📄 mouse.cpp
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#include "StdAfx.h"
#include ".\mouse.h"
CMouse::CMouse(CResourceLib* pResourceLib, tagMouseIconSetting* lpMouseIconSetting)
{
m_wStatus = MOUSE_NORMAL;
m_nShowFlag = 0;
ZeroMemory(m_MouseStatus, sizeof(m_MouseStatus));
if(!lpMouseIconSetting->szMouseNormal.IsNull()){
m_MouseStatus[MOUSE_NORMAL] = CreateIcon("Normal", pResourceLib->GetTexture(lpMouseIconSetting->szMouseNormal), lpMouseIconSetting->nMouseNormalFrames);
}
if(!lpMouseIconSetting->szMouseDown.IsNull()){
m_MouseStatus[MOUSE_CLICKDOWN] = CreateIcon("Down", pResourceLib->GetTexture(lpMouseIconSetting->szMouseDown), lpMouseIconSetting->nMouseDownFrames);
}
if(!lpMouseIconSetting->szMouseWait.IsNull()){
m_MouseStatus[MOUSE_WAITTING] = CreateIcon("Waitting", pResourceLib->GetTexture(lpMouseIconSetting->szMouseWait), lpMouseIconSetting->nMouseWaitFrames);
}
}
CMouse::~CMouse(void)
{
for(WORD i=MOUSE_NORMAL;i<=MOUSE_WAITTING;i++){
if(m_MouseStatus[i]!=NULL){
m_MouseStatus[i]->Release();
m_MouseStatus[i] = NULL;
}
}
}
//创建ICON
IGameObject* CMouse::CreateIcon(LPCSTR lpName, CResource* pResource, DWORD dwFrames, int nRow)
{
CGameObjectAnim* pGOAnim = new CGameObjectAnim();
_SIZE rcSize = pResource->GetSize();
rcSize.cx /= dwFrames;
rcSize.cy /= dwFrames;
pGOAnim->Create(lpName, rcSize, pResource, dwFrames, 12, dwFrames, 1);
return GET_OBJECTPTR_INTERFACE(pGOAnim, IGameObject);
}
//设置MOUSE状态图标
IGameObject* CMouse::SetMouse(IGameObject* pIGameObject, WORD wType){
IGameObject* pOldGameObject = NULL;
switch(wType){
case MOUSE_NORMAL:
case MOUSE_CLICKDOWN:
case MOUSE_WAITTING:
pOldGameObject = m_MouseStatus[wType];
m_MouseStatus[wType] = pIGameObject;
}
return pOldGameObject;
}
//返回MOUSE状态图标
IGameObject* CMouse::GetMouse(WORD wType){
switch(wType){
case MOUSE_NORMAL:
case MOUSE_CLICKDOWN:
case MOUSE_WAITTING:
return m_MouseStatus[wType];
}
return NULL;
}
//设置MOUSE位置
void CMouse::SetMousePosition(float x, float y){
if(m_MouseStatus[m_wStatus]!=NULL)
m_MouseStatus[m_wStatus]->MoveTo(_POINT(x,y)-m_CenterPoint);
}
//设置中心点
void CMouse::SetCenterPoint(_POINT Point){
m_CenterPoint = Point;
}
//渲染
void CMouse::Render(WPARAM wParam){
if(m_MouseStatus[m_wStatus]!=NULL && m_nShowFlag!=0)
m_MouseStatus[m_wStatus]->Render(wParam);
}
//设置MOUSE状态
void CMouse::SetMouseStatus(WORD wStatus){
if(m_MouseStatus[wStatus]!=NULL)
m_wStatus = wStatus;
}
//返回MOUSE状态
WORD CMouse::GetMouseStatus(){
return m_wStatus;
}
//是否等待状态
bool CMouse::IsWaitting(){
return m_wStatus == MOUSE_WAITTING;
}
//显示鼠标
void CMouse::ShowMouse(UINT nFlag){
m_nShowFlag = nFlag;
}
//是否显示鼠标
bool CMouse::IsShowMouse(){
return m_nShowFlag!=0;
}
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