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📄 panel.java

📁 俄罗斯方块 单机版 支持单人游戏 支持双人对战 (JAVA开发环境jbuilder2006)
💻 JAVA
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package diamonds3;

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.Random;
import java.lang.Thread;
import java.util.Random;
import java.applet.Applet;
import java.applet.AudioClip;
import javax.swing.*;
import java.awt.*;
import java.net.*;
import java.awt.event.*;


/**
 * <p>Title: </p>
 *
 * <p>Description: </p>
 *
 * <p>Copyright: Copyright (c) 2007</p>
 *
 * <p>Company: </p>
 *
 * @author not attributable
 * @version 1.0
 */
public class Panel extends JPanel {
    //******
    int level;
    DownThread downThread = new DownThread();
//    MoveThread moveThread= new MoveThread();
    int result=0;
    int clearCount=0;
    Block shape[][] = new Block[7][4];
    Block block[] = new Block[4];
    boolean reachBelow = true;
    boolean lose = false;
    boolean pause=true;
    boolean isRun=false;
    boolean player2=false;
    Panel panel2;
    int VSline=0;
    int VSID=1;
    //********************
//游戏扩展 添加声音文件 使得游戏有背景音乐
     URL file1 = getClass().getResource("sound.mid");
     AudioClip sound = Applet.newAudioClip(file1);
     AudioClip play = sound;
     //游戏中消行声音
     URL file2 = getClass().getResource("soundClear1.wav");
     AudioClip sound2 = Applet.newAudioClip(file2);
     AudioClip play2 = sound2;
     URL file3 = getClass().getResource("soundDown.wav");
     AudioClip sound3 = Applet.newAudioClip(file2);
     AudioClip play3 = sound3;
     int playerNum=1;
     //*******************************
//    KeyEvent key=new KeyEvent(this, focusOwner, e);
      int size=28;
    Random random=new Random();
    boolean downBelow=false;
    int currentBlockID;
    int Fill[][] = new int[11][17];//9*12
    int FillSmall[][]=new int[4][4];//4*4
    boolean begin;

//******
     public Panel() {
         this.format();
     }
     public void format(){//初始化所有数据
         VSline=0;
         clearCount=0;
         size=28;
         result = 0;
         reachBelow = true;
         lose = false;
//    KeyEvent key=new KeyEvent(this, focusOwner, e);
         random = new Random();
         downBelow = false;

         for (int i = 0; i < 4; i++) {
             block[i] = new Block();
         }
         for (int i = 0; i < 7; i++) {
             for (int j = 0; j < 4; j++) {
                 shape[i][j] = new Block();
             }
         }

         level = 5;

         //田
         shape[0][0].setBlock(140, 20, 4);
         shape[0][1].setBlock(140, 40, 4);
         shape[0][2].setBlock(160, 20, 4);
         shape[0][3].setBlock(160, 40, 4);
         //----
         shape[1][0].setBlock(140, -20, 3);
         shape[1][1].setBlock(140, 0, 3);
         shape[1][2].setBlock(140, 20, 3);
         shape[1][3].setBlock(140, 40, 3);
         //土
         shape[2][0].setBlock(140, 20, 2);
         shape[2][1].setBlock(120, 40, 2);
         shape[2][2].setBlock(140, 40, 2);
         shape[2][3].setBlock(160, 40, 2);
         //|--
         shape[3][0].setBlock(140, 40, 1);
         shape[3][1].setBlock(140, 20, 1);
         shape[3][2].setBlock(160, 20, 1);
         shape[3][3].setBlock(180, 20, 1);
         //--|
         shape[4][0].setBlock(180, 40, 5);
         shape[4][1].setBlock(180, 20, 5);
         shape[4][2].setBlock(160, 20, 5);
         shape[4][3].setBlock(140, 20, 5);
         //Z
         shape[5][0].setBlock(140, 20, 6);
         shape[5][1].setBlock(160, 20, 6);
         shape[5][2].setBlock(160, 40, 6);
         shape[5][3].setBlock(180, 40, 6);
         //S
         shape[6][0].setBlock(180, 20, 7);
         shape[6][1].setBlock(160, 20, 7);
         shape[6][2].setBlock(160, 40, 7);
         shape[6][3].setBlock(140, 40, 7);

         for (int i = 0; i < 11; i++) {
             for (int j = 0; j < 16; j++)
             {
                 if (i != 0 && i != 10)
                     Fill[i][j] = 0;
                 else
                     Fill[i][j]=1;
             }
             Fill[i][16] = 1;
         }
         begin=true;
         downThread.NextViewFormat();
         repaint();

//*******************
         try {
             jbInit();

         } catch (Exception ex) {
             ex.printStackTrace();
         }
     }


    public Color getColor(int i) {//不同数字的填充 在绘制方块时 显示不同颜色
        if (i == 0)
            return Color.darkGray;
        if (i == 1)
            return Color.BLUE;
        if (i == 2)
            return Color.cyan;
        if (i == 3)
            return Color.GREEN;
        if (i == 4)
            return Color.white;
        if (i == 5)
            return Color.yellow;
        if (i == 6)
            return Color.RED;
        else
            return Color.LIGHT_GRAY;
    }


    public void paint(Graphics g) {
        super.paintComponent(g);
/*        try {
            g.setColor(Color.BLACK);
            g.drawString("玩家1", 10, 20);
            g.drawString("游戏等级:", 10, 40);
            g.drawString("当前得分:", 10, 80);
            g.drawString("下一个:", 10, 120);
            g.setColor(Color.darkGray);
            int i, j;
            for (i = 0; i < 4; i++) {
                for (j = 0; j < 4; j++) {
                    g.setColor(getColor(FillSmall[i][j]));
                    g.fill3DRect(12 + 10 * i, 130 + 10 * j, 10, 10, true);
                }
            }
            for (i = 1; i < 10; i++) {
                for (j = 4; j < 16; j++) {
                    g.setColor(getColor(Fill[i][j]));
                    g.fill3DRect(80 + size * i, -60 + size * j, size, size, true);
                }
            }
        } catch (Exception ex) {
        }
*/
        try {
            g.setColor(Color.BLACK);
            g.drawString("玩家"+VSID, 10, 20);
            g.drawString("游戏等级:", 10, 40);
            g.setColor(Color.lightGray);
            g.fillRect(10,45,50,20);
            g.setColor(Color.BLACK);
            g.drawString(" "+level, 10, 60);
            g.drawString("当前得分:", 10, 80);
            g.setColor(Color.lightGray);
            g.fillRect(10,85,50,20);
            g.setColor(Color.BLACK);
            g.drawString(" "+result, 10, 100);
            g.drawString("下一个:", 10, 120);

            g.setColor(Color.darkGray);
            int i, j;
            for (i = 0; i < 4; i++) {
                for (j = 0; j < 4; j++) {
                    g.setColor(getColor(FillSmall[i][j]));
                    g.fill3DRect(12 + 10 * i, 130 + 10 * j, 10, 10, true);
                }
            }
            for (i = 1; i < 10; i++) {
                for (j = 4; j < 16; j++) {
                    g.setColor(getColor(Fill[i][j]));
                    g.fill3DRect(80 + size * i, -60 + size * j, size, size, true);
                }
            }
        } catch (Exception ex) {
        }
    }
    public void VS()//在对方的最下面出现乱行
    {
        VSline++;
       // this.Pause();
        for (int j = 4; j < 15; j++)
            for (int i = 1; i < 10; i++)
                Fill[i][j] = Fill[i][j + 1];
        for (int k = 1; k < 10; k++) {
            if (k % 2 == VSline % 2)
                Fill[k][15] = 7;
            else
                Fill[k][15]=0;
        }
        for (int i = 0; i < 4; i++)
            block[i].y-=20;
        repaint();
      //  this.start();

    }
    public void Clear(Panel panel2,boolean player2)//消除行 并且判断加分 如果对战并给对方加行
    {
        int cent=20*level;
        for (int j = 4; j < 16; j++) {
            int count = 0;
            for (int i = 1; i < 10; i++) {
                if (Fill[i][j] != 0)
                    count++;
            }
            if (count == 9)
            {play2.play();
                if(player2)
                    panel2.VS();
                clearCount++;
                result += cent;
                cent+=20*level;
                for (int kk = j; kk >0; kk--)
                    for (int k = 0; k < 10; k++)
                        Fill[k][kk]=Fill[k][kk-1];
            }
        }
        repaint();
        if(clearCount==20)
        {System.out.println(clearCount);
            level++;
            clearCount=0;
        }
    }
    public void blockUp(Block block[]) {//翻转
        Block NewBlock[]=new Block[4];
        int center;
        for (int i = 0; i < 4; i++) {
            NewBlock[i] = new Block();
            NewBlock[i].setBlock(block[i]);
        }
        if (currentBlockID == 0) { //田, ----
        } else if (currentBlockID == 1) { //----
            center=1;
                    Switch(block,NewBlock,center);
        } else if (currentBlockID == 2) {//土
            center=2;
                    Switch(block,NewBlock,center);
        } else if (currentBlockID == 3) {//|--
            center=2;
                    Switch(block,NewBlock,center);
        }
        else if (currentBlockID == 4) {//--|
           center=2;
                   Switch(block,NewBlock,center);
       }
       else if (currentBlockID == 5) {//Z
           center=2;
                   Switch(block,NewBlock,center);
       }
       else if (currentBlockID == 6) {//S
           center=2;
                   Switch(block,NewBlock,center);
       }



        boolean CanSwitch=true;
        boolean count=true;
        for (int j = 0; j < 4; j++) {
            try{
                if (Fill[NewBlock[j].getI(this)][NewBlock[j].getJ(this)] != 0) {
                    count = false;
                    for (int i = 0; i < 4; i++) {
                        if (block[i].getI(this) == NewBlock[j].getI(this)
                            && block[i].getJ(this) == NewBlock[j].getJ(this))
                            count = true;
                    }
                }
                if (count == false)
                    CanSwitch = false;
            }catch(Exception ex){}
        }
        if( downBelow==false && CanSwitch==true)
        {
            for (int i = 0; i < 4; i++) {
                System.out.println();
                Fill[block[i].getI(this)][block[i].getJ(this)] = 0;
                block[i].setBlock(NewBlock[i]);
            }
            for (int j = 0; j < 4; j++)
                Fill[block[j].getI(this)][block[j].getJ(this)] = block[j].color;

            repaint();
        }

    }
    public void blockLeft(Block block[]) {//左移动
        boolean left = true;
        boolean count = true;
        for (int i = 0; i < 4; i++) {
            if (Fill[block[i].getI(this)-1][block[i].getJ(this)] != 0) {
                count = false;
                for (int j = 0; j < 4; j++) {
                    if (i != j)
                        if (block[i].getI(this) - 1== block[j].getI(this) &&
                            block[i].getJ(this)== block[j].getJ(this))
                            count = true;
                }
            }
            if (count == false)
                left = false;
        }
        if (left == true && downBelow==false) {
            for (int i = 0; i < 4; i++)
                Fill[block[i].getI(this)][block[i].getJ(this)] = 0;
            for (int i = 0; i < 4; i++)
            {
                block[i].x-=20;
                Fill[block[i].getI(this)][block[i].getJ(this)] = block[i].color;
            }
            repaint();
        }
    }
    public void blockRight(Block block[]) {//右移动
        boolean right = true;
        boolean count = true;
        for (int i = 0; i < 4; i++) {
            if (Fill[block[i].getI(this) + 1][block[i].getJ(this)] != 0) {
                count = false;
                for (int j = 0; j < 4; j++) {
                    if (i != j)
                        if (block[i].getI(this) + 1 == block[j].getI(this) &&
                            block[i].getJ(this) == block[j].getJ(this))
                            count = true;
                }
            }
            if (count == false)
                right = false;
        }
        if (right == true && downBelow==false) {
            for (int i = 0; i < 4; i++)
                Fill[block[i].getI(this)][block[i].getJ(this)] = 0;
            for (int i = 0; i < 4; i++)
            {
                block[i].x+=20;
                Fill[block[i].getI(this)][block[i].getJ(this)] = block[i].color;
            }
            repaint();
        }
    }

    public void blockDown(Block block[]) {//下降
        boolean down = true;
        boolean count = true;
        int top = 0;
        for (int i = 0; i < 4; i++) {
            if (Fill[block[i].getI(this)][block[i].getJ(this) + 1] != 0) {
                count = false;

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