📄 common.h
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#ifndef GAME_FRAME_COMMON_FILE
#define GAME_FRAME_COMMON_FILE
#pragma once
#pragma warning(disable: 4251)
// TODO: 在此处引用程序要求的附加头文件
//模板库
#include "..\Common\Template.h"
#include "..\Common\IUnknownEx.h"
#ifndef _MFCDLL
//对象名称长度
#define MAX_NAME 64
#define INPUT_MOUSE_MOVE 1
#define INPUT_MOUSE_DOWN 2
#define INPUT_MOUSE_UP 3
#define INPUT_MOUSE_DBCLICK 4
#define CN_CONTROL_MESSAGE WM_USER
#define CN_USER_DEFINE_MESSAGE WM_USER+0xB00
#ifndef _Server_Kernel
//底层图形引擎类型定义
typedef HGE* LPGDI;
typedef struct tagPoint
{
float x;
float y;
tagPoint(){
x = y =0;
};
tagPoint(float fx, float fy){
x = fx;
y = fy;
};
tagPoint operator+(tagPoint Point){
tagPoint This(*this);
This.x += Point.x;
This.y += Point.y;
return This;
};
tagPoint operator-(tagPoint Point){
tagPoint This(*this);
This.x -= Point.x;
This.y -= Point.y;
return This;
};
}_POINT, *_LPPOINT;
typedef struct tagSize
{
float cx;
float cy;
tagSize(){
cx = cy = 0;
};
tagSize(float fcx, float fcy){
cx = fcx; cy = fcy;
};
tagSize operator+(tagSize Size){
tagSize This(*this);
This.cx += Size.cx; This.cy += Size.cy;
return This;
};
tagSize operator-(tagSize Size){
tagSize This(*this);
This.cx -= Size.cx; This.cy -= Size.cy;
return This;
};
}_SIZE, *_LPSIZE;
typedef struct tagRect
{
float left;
float top;
float right;
float bottom;
tagRect(){
left = top = right = bottom = 0;
};
tagRect(float fleft, float ftop, float fright, float fbottom){
left = fleft; top = ftop; right = fright; bottom = fbottom;
};
tagRect operator+(tagRect Rect){
tagRect This(*this);
This.left += Rect.left; This.top += Rect.top;
This.right += Rect.right; This.bottom += Rect.bottom;
return This;
};
tagRect operator+(tagPoint Point){
tagRect This(*this);
This.left += Point.x; This.top += Point.y;
This.right += Point.x; This.bottom += Point.y;
return This;
};
tagRect operator+(tagSize Size){
tagRect This(*this);
This.right += Size.cx; This.bottom += Size.cy;
return This;
};
tagRect operator-(tagRect Rect){
tagRect This(*this);
This.left -= Rect.left; This.top -= Rect.top;
This.right -= Rect.right; This.bottom -= Rect.bottom;
return This;
};
tagRect operator-(tagPoint Point){
tagRect This(*this);
This.left -= Point.x; This.top -= Point.y;
This.right -= Point.x; This.bottom -= Point.y;
return This;
};
tagRect operator-(tagSize Size){
tagRect This(*this);
This.right -= Size.cx; This.bottom -= Size.cy;
return This;
};
bool Hitting(float x, float y){
if(x>=left && y>=top && x<=right && y<=bottom)
return true;
return false;
}
bool Hitting(_POINT piPos){
return Hitting(piPos.x, piPos.y);
}
}_RECT, *_LPRECT;
//对象的基本资料
typedef struct tagBasal{
_POINT AnchorPos; //中心点位置
_POINT LocalPos; //对象位置
_POINT ContainerPos; //容器位置
_POINT ScreenPos; //屏幕位置
_SIZE Size; //对象大小
DWORD Depth; //对象层次
bool Visabled; //是否可视
bool Disabled; //是否禁止
bool Clickabled; //是否可点击
}BASALINFO, *LPBASALINFO;
//扩展对象资料
typedef struct tagGameBasal{
_RECT Region; //可视区域
_SIZE Scaling; //缩放比率
WORD Z; //层次
DWORD Color; //颜色
WORD Alpha; //透明度
float Angle; //角度(弧度)
}GAMEBASALINFO, *LPGAMEBASALINFO;
typedef struct tagControlMessage{
LPVOID lpVoid;
WPARAM wParam;
LPARAM lParam;
}CONTROLMESSAGE;
#endif // _MFCDLL
#endif
#endif
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