⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gamelayoutersinktexture.cpp

📁 游戏框架
💻 CPP
字号:
// ***************************************************************
//  GameLayouterSinkTexture   version:  1.0
//  -------------------------------------------------------------
//	File Name:	GameLayouterSinkTexture.cpp
//	Created:	2007/07/18
//	Modified:	2007/07/18   17:53
//	Author:		William.Liang
//  Msn:		lwq49@msn.com
//  Email:		lwq49@21cn.com, lwq49@msn.com
//	Description:
//
//	Purpose:	
//  -------------------------------------------------------------
//  license:
//
//  The contents of this file are subject to the Mozilla Public
//  License Version 1.1 (the "License"); you may not use this file
//  except in compliance with the License. You may obtain a copy
//  of the License at http://www.mozilla.org/MPL/ Software dis-
//  tributed under the License is distributed on an "AS IS" 
//  basis, WITHOUT WARRANTY OF ANY KIND, either express or im-
//  plied. See the License for the specific language governing
//  rights and limitations under the License.
//
//  The Initial Developer of the Original Code is William.Liang .
//  Copyright (C) 2007 - All Rights Reserved.
// ***************************************************************
#include "StdAfx.h"
#include ".\GameLayouterSinkTexture.h"
#include ".\ResourceLib.h"

//************************************
// <p>Description: 构造函数</p>
//************************************
CGameLayouterSinkTexture::CGameLayouterSinkTexture(void)
{
}

//************************************
// <p>Description: 析构函数</p>
//************************************
CGameLayouterSinkTexture::~CGameLayouterSinkTexture(void)
{
}

//************************************
// <p>Description: 回调处理方法</p>
// <p>Parameters:  </p>
// <p>    _CString szNodeName</p>
// <p>    _CString szParentName</p>
// <p>    LPVOID lpParam</p>
//
// <p>Returns:   void</p>
//************************************
void CGameLayouterSinkTexture::Processer(_CString szNodeName, _CString szParentName, LPVOID lpParam){
	_CStringList*		pList = NULL;
	if(szNodeName == "Packet"){
		//检查上层的结构格式
		if(m_pIGameLayouter->ValidNodePath("Resources.Packets")){
			//加载资源包
			pList	= ((_CStringList*)lpParam);

			_CString		szFileName = pList->GetBy("FileName");
			if(!(szFileName.IsNull() || szFileName==""))
				m_lpFMHandles->pResourceLib->LoadTexture(szFileName);
			goto Push_Node_Stack;
		}
	}

	if(szNodeName == "Texture"){
		//检查上层的结构格式
		if(m_pIGameLayouter->ValidNodePath("Resources.Textures")){
			//加载资源
			pList	= ((_CStringList*)lpParam);

			_CString		szFileName = pList->GetBy("FileName");
			_CString		szKey = pList->GetBy("Name");
			if(szKey.IsNull() || szKey=="")	szKey = szFileName;

			_CString		szType = pList->GetBy("Type");
			enResourceType	ResourceType = Resource_Picture;

			if(szType=="Effect"){
				ResourceType = Resource_Effect;
			}
			else{
				if(szType=="Music"){
					ResourceType = Resource_Music;
				}
				else{
					if(szType=="Stream"){
						ResourceType = Resource_Stream;
					}
				}
			}

			m_lpFMHandles->pResourceLib->Add(szFileName, szKey, ResourceType);
			goto Push_Node_Stack;
		}
	}

Push_Node_Stack:
	return;
}

//************************************
// <p>Description: 设置上级接口</p>
// <p>Parameters:  </p>
// <p>    IGameLayouter * pIGameLayouter</p>
// <p>    LPFRAMEMANAGERHANDLE pFMHandles</p>
//
// <p>Returns:   void</p>
//************************************
void CGameLayouterSinkTexture::SetGameLayouter(IGameLayouter*	pIGameLayouter, LPFRAMEMANAGERHANDLE pFMHandles){
	m_pIGameLayouter	= pIGameLayouter;
	m_lpFMHandles		= pFMHandles;
}

//************************************
// <p>Description: 接口查询</p>
// <p>Parameters:  </p>
// <p>    const IID & Guid</p>
// <p>    DWORD dwQueryVer</p>
//
// <p>Returns:   void *</p>
//************************************
void * CGameLayouterSinkTexture::QueryInterface(const IID & Guid, DWORD dwQueryVer){
	QUERYINTERFACE(IGameLayouterSink,Guid,dwQueryVer);
	QUERYINTERFACE_IUNKNOWNEX(IGameLayouterSink,Guid,dwQueryVer);
	return NULL;
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -