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📄 emlplayerdlg.h

📁 DShow player based on wince 6.0 vs2005
💻 H
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// EMLplayerDlg.h : header file
//

#if !defined(AFX_EMLPLAYERDLG_H__AFE9B0CA_4838_4253_8400_14D91693FE2A__INCLUDED_)
#define AFX_EMLPLAYERDLG_H__AFE9B0CA_4838_4253_8400_14D91693FE2A__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#include <Dshow.h>
#include <streams.h>
#include <atlbase.h>  //
#include "uuids.h"

#include "CESeries.h"

/////////////////////////////////////////////////////////////////////////////
// CEMLplayerDlg dialog

#define SAMPLE_FREQ     100              // sample user input on an interval

class CEMLplayerDlg : public CDialog
{
// Construction
public:
	CEMLplayerDlg(CWnd* pParent = NULL);	// standard constructor

public:
	CString SPathName;	
	CWnd *pWnd;
	HWND m_Hwnd;

    //IAudioControl*   pAC;   
    //IVideoControl*   pVC;   
    //ISeekingControl* pSeek;   
#if 0
	IGraphBuilder  *pGB;
	IMediaControl  *pMC;
	IMediaSeeking  *pMS;
	IMediaPosition *pMP;
	IVideoWindow   *pVW;
	IBasicVideo    *pBV;
	IBasicAudio    *pBA;
	IMediaEvent    *pME;
	IQualProp      *pQP;
	IBaseFilter    *pBF_OvM;
#endif

	HRESULT GetInterfaces(void);
	void CleanupInterfaces(void);
	HRESULT PlayMedia(void);
	void OnRun(void);
	void OnStop1(void);
	HRESULT AddWindowlessRendererToGraph(IGraphBuilder *pGB);
	void ProcessEventLoop(void);
	void DisplayECEvent(long lEventCode, long lParam1, long lParam2);

	BOOL m_Start;
	BOOL m_Complete;
	BOOL m_Continue;
public:
	UINT m_portNo; /*串口号*/
	UINT m_baud;	/*波特率*/
	UINT m_parity; /*奇偶校验*/
	UINT m_databits;/*数据位*/
	UINT m_stopbits;/*停止位*/
	bool m_ConnFlag;/*打开状态*/
	int m_RecvLen;

	CString	m_strParity;

// Dialog Data
	//{{AFX_DATA(CEMLplayerDlg)
	enum { IDD = IDD_EMLPLAYER_DIALOG };
	CString	m_strRecv;
	CString	m_strSend;

	CString	m_strConFlag;
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CEMLplayerDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

private:
	CCESeries m_ceSeries; //定义串口类
    //串口读线程函数
    BOOL OpenCOM(void);
	void CloseCOM(void);
    static DWORD WINAPI ReadThreadFunc(LPVOID lparam);
	void CloseReadThread(void);
	void ClosePlayThread(void);

private:
	//读写线程句柄
	HANDLE m_hReadThread;

	HANDLE m_hPlayThread;
	//读写线程ID标识
	DWORD m_dwReadThreadID;

	DWORD m_dwPlayThreadID;

public:
	//读线程退出事件
	HANDLE m_hReadCloseEvent;

	// Generated message map functions
	//{{AFX_MSG(CEMLplayerDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnOpen();
	afx_msg void OnPlay();
	afx_msg void OnClose();
	afx_msg void OnStep();
	afx_msg void OnStop();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_EMLPLAYERDLG_H__AFE9B0CA_4838_4253_8400_14D91693FE2A__INCLUDED_)

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