

/* fr icon bitmap */
const BYTE pbFRICONBmp[] = 
{
    0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x10,
    0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x00, 0x01, 0x10,
    0x00, 0x00, 0x00, 0x00, 0x11, 0x10, 0x00, 0x00, 0x00, 0x11, 0x10,
    0x00, 0x00, 0x00, 0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x00, 0x00, 0x00, 0x11, 0x11, 0x10, 0x00, 0x00, 0x11, 0x11, 0x10,
    0x00, 0x00, 0x01, 0x11, 0x11, 0x10, 0x00, 0x01, 0x11, 0x11, 0x10,
    0x00, 0x00, 0x11, 0x11, 0x11, 0x10, 0x00, 0x11, 0x11, 0x11, 0x10,
    0x00, 0x01, 0x11, 0x11, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x10,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11, 0x11, 0x11, 0x11, 0x10,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
    0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
    0x00, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11, 0x11, 0x11, 0x11, 0x10,
    0x00, 0x01, 0x11, 0x11, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x10,
    0x00, 0x00, 0x11, 0x11, 0x11, 0x10, 0x00, 0x11, 0x11, 0x11, 0x10,
    0x00, 0x00, 0x01, 0x11, 0x11, 0x10, 0x00, 0x01, 0x11, 0x11, 0x10,
    0x00, 0x00, 0x00, 0x11, 0x11, 0x10, 0x00, 0x00, 0x11, 0x11, 0x10,
    0x00, 0x00, 0x00, 0x01, 0x11, 0x10, 0x00, 0x00, 0x01, 0x11, 0x10,
    0x00, 0x00, 0x00, 0x00, 0x11, 0x10, 0x00, 0x00, 0x00, 0x11, 0x10,
    0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x00, 0x01, 0x10,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x10
};

/* fr icon struct */
const DEAL_IMAGE tFR_ICON =
{
    22,
    20,
    4,
    (BYTE *)pbFRICONBmp
};

/* prohibited icon bitmap */
const BYTE pbPROHIBITEDICONBmp[] = 
{
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x10, 0x00, 0x11, 0x00,
    0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x01, 0x11, 0x00,
    0x00, 0x01, 0x11, 0x10, 0x00, 0x00, 0x11, 0x11, 0x10, 0x00,
    0x00, 0x11, 0x10, 0x00, 0x00, 0x00, 0x01, 0x11, 0x00, 0x00,
    0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x10, 0x00,
    0x01, 0x11, 0x00, 0x00, 0x00, 0x01, 0x11, 0x01, 0x11, 0x00,
    0x01, 0x10, 0x00, 0x00, 0x00, 0x11, 0x10, 0x00, 0x11, 0x00,
    0x01, 0x10, 0x00, 0x00, 0x01, 0x11, 0x00, 0x00, 0x11, 0x00,
    0x01, 0x10, 0x00, 0x00, 0x11, 0x10, 0x00, 0x00, 0x11, 0x00,
    0x01, 0x10, 0x00, 0x01, 0x11, 0x00, 0x00, 0x00, 0x11, 0x00,
    0x01, 0x10, 0x00, 0x11, 0x10, 0x00, 0x00, 0x00, 0x11, 0x00,
    0x01, 0x11, 0x01, 0x11, 0x00, 0x00, 0x00, 0x01, 0x11, 0x00,
    0x00, 0x11, 0x11, 0x10, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00,
    0x00, 0x01, 0x11, 0x00, 0x00, 0x00, 0x00, 0x11, 0x10, 0x00,
    0x00, 0x11, 0x11, 0x10, 0x00, 0x00, 0x11, 0x11, 0x00, 0x00,
    0x01, 0x11, 0x01, 0x11, 0x11, 0x11, 0x11, 0x10, 0x00, 0x00,
    0x01, 0x10, 0x00, 0x11, 0x11, 0x11, 0x10, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

/* prohibited icon struct */
const DEAL_IMAGE tPROHIBITED_ICON =
{
    20,
    20,
    4,
    (BYTE *)pbPROHIBITEDICONBmp
};

/* slowf icon bitmap */
const BYTE pbSLOWFICONBmp[] = 
{
        0x01, 0x11, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x00, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x10, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x10, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x10, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x11, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x11, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x10, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x11, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x10, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x11, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x10, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x11, 0x00, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
};

/* slowf icon struct */
const DEAL_IMAGE tSLOWF_ICON =
{
    18,
    20,
    4,
    (BYTE *)pbSLOWFICONBmp
};

/* slowf icon bitmap */
const BYTE pbEJECTICONBmp[] = 
{
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x01, 0x11, 0x10, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x01, 0x11, 0x11, 0x11, 0x10, 0x00, 0x00,
        0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00,
        0x00, 0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x00,
        0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x00,
        0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x01, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

/* slowf icon struct */
const DEAL_IMAGE tEJECT_ICON =
{
    18,
    20,
    4,
    (BYTE *)pbEJECTICONBmp
};

#endif

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