📄 zupdatepriorityrecursive.c
字号:
/*
* File : ZUpdatePriorityRecursive.c
*
* Description : This file contains definition of UpdatePriorityRecursive routine.
*
* Copyright 2004 ZiLOG Inc. ALL RIGHTS RESERVED.
*
* This file contains unpublished confidential and proprietary information
* of ZiLOG, Inc.
* NO PART OF THIS WORK MAY BE DUPLICATED, STORED, PUBLISHED OR DISCLOSED
* IN ANY FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ZiLOG, INC.
* This is not a license and no use of any kind of this work is authorized
* in the absence of a written license granted by ZiLOG, Inc. in ZiLOG's
* sole discretion
*/
#include "ZSysgen.h"
#include "ZTypes.h"
#include "ZThread.h"
#include "ZQueue.h"
#include "ZSemaphore.h"
#include "ZInterrupt.h"
#define pThread ((RZK_TCB_t*)hThread)
extern RZK_DISPATCHQ_t DispatchQueue[DMAX_PRIORITY_P1];
extern const UINT32 pMap[32];
extern volatile UINT32 DQPriorityBitMap;
/** extern functions */
extern void GetInheritedPriority(RZK_HANDLE_t hThread,RZK_HANDLE_t hBlockingThread);
extern void RemoveFromResourceQueue(RZK_HANDLE_t hControlBlock, RZK_THREADHANDLE_t hThreadToRemove);
extern void AppendToResourceQueue(RZK_HANDLE_t hObject,RZK_THREADHANDLE_t hThread);
extern void QueueNodeRemove(RZK_TCB_t *pObjectToRemove );
extern void QueueAppend(RZK_TCB_t *pInsertionPosition ,RZK_TCB_t *pObjectToAppend);
/* Function : UpdatePriorityRecursive
*
* Description : This function updates the priority of the threads recursively
* due to priority inheritance
*
* Inputs : hThread - pointer to the thread whose priority
* has to be updated.
*
* Outputs : void.
*
*
* Dependencies : None.
*/
VOID UpdatePriorityRecursive( RZK_HANDLE_t hThread )
{
/*LOCAL VARIABLES*/
RZK_SEMAPHORE_t *pResource,*pOwnerResource;
RZK_TCB_t *pOwner;
RZK_THREAD_PRIORITY_t uTempPrio;
UINT Was_First_Element = 0;
while(1)
{
pResource = (RZK_SEMAPHORE_t *)pThread->pBlockingResource;
/* Find out the owner thread */
pOwner = ( RZK_TCB_t * ) pResource->pOwnerThread;
pOwnerResource =(RZK_SEMAPHORE_t*)pOwner->pBlockingResource;
if(pOwner->cDispPriority == pOwner->uOriginalPriority)
{
if((pOwner->cDispPriority) <= (pThread->cDispPriority))
{
GetInheritedPriority(pOwner,pThread);
break;
}
else
{
pOwner->cInheritedPriority = pThread->cDispPriority;
}
}
else
{
GetInheritedPriority(pOwner,NULL);
}
uTempPrio = pOwner->cDispPriority;
pOwner->cDispPriority = (pOwner-> cInheritedPriority > pOwner-> uOriginalPriority)?pOwner-> uOriginalPriority:pOwner->cInheritedPriority;
if((!(pOwner->uState & THREAD_RUNNING)) && (pOwner->uBlockingReason & (BLOCK_PENDMAILBOX | BLOCK_PENDMESSAGEQUEUE | BLOCK_ACQUIRESEMAPHORE | BLOCK_REGIONWAIT)) && (pOwnerResource->uState & OBJECT_RECV_PRIORITY))
{
Was_First_Element = (pOwnerResource-> pResNext == pOwner);
RemoveFromResourceQueue(pOwnerResource,pOwner);
AppendToResourceQueue(pOwnerResource,pOwner);
if((pOwnerResource->pResNext != pOwner) &&(!Was_First_Element))
{
break;
}
if((pOwner->uBlockingReason != BLOCK_ACQUIRESEMAPHORE) || (!(pOwnerResource->uState & OBJECT_PRIORITY_INHERITANCE)))
{
break;
}
hThread = pOwner;
}
else
{
if( (pOwner->uState & THREAD_RUNNING) && (uTempPrio != pThread->cDispPriority))
{
UINTRMASK mInterruptMask;
mInterruptMask = RZKDisableInterrupts();
QueueNodeRemove(pOwner);
if(DispatchQueue[uTempPrio].pPrevious == (RZK_TCB_t *) &DispatchQueue[uTempPrio])
DQPriorityBitMap &= (~pMap[uTempPrio]);
QueueAppend(DispatchQueue[pOwner->cDispPriority].pPrevious,pOwner);
DQPriorityBitMap |= pMap[pOwner->cDispPriority];
RZKEnableInterrupts(mInterruptMask);
}
break;
}
}
return ;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -