📄 广阔天地dlg.cpp
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// 广阔天地Dlg.cpp : implementation file
/*
[学VC、编游戏]
编著、程序设计:唐明理 2004.7
E-mail: cqtml@163.com
*/
#include "stdafx.h"
#include "广阔天地.h"
#include "广阔天地Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
////////////////////////////////////////////////////////////////////////////////
MoveWindow(0,0,SCRWI,SCRHE);
CenterWindow();
m_game.initmap();
CString cc=" 这是《学VC、编游戏》的第六个示例\r\n\r\n";
cc+=" 在这一章,我们使用了以下知识、技术。\r\n";
cc+="1、使用了大地图,介绍了单块地图无缝延伸法\r\n";
cc+="2、介绍单地图拼接的上下左右移动方法\r\n";
cc+="3、引入了微缩地图,可以快速定位场景\r\n";
cc+="4、在场景中加入其它活动对象。\r\n";
cc+="5、类的继承,基类、子类。\r\n\r\n";
cc+="重点:大地图的移动、多对象场景。\r\n\r\n";
cc+="程序设计:唐明理\r\n";
cc+="E-mail: cqtml@163.com\r\n";
cc+="\r\n====操作方法=====\r\n\r\n";
cc+="A、在场景内点任意点,指挥主角移动。\r\n";
cc+="B、将鼠标移到场景外,可以移动地图。\r\n";
cc+="C、在微缩地图上点一下,可以快速定位。\r\n";
cc+="D、ESC键,退出游戏。\r\n\r\n";
SetDlgItemText(IDC_EDIT1, cc);
GetDlgItem(IDC_EDIT1)->MoveWindow
( m_game.mapl,m_game.maph+80,m_game.mapw,380,TRUE);
GetDlgItem(IDC_STATIC0)->MoveWindow( 0,8,WIDTH+4,HEIGHT+4,TRUE);
GetDlgItem(IDC_STATIC1)->MoveWindow
( m_game.mapl-2,m_game.mapt-2,m_game.mapw+4,m_game.maph+4,TRUE);
GetDlgItem(IDC_STATIC2)->MoveWindow
( m_game.mapl,m_game.maph+20,m_game.mapw,30,TRUE);
GetDlgItem(IDC_STATIC3)->MoveWindow(2,600-26,260,18,TRUE);
GetDlgItem(IDC_STATIC4)->MoveWindow(2+265,600-26,270,18,TRUE);
GetDlgItem(IDC_STATIC5)->MoveWindow(2+270*2,600-26,250,18,TRUE);
DWORD dwExStyle=GetExStyle();
dwExStyle =(~WS_EX_APPWINDOW & dwExStyle) | WS_EX_TOOLWINDOW;
SetWindowLong(GetSafeHwnd(),GWL_EXSTYLE,dwExStyle);
SetTimer(3,100,NULL);
////////////////////////////////////////////////////////////////////////////////
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnCancel()
{ KillTimer(1);
if( ::MessageBox(GetSafeHwnd(), "退出程序吗?","请您确定!",
MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2 ) == IDYES )
{m_game.exit();
CDialog::OnCancel();
}
else {SetTimer(1,TIMER,NULL);}
}
void CMyDlg::OnTimer(UINT nIDEvent)
{
if(nIDEvent==1)
{tim=timeGetTime();
CClientDC dc(this);
m_game.mlmap();
int i;
for(i=0;i<m_game.rs;i++)
m_game.setobj(i);
BitBlt(dc.m_hDC,2,10,WIDTH,HEIGHT,m_game.BkDC1,0,0,SRCCOPY);
SetTextColor(dc.m_hDC,RGB(0,0,255));
SetBkMode(dc.m_hDC,TRANSPARENT);
TextOut(dc.m_hDC,200,30,"我还是涝山道士,可以穿墙而过。",30);
if(m_game.rs>1) m_game.smlmap(dc.m_hDC);
tim=timeGetTime()-tim;
}
if(nIDEvent==2)
{char cc[255];
int q=m_game.mann;
sprintf(cc,"地图[X:%4d Y:%4d] 人[x:%4d y:%4d]",
m_game.scrx,m_game.scry,m_game.man[q].xix,m_game.man[q].xiy);
SetDlgItemText(IDC_STATIC5, cc);
sprintf(cc,"[显示区对象数:%3d] [%3dms/屏] [CPU占用%3d%]",m_game.mans,tim,tim*100/TIMER);
SetDlgItemText(IDC_STATIC4, cc);
sprintf(cc,"地图%dX%d 障碍%dX%d",
WIDTH*m_game.SCRP0,HEIGHT*m_game.SCRP0,
WIDTH*m_game.SCRP0/GX,HEIGHT*m_game.SCRP0/GY);
SetDlgItemText(IDC_STATIC3, cc);
}
if(nIDEvent==3)
{KillTimer(3);
CString cc;
cc=m_game.appdir;
if(cc.Right(8)=="运行程序")
cc="/";
else
cc="../运行程序/";
m_game.loadmap(cc+"地图/5X5.dat");
m_game.SCRP0=5;
m_game.getsmap();
SetTimer(1,TIMER,NULL);
SetTimer(2,1000,NULL);
}
CDialog::OnTimer(nIDEvent);
}
void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)
{ int x=point.x,y=point.y;
CClientDC dc(this);
if(m_game.dingweimap(x,y))
m_game.smlmap(dc.m_hDC);
if(x>WIDTH+2||y>HEIGHT+10) return;
for(int i=0;i<m_game.rs;i++)
{if(m_game.man[i].jisu==0)
{m_game.man[i].x0=x+m_game.scrx;
m_game.man[i].y0=y+m_game.scry;
m_game.man[i].p=m_game.man[i].m1-1;
break;
}
}
CDialog::OnLButtonDown(nFlags, point);
}
BOOL CMyDlg::PreTranslateMessage(MSG* pMsg)
{ CRect lpRect0;
GetWindowRect(&lpRect0);
int x0=pMsg->pt.x-lpRect0.left;
int y0=pMsg->pt.y-lpRect0.top;
CClientDC dc(this);
if(m_game.rs>1)
{m_game.movesmap(x0,y0);
m_game.smlmap(dc.m_hDC);
}
return CDialog::PreTranslateMessage(pMsg);
}
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