📄 chap15.lst
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listing 1
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {}
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
loc operator+(loc op2);
};
// Overload + for loc.
loc loc::operator+(loc op2)
{
loc temp;
temp.longitude = op2.longitude + longitude;
temp.latitude = op2.latitude + latitude;
return temp;
}
int main()
{
loc ob1(10, 20), ob2( 5, 30);
ob1.show(); // displays 10 20
ob2.show(); // displays 5 30
ob1 = ob1 + ob2;
ob1.show(); // displays 15 50
return 0;
}
listing 2
ob1 = ob1 + ob2;
listing 3
(ob1+ob2).show(); // displays outcome of ob1+ob2
listing 4
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {} // needed to construct temporaries
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
loc operator+(loc op2);
loc operator-(loc op2);
loc operator=(loc op2);
loc operator++();
};
// Overload + for loc.
loc loc::operator+(loc op2)
{
loc temp;
temp.longitude = op2.longitude + longitude;
temp.latitude = op2.latitude + latitude;
return temp;
}
// Overload - for loc.
loc loc::operator-(loc op2)
{
loc temp;
// notice order of operands
temp.longitude = longitude - op2.longitude;
temp.latitude = latitude - op2.latitude;
return temp;
}
// Overload asignment for loc.
loc loc::operator=(loc op2)
{
longitude = op2.longitude;
latitude = op2.latitude;
return *this; // i.e., return object that generated call
}
// Overload prefix ++ for loc.
loc loc::operator++()
{
longitude++;
latitude++;
return *this;
}
int main()
{
loc ob1(10, 20), ob2( 5, 30), ob3(90, 90);
ob1.show();
ob2.show();
++ob1;
ob1.show(); // displays 11 21
ob2 = ++ob1;
ob1.show(); // displays 12 22
ob2.show(); // displays 12 22
ob1 = ob2 = ob3; // multiple assignment
ob1.show(); // displays 90 90
ob2.show(); // displays 90 90
return 0;
}
listing 5
ob1 = ob2 = ob3; // multiple assignment
listing 6
loc operator++(int x);
listing 7
loc loc::operator+=(loc op2)
{
longitude = op2.longitude + longitude;
latitude = op2.latitude + latitude;
return *this;
}
listing 8
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {} // needed to construct temporaries
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
friend loc operator+(loc op1, loc op2); // now a friend
loc operator-(loc op2);
loc operator=(loc op2);
loc operator++();
};
// Now, + is overloaded using friend function.
loc operator+(loc op1, loc op2)
{
loc temp;
temp.longitude = op1.longitude + op2.longitude;
temp.latitude = op1.latitude + op2.latitude;
return temp;
}
// Overload - for loc.
loc loc::operator-(loc op2)
{
loc temp;
// notice order of operands
temp.longitude = longitude - op2.longitude;
temp.latitude = latitude - op2.latitude;
return temp;
}
// Overload assignment for loc.
loc loc::operator=(loc op2)
{
longitude = op2.longitude;
latitude = op2.latitude;
return *this; // i.e., return object that generated call
}
// Overload ++ for loc.
loc loc::operator++()
{
longitude++;
latitude++;
return *this;
}
int main()
{
loc ob1(10, 20), ob2( 5, 30);
ob1 = ob1 + ob2;
ob1.show();
return 0;
}
listing 9
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {}
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
loc operator=(loc op2);
friend loc operator++(loc &op);
friend loc operator--(loc &op);
};
// Overload assignment for loc.
loc loc::operator=(loc op2)
{
longitude = op2.longitude;
latitude = op2.latitude;
return *this; // i.e., return object that generated call
}
// Now a friend; use a reference parameter.
loc operator++(loc &op)
{
op.longitude++;
op.latitude++;
return op;
}
// Make op-- a friend; use reference.
loc operator--(loc &op)
{
op.longitude--;
op.latitude--;
return op;
}
int main()
{
loc ob1(10, 20), ob2;
ob1.show();
++ob1;
ob1.show(); // displays 11 21
ob2 = ++ob1;
ob2.show(); // displays 12 22
--ob2;
ob2.show(); // displays 11 21
return 0;
}
listing 10
// friend, postfix version of ++
friend loc operator++(loc &op, int x);
listing 11
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {}
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
friend loc operator+(loc op1, int op2);
friend loc operator+(int op1, loc op2);
};
// + is overloaded for loc + int.
loc operator+(loc op1, int op2)
{
loc temp;
temp.longitude = op1.longitude + op2;
temp.latitude = op1.latitude + op2;
return temp;
}
// + is overloaded for int + loc.
loc operator+(int op1, loc op2)
{
loc temp;
temp.longitude = op1 + op2.longitude;
temp.latitude = op1 + op2.latitude;
return temp;
}
int main()
{
loc ob1(10, 20), ob2( 5, 30), ob3(7, 14);
ob1.show();
ob2.show();
ob3.show();
ob1 = ob2 + 10; // both of these
ob3 = 10 + ob2; // are valid
ob1.show();
ob3.show();
return 0;
}
listing 12
// Allocate an object.
void *operator new(size_t size)
{
/* Perform allocation. Throw bad_alloc on failure.
Constructor called automatically. */
return pointer_to_memory;
}
// Delete an object.
void operator delete(void *p)
{
/* Free memory pointed to by p.
Destructor called automatically. */
}
listing 13
#include <iostream>
#include <cstdlib>
#include <new>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {}
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
void *operator new(size_t size);
void operator delete(void *p);
};
// new overloaded relative to loc.
void *loc::operator new(size_t size)
{
void *p;
cout << "In overloaded new.\n";
p = malloc(size);
if(!p) {
bad_alloc ba;
throw ba;
}
return p;
}
// delete overloaded relative to loc.
void loc::operator delete(void *p)
{
cout << "In overloaded delete.\n";
free(p);
}
int main()
{
loc *p1, *p2;
try {
p1 = new loc (10, 20);
} catch (bad_alloc xa) {
cout << "Allocation error for p1.\n";
return 1;
}
try {
p2 = new loc (-10, -20);
} catch (bad_alloc xa) {
cout << "Allocation error for p2.\n";
return 1;;
}
p1->show();
p2->show();
delete p1;
delete p2;
return 0;
}
listing 14
int *f = new float; // uses default new
listing 15
#include <iostream>
#include <cstdlib>
#include <new>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {}
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
};
// Global new
void *operator new(size_t size)
{
void *p;
p = malloc(size);
if(!p) {
bad_alloc ba;
throw ba;
}
return p;
}
// Global delete
void operator delete(void *p)
{
free(p);
}
int main()
{
loc *p1, *p2;
float *f;
try {
p1 = new loc (10, 20);
} catch (bad_alloc xa) {
cout << "Allocation error for p1.\n";
return 1;;
}
try {
p2 = new loc (-10, -20);
} catch (bad_alloc xa) {
cout << "Allocation error for p2.\n";
return 1;;
}
try {
f = new float; // uses overloaded new, too
} catch (bad_alloc xa) {
cout << "Allocation error for f.\n";
return 1;;
}
*f = 10.10F;
cout << *f << "\n";
p1->show();
p2->show();
delete p1;
delete p2;
delete f;
return 0;
}
listing 16
// Allocate an array of objects.
void *operator new[](size_t size)
{
/* Perform allocation. Throw bad_alloc on failure.
Constructor for each element called automatically. */
return pointer_to_memory;
}
// Delete an array of objects.
void operator delete[](void *p)
{
/* Free memory pointed to by p.
Destructor for each element called automatically.
*/
}
listing 17
#include <iostream>
#include <cstdlib>
#include <new>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {longitude = latitude = 0;}
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
void *operator new(size_t size);
void operator delete(void *p);
void *operator new[](size_t size);
void operator delete[](void *p);
};
// new overloaded relative to loc.
void *loc::operator new(size_t size)
{
void *p;
cout << "In overloaded new.\n";
p = malloc(size);
if(!p) {
bad_alloc ba;
throw ba;
}
return p;
}
// delete overloaded relative to loc.
void loc::operator delete(void *p)
{
cout << "In overloaded delete.\n";
free(p);
}
// new overloaded for loc arrays.
void *loc::operator new[](size_t size)
{
void *p;
cout << "Using overload new[].\n";
p = malloc(size);
if(!p) {
bad_alloc ba;
throw ba;
}
return p;
}
// delete overloaded for loc arrays.
void loc::operator delete[](void *p)
{
cout << "Freeing array using overloaded delete[]\n";
free(p);
}
int main()
{
loc *p1, *p2;
int i;
try {
p1 = new loc (10, 20); // allocate an object
} catch (bad_alloc xa) {
cout << "Allocation error for p1.\n";
return 1;;
}
try {
p2 = new loc [10]; // allocate an array
} catch (bad_alloc xa) {
cout << "Allocation error for p2.\n";
return 1;;
}
p1->show();
for(i=0; i<10; i++)
p2[i].show();
delete p1; // free an object
delete [] p2; // free an array
return 0;
}
listing 18
// Nothrow version of new.
void *operator new(size_t size, const nothrow_t &n)
{
// Perform allocation.
if(success) return pointer_to_memory;
else return 0;
}
// Nothrow version of new for arrays.
void *operator new[](size_t size, const nothrow_t &n)
{
// Perform allocation.
if(success) return pointer_to_memory;
else return 0;
}
void operator delete(void *p, const nothrow_t &n)
{
// free memory
}
void operator delete[](void *p, const nothrow_t &n)
{
// free memory
}
listing 19
O[3]
listing 20
O.operator[](3)
listing 21
#include <iostream>
using namespace std;
class atype {
int a[3];
public:
atype(int i, int j, int k) {
a[0] = i;
a[1] = j;
a[2] = k;
}
int operator[](int i) { return a[i]; }
};
int main()
{
atype ob(1, 2, 3);
cout << ob[1]; // displays 2
return 0;
}
listing 22
#include <iostream>
using namespace std;
class atype {
int a[3];
public:
atype(int i, int j, int k) {
a[0] = i;
a[1] = j;
a[2] = k;
}
int &operator[](int i) { return a[i]; }
};
int main()
{
atype ob(1, 2, 3);
cout << ob[1]; // displays 2
cout << " ";
ob[1] = 25; // [] on left of =
cout << ob[1]; // now displays 25
return 0;
}
listing 23
// A safe array example.
#include <iostream>
#include <cstdlib>
using namespace std;
class atype {
int a[3];
public:
atype(int i, int j, int k) {
a[0] = i;
a[1] = j;
a[2] = k;
}
int &operator[](int i);
};
// Provide range checking for atype.
int &atype::operator[](int i)
{
if(i<0 || i> 2) {
cout << "Boundary Error\n";
exit(1);
}
return a[i];
}
int main()
{
atype ob(1, 2, 3);
cout << ob[1]; // displays 2
cout << " ";
ob[1] = 25; // [] appears on left
cout << ob[1]; // displays 25
ob[3] = 44; // generates runtime error, 3 out-of-range
return 0;
}
listing 24
ob[3] = 44;
listing 25
double operator()(int a, float f, char *s);
listing 26
O(10, 23.34, "hi");
listing 27
O.operator()(10, 23.34, "hi");
listing 28
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {}
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
loc operator+(loc op2);
loc operator()(int i, int j);
};
// Overload ( ) for loc.
loc loc::operator()(int i, int j)
{
longitude = i;
latitude = j;
return *this;
}
// Overload + for loc.
loc loc::operator+(loc op2)
{
loc temp;
temp.longitude = op2.longitude + longitude;
temp.latitude = op2.latitude + latitude;
return temp;
}
int main()
{
loc ob1(10, 20), ob2(1, 1);
ob1.show();
ob1(7, 8); // can be executed by itself
ob1.show();
ob1 = ob2 + ob1(10, 10); // can be used in expressions
ob1.show();
return 0;
}
listing 29
#include <iostream>
using namespace std;
class myclass {
public:
int i;
myclass *operator->() {return this;}
};
int main()
{
myclass ob;
ob->i = 10; // same as ob.i
cout << ob.i << " " << ob->i;
return 0;
}
listing 30
#include <iostream>
using namespace std;
class loc {
int longitude, latitude;
public:
loc() {}
loc(int lg, int lt) {
longitude = lg;
latitude = lt;
}
void show() {
cout << longitude << " ";
cout << latitude << "\n";
}
loc operator+(loc op2);
loc operator,(loc op2);
};
// overload comma for loc
loc loc::operator,(loc op2)
{
loc temp;
temp.longitude = op2.longitude;
temp.latitude = op2.latitude;
cout << op2.longitude << " " << op2.latitude << "\n";
return temp;
}
// Overload + for loc
loc loc::operator+(loc op2)
{
loc temp;
temp.longitude = op2.longitude + longitude;
temp.latitude = op2.latitude + latitude;
return temp;
}
int main()
{
loc ob1(10, 20), ob2( 5, 30), ob3(1, 1);
ob1.show();
ob2.show();
ob3.show();
cout << "\n";
ob1 = (ob1, ob2+ob2, ob3);
ob1.show(); // displays 1 1, the value of ob3
return 0;
}
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