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📄 mouse.cpp

📁 游戏框架
💻 CPP
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#include "StdAfx.h"
#include ".\mouse.h"

CMouse::CMouse(CResourceLib* pResourceLib, tagMouseIconSetting* lpMouseIconSetting)
{
	m_wStatus	= MOUSE_NORMAL;
	m_nShowFlag	= 0;
	ZeroMemory(m_MouseStatus, sizeof(m_MouseStatus));

	if(!lpMouseIconSetting->szMouseNormal.IsNull()){
		m_MouseStatus[MOUSE_NORMAL] = CreateIcon("Normal", pResourceLib->GetTexture(lpMouseIconSetting->szMouseNormal), lpMouseIconSetting->nMouseNormalFrames);
	}
	if(!lpMouseIconSetting->szMouseDown.IsNull()){
		m_MouseStatus[MOUSE_CLICKDOWN] = CreateIcon("Down", pResourceLib->GetTexture(lpMouseIconSetting->szMouseDown), lpMouseIconSetting->nMouseDownFrames);
	}
	if(!lpMouseIconSetting->szMouseWait.IsNull()){
		m_MouseStatus[MOUSE_WAITTING] = CreateIcon("Waitting", pResourceLib->GetTexture(lpMouseIconSetting->szMouseWait), lpMouseIconSetting->nMouseWaitFrames);
	}
}

CMouse::~CMouse(void)
{
	for(WORD i=MOUSE_NORMAL;i<=MOUSE_WAITTING;i++){
		if(m_MouseStatus[i]!=NULL){
			m_MouseStatus[i]->Release();
			m_MouseStatus[i] = NULL;
		}
	}
}

//创建ICON
IGameObject* CMouse::CreateIcon(LPCSTR lpName, CResource* pResource, DWORD dwFrames, int nRow)
{
	CGameObjectAnim* pGOAnim = new CGameObjectAnim();

	_SIZE rcSize = pResource->GetSize();
	rcSize.cx /= dwFrames;
	rcSize.cy /= dwFrames;
	pGOAnim->Create(lpName, rcSize, pResource, dwFrames, 12, dwFrames, 1);

	return GET_OBJECTPTR_INTERFACE(pGOAnim, IGameObject);
}

//设置MOUSE状态图标
IGameObject* CMouse::SetMouse(IGameObject* pIGameObject, WORD wType){
	IGameObject*	pOldGameObject = NULL;
	switch(wType){
		case MOUSE_NORMAL:
		case MOUSE_CLICKDOWN:
		case MOUSE_WAITTING:
			pOldGameObject = m_MouseStatus[wType];
			m_MouseStatus[wType] = pIGameObject;
	}

	return pOldGameObject;
}

//返回MOUSE状态图标
IGameObject* CMouse::GetMouse(WORD wType){
	switch(wType){
		case MOUSE_NORMAL:
		case MOUSE_CLICKDOWN:
		case MOUSE_WAITTING:
			return m_MouseStatus[wType];
	}
	return NULL;
}

//设置MOUSE位置
void CMouse::SetMousePosition(float x, float y){
	if(m_MouseStatus[m_wStatus]!=NULL)
		m_MouseStatus[m_wStatus]->MoveTo(_POINT(x,y)-m_CenterPoint);
}

//设置中心点
void CMouse::SetCenterPoint(_POINT Point){
	m_CenterPoint = Point;
}

//渲染
void CMouse::Render(WPARAM wParam){
	if(m_MouseStatus[m_wStatus]!=NULL && m_nShowFlag!=0)
		m_MouseStatus[m_wStatus]->Render(wParam);
}

//设置MOUSE状态
void CMouse::SetMouseStatus(WORD wStatus){
	if(m_MouseStatus[wStatus]!=NULL)
		m_wStatus = wStatus;
}

//返回MOUSE状态
WORD CMouse::GetMouseStatus(){
	return m_wStatus;
}

//是否等待状态
bool CMouse::IsWaitting(){
	return m_wStatus == MOUSE_WAITTING;
}

//显示鼠标
void CMouse::ShowMouse(UINT nFlag){
	m_nShowFlag = nFlag;
}

//是否显示鼠标
bool CMouse::IsShowMouse(){
	return m_nShowFlag!=0;
}

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