📄 editorundo.h
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// ------- Editorundo.h
#ifndef EDITORUNDO_H
#define EDITORUNDO_H
#include "undo.h"
#include "EditorDoc.h"
namespace undo = DDJCProgrammingColumnUndo;
// --------------------------------------------------------------------------
class UndoReplaceDoc : public
undo::UndoReplaceNode<CEditorDoc, std::vector<std::string>, DocPosition, ViewContext>
{
public:
UndoReplaceDoc(CEditorDoc* pEditorDoc, DocPosition pDoc, bool bTerminator) throw() :
undo::UndoReplaceNode<CEditorDoc, std::vector<std::string>, DocPosition, ViewContext>
(*pEditorDoc, pDoc, bTerminator)
{ }
};
// --------------------------------------------------------------------------
class UndoInsertStr : public
undo::UndoInsertNode<CEditorDoc, std::string, StrPosition, ViewContext>
{
public:
UndoInsertStr(CEditorDoc* pEditorDoc, StrPosition pStr, bool bTerminator) throw() :
undo::UndoInsertNode<CEditorDoc, std::string, StrPosition, ViewContext>
(*pEditorDoc, pStr, bTerminator)
{ }
};
// --------------------------------------------------------------------------
class UndoDeleteStr : public
undo::UndoDeleteNode<CEditorDoc, std::string, StrPosition, ViewContext>
{
public:
UndoDeleteStr(CEditorDoc* pEditorDoc, StrPosition pStr, bool bTerminator) throw() :
undo::UndoDeleteNode<CEditorDoc, std::string, StrPosition, ViewContext>
(*pEditorDoc, pStr, bTerminator)
{ }
};
// --------------------------------------------------------------------------
class UndoReplaceStr : public
undo::UndoReplaceNode<CEditorDoc, std::string, StrPosition, ViewContext>
{
public:
UndoReplaceStr(CEditorDoc* pEditorDoc, StrPosition pStr, bool bTerminator) throw() :
undo::UndoReplaceNode<CEditorDoc, std::string, StrPosition, ViewContext>
(*pEditorDoc, pStr, bTerminator)
{ }
};
// --------------------------------------------------------------------------
class UndoInsertChar : public
undo::UndoInsertNode<CEditorDoc, char, CharPosition, ViewContext>
{
public:
UndoInsertChar(CEditorDoc* pEditorDoc, CharPosition pChar, bool bTerminator) throw() :
undo::UndoInsertNode<CEditorDoc, char, CharPosition, ViewContext>
(*pEditorDoc, pChar, bTerminator)
{ }
};
// --------------------------------------------------------------------------
class UndoDeleteChar : public
undo::UndoDeleteNode<CEditorDoc, char, CharPosition, ViewContext>
{
public:
UndoDeleteChar(CEditorDoc* pEditorDoc, CharPosition pChar, bool bTerminator) throw() :
undo::UndoDeleteNode<CEditorDoc, char, CharPosition, ViewContext>
(*pEditorDoc, pChar, bTerminator)
{ }
};
// --------------------------------------------------------------------------
class UndoReplaceChar : public
undo::UndoReplaceNode<CEditorDoc, char, CharPosition, ViewContext>
{
public:
UndoReplaceChar(CEditorDoc* pEditorDoc, CharPosition pChar, bool bTerminator) throw() :
undo::UndoReplaceNode<CEditorDoc, char, CharPosition, ViewContext>
(*pEditorDoc, pChar, bTerminator)
{ }
};
// --------------------------------------------------------------------------
class UndoEditorData : public undo::UndoData<CEditorDoc>
{
static bool reportedundofull; // true after one report of undo full this session
void TestUndoFull();
public:
UndoEditorData(CEditorDoc* pEditorDoc, int nMaxUndos) :
undo::UndoData<CEditorDoc>(*pEditorDoc, nMaxUndos)
{ }
void AddReplaceDocUndo(CEditorDoc* pEditorDoc, DocPosition pStr, bool bTerminator = true)
{
AddUndoNode(new (this) UndoReplaceDoc(pEditorDoc, pStr, bTerminator));
TestUndoFull();
}
void AddInsertStrUndo(CEditorDoc* pEditorDoc, StrPosition pStr, bool bTerminator = true)
{
AddUndoNode(new (this) UndoInsertStr(pEditorDoc, pStr, bTerminator));
TestUndoFull();
}
void AddDeleteStrUndo(CEditorDoc* pEditorDoc, StrPosition pStr, bool bTerminator = true)
{
AddUndoNode(new (this) UndoDeleteStr(pEditorDoc, pStr, bTerminator));
TestUndoFull();
}
void AddReplaceStrUndo(CEditorDoc* pEditorDoc, StrPosition pStr, bool bTerminator = true)
{
AddUndoNode(new (this) UndoReplaceStr(pEditorDoc, pStr, bTerminator));
TestUndoFull();
}
void AddInsertCharUndo(CEditorDoc* pEditorDoc, CharPosition pChar, bool bTerminator = true)
{
AddUndoNode(new (this) UndoInsertChar(pEditorDoc, pChar, bTerminator));
TestUndoFull();
}
void AddDeleteCharUndo(CEditorDoc* pEditorDoc, CharPosition pChar, bool bTerminator = true)
{
AddUndoNode(new (this) UndoDeleteChar(pEditorDoc, pChar, bTerminator));
TestUndoFull();
}
void AddReplaceCharUndo(CEditorDoc* pEditorDoc, CharPosition pChar, bool bTerminator = true)
{
AddUndoNode(new (this) UndoReplaceChar(pEditorDoc, pChar, bTerminator));
TestUndoFull();
}
};
#endif
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