statusdialog.java

来自「完成黑白棋的开发」· Java 代码 · 共 64 行

JAVA
64
字号
package BlackAndWhite;
import BlackAndWhite.*;

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.border.*;

public class statusDialog extends JDialog implements ActionListener
{
	public static final int WIN=0;
	public static final int LOSE=1;
	public static final int DRAW=2;
	public static final int OPSUR=3;
	public static final int SURRENDER=4;
	public static final int TIMEOUT=5;
	public static final int OPTIMEOUT=6;
	
	private JPanel buttonP,labelP,mainP;
	private JButton yesB;
	private JLabel  l1,lu,ld;
	
	private String status[]={"胜利","失败","平局","对方认输","认输","超时","对方超时"};

	public statusDialog(Frame owner,int s)
	{
		super(owner,"游戏结束",true);    
			
		l1=new JLabel("                       "+status[s]+"                       ");
		lu=new JLabel(" ");
		ld=new JLabel(" ");
		labelP=new JPanel(new GridLayout(3,1));
		labelP.add(lu);
		labelP.add(l1);
		labelP.add(ld);
		labelP.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
		
		yesB=new JButton("确定");
		buttonP=new JPanel();
		buttonP.add(yesB);
		buttonP.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
		yesB.addActionListener(this);
		
		mainP=new JPanel(new BorderLayout());
		mainP.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED));

		mainP.add(labelP,BorderLayout.NORTH);
		mainP.add(buttonP,BorderLayout.SOUTH);
		Point p;
		p=owner.getLocation();
		int x=(int)p.getX()+200;
		int y=(int)p.getY()+150;
		this.setLocation(x,y);
		setResizable(false);
		
		getContentPane().add(mainP);             
		pack();                                                                 
	}
	
	public void actionPerformed(ActionEvent e)
	{
		hide();                            
	}
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?