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📄 resourcelib.h

📁 游戏框架
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// ***************************************************************
//  HtextureLib   version:  1.0
//  -------------------------------------------------------------
//	File Name:	ResourceLib.h
//	Created:	2007/07/18
//	Modified:	2007/07/20   00:52
//	Author:		William.Liang
//  Msn:		lwq49@msn.com
//  Email:		lwq49@21cn.com, lwq49@msn.com
//	Description:
//
//	Purpose:	
//  -------------------------------------------------------------
//  license:
//
//  The contents of this file are subject to the Mozilla Public
//  License Version 1.1 (the "License"); you may not use this file
//  except in compliance with the License. You may obtain a copy
//  of the License at http://www.mozilla.org/MPL/ Software dis-
//  tributed under the License is distributed on an "AS IS" 
//  basis, WITHOUT WARRANTY OF ANY KIND, either express or im-
//  plied. See the License for the specific language governing
//  rights and limitations under the License.
//
//  The Initial Developer of the Original Code is William.Liang .
//  Copyright (C) 2007 - All Rights Reserved.
// ***************************************************************
#ifndef HTEXTURE_LIB_HEAD_FILE
#define HTEXTURE_LIB_HEAD_FILE

#pragma once

#include "GameFrame.h"

//***************************************************************
//	帖图资源库
//	负责保存游戏中所需的资源,在ObjectCom内全局共享使用。
//***************************************************************
class GAME_FRAME_CLASS CResourceLib
{
friend class CSoundHelper;

protected:
	LPGDI									m_lpGDI;			//图形引擎
	CListTemplate<CResource*, _CString>		m_lstResourcs;		//资源库
	CListTemplate<LPCTSTR, DWORD>			m_lstResourcePacks;	//资源包库

public:
	//构造函数
	CResourceLib(LPGDI lpGDI);
	//析构函数
	virtual ~CResourceLib(void);

public:
	//加载资源包
	virtual void __cdecl LoadTexture(LPCTSTR lpFileName);
	//添加资源
	virtual void __cdecl Add(LPCTSTR lpFileName, _CString szName, enResourceType ResourceType=Resource_Picture);
	//返回帖图资源
	virtual CResource* __cdecl operator[](INT_PTR nIndex);
	//返回帖图资源
	virtual CResource* __cdecl GetTexture(_CString szName);
	//返回资源
	virtual CResource* __cdecl GetResource(_CString szName);
	//返回帖图大小
	virtual _SIZE __cdecl GetTextureSize(INT_PTR nIndex);
	//返回帖图大小
	virtual _SIZE __cdecl GetTextureSize(_CString szName);
};

#endif

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