📄 objectcom.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="ObjectCom"
ProjectGUID="{741BDE90-7CD5-4632-A995-1D2EA13CE175}"
SccProjectName="SAK"
SccAuxPath="SAK"
SccLocalPath="SAK"
SccProvider="SAK"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;OBJECTCOM_EXPORTS;OBJECT_COM_DLL"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../lib/hge.lib ../lib/hgehelp.lib User32.lib $(NOINHERIT)"
OutputFile="../debug/ObjectCom.dll"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"
SubSystem="2"
ImportLibrary="../Lib/ObjectComD.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;OBJECTCOM_EXPORTS;OBJECT_COM_DLL"
RuntimeLibrary="2"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../lib/hge.lib ../lib/hgehelp.lib User32.lib $(NOINHERIT)"
OutputFile="../Release/ObjectCom.dll"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="../Lib/ObjectCom.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\GameBufferPage.cpp">
</File>
<File
RelativePath=".\GameGroup.cpp">
</File>
<File
RelativePath=".\GameObject.cpp">
</File>
<File
RelativePath=".\GameObjectAnim.cpp">
</File>
<File
RelativePath=".\GameObjectButton.cpp">
</File>
<File
RelativePath=".\GameObjectEdit.cpp">
</File>
<File
RelativePath=".\GameObjectGraph.cpp">
</File>
<File
RelativePath=".\GameObjectParticle.cpp">
</File>
<File
RelativePath=".\GameObjectScrollBar.cpp">
</File>
<File
RelativePath=".\GameObjectSlider.cpp">
</File>
<File
RelativePath=".\GameObjectSprite.cpp">
</File>
<File
RelativePath=".\GameObjectText.cpp">
</File>
<File
RelativePath=".\ObjectCom.cpp">
</File>
<File
RelativePath=".\Resource.cpp">
</File>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="头文件"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\GameBufferPage.h">
</File>
<File
RelativePath=".\GameGroup.h">
</File>
<File
RelativePath=".\GameObject.h">
</File>
<File
RelativePath=".\GameObjectAnim.h">
</File>
<File
RelativePath=".\GameObjectButton.h">
</File>
<File
RelativePath=".\GameObjectEdit.h">
</File>
<File
RelativePath=".\GameObjectGraph.h">
</File>
<File
RelativePath=".\GameObjectParticle.h">
</File>
<File
RelativePath=".\GameObjectScrollBar.h">
</File>
<File
RelativePath=".\GameObjectSlider.h">
</File>
<File
RelativePath=".\GameObjectSprite.h">
</File>
<File
RelativePath=".\GameObjectText.h">
</File>
<File
RelativePath=".\ObjectCom.h">
</File>
<File
RelativePath=".\Resource.h">
</File>
<File
RelativePath=".\resource1.h">
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\ObjectCom.rc">
</File>
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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