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📄 suspendthread.c

📁 zilog的实时操作系统RZK,可以移植到多种处理器上
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/*
* File			:	RZKSuspendThread.c
*
* Description	:	This file contains the RZKSuspendThread function which 
*					suspends the given thread.
* 
* Copyright 2004 ZiLOG Inc.  ALL RIGHTS RESERVED.
*
* This file contains unpublished confidential and proprietary information
* of ZiLOG, Inc.
* NO PART OF THIS WORK MAY BE DUPLICATED, STORED, PUBLISHED OR DISCLOSED 
* IN ANY FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ZiLOG, INC.
* This is not a license and no use of any kind of this work is authorized
* in the absence of a written license granted by ZiLOG, Inc. in ZiLOG's 
* sole discretion 
*/

#include <stdio.h>
#include "ZSysgen.h"
#include "ZTypes.h"
#include "ZThread.h"
#include "ZQueue.h"
#include "ZScheduler.h"
#include "ZInterrupt.h"

#define pThread ((RZK_TCB_t *) hThread)
#define pCurrentThread	((RZK_TCB_t *) hCurrentThread)

/** extern functions */
//extern void RZKScheduler();
extern void QueueNodeRemove(RZK_TCB_t *pObjectToRemove );
extern void DispatchQueueNodeRemove(RZK_TCB_t *pObjectToRemove );

/** extern variables */
extern RZK_DISPATCHQ_t DispatchQueue[DMAX_PRIORITY_P1];	/* declared in Createthread.c */
extern RZK_THREADHANDLE_t hCurrentThread;	/* declared in Scheduler.c */
extern volatile UINT32 DQPriorityBitMap;
extern const UINT32 pMap[32];


/*
* Function		:	RZKSuspendThread
*
* Description	:	This function suspends the given thread infinitely or for a finite
*					amount of time
* 
* Inputs		:	hThread  -handle to thread
					tTicks - Time for suspension	
*
* Outputs		:	RZKERR_INVALID_HANDLE - when specified handle is invalid 
					RZKERR_SUCCESS	 - on successful suspension 
*
* Dependencies	:	hCurrentThread - Handle to current thread
*/

RZK_STATUS_t RZKSuspendThread
(
	RZK_THREADHANDLE_t hThread,
	TICK_t tTicks
)
{
	RZK_STATE_t uState;
	/* CHECK FOR VALIDITY OF ARGUMENTS */
#ifdef RZK_DEBUG
	if ( (pThread == NULL) || (pThread->uState == 0) || (pThread->magic_num !=MAGIC_NUM_THREAD))
		return RZKERR_INVALID_HANDLE;
#endif

#ifndef	RZK_PERFORMANCE
	if( ! (pThread->uState & OBJECT_CREATED) )
		return RZKERR_CB_BUSY;
#endif	/* RZK_PERFORMANCE */

	if(tTicks == 0)
		return RZKERR_INVALID_ARGUMENTS;
	
	/* TEST FOR SUSPEND ON ANOTHER THREAD FOR A FINITE TIME */
	if((( pThread != pCurrentThread) && (tTicks != MAX_INFINITE_SUSPEND)) || 
				(pThread->uState & THREAD_TERMINATED) )
	{
		return RZKERR_INVALID_OPERATION;
	}

	uState = RZKDisablePreemption();

	/* If the thread is running, then remove it from dispatch queue */
	if (pThread->uState & THREAD_RUNNING)
	{
		UINTRMASK mInterruptMask;
		mInterruptMask = RZKDisableInterrupts();
		DispatchQueueNodeRemove(pThread);	
		RZKEnableInterrupts(mInterruptMask);
	}

	/* If time is infinite, set the infinitesuspend bit in uState */
	if (tTicks == MAX_INFINITE_SUSPEND)
		pThread->uState |= THREAD_INFINITESUSPEND;
	else
	{
		/* If time is finite, put the thread in time queue1 */
		pThread->tWaitTime = tTicks;
		AddToTimeQ1(pThread);
		pThread->uBlockingReason = BLOCK_TIMEDSUSPEND;		
		pThread->uState |= THREAD_BLOCKEDSUSPEND; 
	}

	pThread->errNum = RZKERR_SUCCESS;
	/* Reset the RUNNING bit */
	pThread->uState &= ~(THREAD_RUNNING);
	
	/* Unlock now */
	RZKRestorePreemption(uState);

	/* RETURN STATUS */		
	return pCurrentThread->errNum;//Assuming error is cleared in RZKGetErrorNum
}	/* End of SuspendThread */

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