📄 fig09_29.cpp
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/**
* PSEUDOCODE sketch of the Vertex structure.
* In real C++, path would be of type Vertex *,
* and many of the code fragments that we describe
* require either a dereferencing * or use the
* -> operator instead of the . operator.
* Needless to say, this obscures the basic algorithmic ideas.
*/
struct Vertex
{
List adj; // Adjacency list
bool known;
DistType dist; // DistType is probably int
Vertex path; // Probably Vertex *, as mentioned above
// Other data and member functions as needed
};
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