📄 fig10_66.cpp
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/**
* Recursive function to find best move for computer.
* Returns the evaluation and sets bestMove, which
* ranges from 1 to 9 and indicates the best square to occupy.
* Possible evaluations satisfy COMP_LOSS < DRAW < COMP_WIN.
* Complementary function findHumanMove is Figure 10.67.
*/
int TicTacToe::findCompMove( int & bestMove )
{
int i, responseValue;
int dc; // dc means don't care; its value is unused
int value;
if( fullBoard( ) )
value = DRAW;
else
if( immediateCompWin( bestMove ) )
return COMP_WIN; // bestMove will be set by immediateCompWin
else
{
value = COMP_LOSS; bestMove = 1;
for( i = 1; i <= 9; i++ ) // Try each square
{
if( isEmpty( i ) )
{
place( i, COMP );
responseValue = findHumanMove( dc );
unplace( i ); // Restore board
if( responseValue > value )
{
// Update best move
value = responseValue;
bestMove = i;
}
}
}
}
return value;
}
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