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📄 广阔天地dlg.cpp

📁 vc写的小游戏
💻 CPP
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// 广阔天地Dlg.cpp : implementation file
/*
[学VC、编游戏]
编著、程序设计:唐明理 2004.7
E-mail:  cqtml@163.com
*/

#include "stdafx.h"
#include "广阔天地.h"
#include "广阔天地Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

// CMyDlg dialog

CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMyDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMyDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMyDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
	//{{AFX_MSG_MAP(CMyDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_LBUTTONDOWN()
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers

BOOL CMyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon	
	// TODO: Add extra initialization here
////////////////////////////////////////////////////////////////////////////////
	MoveWindow(0,0,SCRWI,SCRHE);
	CenterWindow();	

	m_game.initmap();

	CString cc="  这是《学VC、编游戏》的第六个示例\r\n\r\n";
	cc+="   在这一章,我们使用了以下知识、技术。\r\n";
	cc+="1、使用了大地图,介绍了单块地图无缝延伸法\r\n";
	cc+="2、介绍单地图拼接的上下左右移动方法\r\n";
	cc+="3、引入了微缩地图,可以快速定位场景\r\n";
	cc+="4、在场景中加入其它活动对象。\r\n";
	cc+="5、类的继承,基类、子类。\r\n\r\n";
	cc+="重点:大地图的移动、多对象场景。\r\n\r\n";
	cc+="程序设计:唐明理\r\n";
	cc+="E-mail:  cqtml@163.com\r\n";

	cc+="\r\n====操作方法=====\r\n\r\n";
	cc+="A、在场景内点任意点,指挥主角移动。\r\n";
	cc+="B、将鼠标移到场景外,可以移动地图。\r\n";
	cc+="C、在微缩地图上点一下,可以快速定位。\r\n";
	cc+="D、ESC键,退出游戏。\r\n\r\n";
	SetDlgItemText(IDC_EDIT1, cc);
	GetDlgItem(IDC_EDIT1)->MoveWindow
		( m_game.mapl,m_game.maph+80,m_game.mapw,380,TRUE);

	GetDlgItem(IDC_STATIC0)->MoveWindow( 0,8,WIDTH+4,HEIGHT+4,TRUE);
	GetDlgItem(IDC_STATIC1)->MoveWindow
		( m_game.mapl-2,m_game.mapt-2,m_game.mapw+4,m_game.maph+4,TRUE);
	GetDlgItem(IDC_STATIC2)->MoveWindow
		( m_game.mapl,m_game.maph+20,m_game.mapw,30,TRUE);

	GetDlgItem(IDC_STATIC3)->MoveWindow(2,600-26,260,18,TRUE);
	GetDlgItem(IDC_STATIC4)->MoveWindow(2+265,600-26,270,18,TRUE);
	GetDlgItem(IDC_STATIC5)->MoveWindow(2+270*2,600-26,250,18,TRUE);

	DWORD dwExStyle=GetExStyle();
	dwExStyle =(~WS_EX_APPWINDOW & dwExStyle) | WS_EX_TOOLWINDOW;
	SetWindowLong(GetSafeHwnd(),GWL_EXSTYLE,dwExStyle);

    SetTimer(3,100,NULL);
////////////////////////////////////////////////////////////////////////////////	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

HCURSOR CMyDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMyDlg::OnCancel()
{	KillTimer(1);
	if( ::MessageBox(GetSafeHwnd(), "退出程序吗?","请您确定!",
					MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2  ) == IDYES )
	{m_game.exit();	
	 CDialog::OnCancel();
	}
	else {SetTimer(1,TIMER,NULL);}
}

void CMyDlg::OnTimer(UINT nIDEvent)
{
	if(nIDEvent==1)
	{tim=timeGetTime();
	 CClientDC dc(this);
	 m_game.mlmap();
	 int i;
	 for(i=0;i<m_game.rs;i++) 
		m_game.setobj(i);
	 BitBlt(dc.m_hDC,2,10,WIDTH,HEIGHT,m_game.BkDC1,0,0,SRCCOPY);

	 SetTextColor(dc.m_hDC,RGB(0,0,255));
	 SetBkMode(dc.m_hDC,TRANSPARENT);
	 TextOut(dc.m_hDC,200,30,"我还是涝山道士,可以穿墙而过。",30);
	 if(m_game.rs>1) m_game.smlmap(dc.m_hDC);
	 tim=timeGetTime()-tim;
	}
	if(nIDEvent==2)
	{char cc[255];
	 int q=m_game.mann;
	 sprintf(cc,"地图[X:%4d Y:%4d] 人[x:%4d y:%4d]",
		m_game.scrx,m_game.scry,m_game.man[q].xix,m_game.man[q].xiy);
	 SetDlgItemText(IDC_STATIC5, cc);
	 sprintf(cc,"[显示区对象数:%3d] [%3dms/屏] [CPU占用%3d%]",m_game.mans,tim,tim*100/TIMER);
	 SetDlgItemText(IDC_STATIC4, cc);
	 sprintf(cc,"地图%dX%d 障碍%dX%d",
		        WIDTH*m_game.SCRP0,HEIGHT*m_game.SCRP0,
				WIDTH*m_game.SCRP0/GX,HEIGHT*m_game.SCRP0/GY);
	 SetDlgItemText(IDC_STATIC3, cc);

	}
	if(nIDEvent==3)
		{KillTimer(3);
		 CString cc;
		 cc=m_game.appdir;
		 if(cc.Right(8)=="运行程序")
			cc="/";
		 else	
		 cc="../运行程序/";
		 m_game.loadmap(cc+"地图/5X5.dat");	
		 m_game.SCRP0=5;
		 m_game.getsmap();
		 SetTimer(1,TIMER,NULL);
		 SetTimer(2,1000,NULL);	
		}
	CDialog::OnTimer(nIDEvent);
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)
{	int x=point.x,y=point.y;
	CClientDC dc(this);
	if(m_game.dingweimap(x,y))
		m_game.smlmap(dc.m_hDC);
	if(x>WIDTH+2||y>HEIGHT+10) return;
	for(int i=0;i<m_game.rs;i++)
	{if(m_game.man[i].jisu==0)
		{m_game.man[i].x0=x+m_game.scrx;
		 m_game.man[i].y0=y+m_game.scry;
		 m_game.man[i].p=m_game.man[i].m1-1;
		 break;
		}
	}
	CDialog::OnLButtonDown(nFlags, point);
}
BOOL CMyDlg::PreTranslateMessage(MSG* pMsg) 
{	CRect lpRect0;
	GetWindowRect(&lpRect0);
	int x0=pMsg->pt.x-lpRect0.left;
	int y0=pMsg->pt.y-lpRect0.top;
	CClientDC dc(this);
	if(m_game.rs>1)
	{m_game.movesmap(x0,y0);
	 m_game.smlmap(dc.m_hDC);
	}
	return CDialog::PreTranslateMessage(pMsg);
}

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