📄 gameframe.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="GameFrame"
ProjectGUID="{579D50C9-B5C7-475A-BAD4-3AC70AEBDE48}"
SccProjectName="SAK"
SccAuxPath="SAK"
SccLocalPath="SAK"
SccProvider="SAK"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
UseOfATL="0"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;GAMEFRAME_EXPORTS;GAME_FRAME_DLL;"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../lib/hge.lib ../lib/hgehelp.lib ../lib/ObjectComD.lib ../lib/FrameComD.lib ../Lib/ServiceEnginerD.lib ../Lib/ComServiceD.lib ../Lib/tinyxmld.lib User32.lib $(NOINHERIT)"
OutputFile="../debug/GameFrame.dll"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"
ProgramDatabaseFile="$(OutDir)/GameFrame.pdb"
SubSystem="2"
ImportLibrary="../Lib/GameFrameD.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GAMEFRAME_EXPORTS;GAME_FRAME_DLL"
RuntimeLibrary="2"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../lib/hge.lib ../lib/hgehelp.lib ../lib/ObjectComD.lib ../lib/FrameComD.lib ../Lib/ServiceEnginerD.lib ../Lib/ComServiceD.lib ../Lib/tinyxmld.lib User32.lib $(NOINHERIT)"
OutputFile="../Release/GameFrame.dll"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="../Lib/GameFrame.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\GameBody.cpp">
</File>
<File
RelativePath=".\GameFrame.cpp">
</File>
<File
RelativePath=".\GameFrameDlg.cpp">
</File>
<File
RelativePath=".\GameSection.cpp">
</File>
<File
RelativePath=".\Mouse.cpp">
</File>
<File
RelativePath=".\ResourceLib.cpp">
</File>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="头文件"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\BufferTemplet.h">
</File>
<File
RelativePath=".\GameBody.h">
</File>
<File
RelativePath=".\GameFrame.h">
</File>
<File
RelativePath=".\GameFrameDlg.h">
</File>
<File
RelativePath=".\GameSection.h">
</File>
<File
RelativePath=".\Mouse.h">
</File>
<File
RelativePath=".\resource.h">
</File>
<File
RelativePath=".\ResourceLib.h">
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\GameFrame.rc">
</File>
</Filter>
<Filter
Name="附助组件"
Filter="">
<Filter
Name="布局器"
Filter="">
<File
RelativePath=".\GameLayouter.cpp">
</File>
<File
RelativePath=".\GameLayouter.h">
</File>
<File
RelativePath=".\GameLayouterSinkObject.cpp">
</File>
<File
RelativePath=".\GameLayouterSinkObject.h">
</File>
<File
RelativePath=".\GameLayouterSinkSection.cpp">
</File>
<File
RelativePath=".\GameLayouterSinkSection.h">
</File>
<File
RelativePath=".\GameLayouterSinkTexture.cpp">
</File>
<File
RelativePath=".\GameLayouterSinkTexture.h">
</File>
<File
RelativePath=".\XMLParser.cpp">
</File>
<File
RelativePath=".\XMLParser.h">
</File>
</Filter>
<Filter
Name="音乐库"
Filter="">
<File
RelativePath=".\SoundHelper.cpp">
</File>
<File
RelativePath=".\SoundHelper.h">
</File>
</Filter>
<Filter
Name="道具"
Filter="">
<File
RelativePath=".\Properties.cpp">
</File>
<File
RelativePath=".\Properties.h">
</File>
<File
RelativePath=".\PropertiesManager.cpp">
</File>
<File
RelativePath=".\PropertiesManager.h">
</File>
</Filter>
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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