📄 msgaccount_a.h
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// MsgAccount.h: interface for the CMsgAccount class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MSGACCOUNT_H__5D73358C_1E18_4877_BB14_969CC7CBAAF5__INCLUDED_A)
#define AFX_MSGACCOUNT_H__5D73358C_1E18_4877_BB14_969CC7CBAAF5__INCLUDED_A
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"
class CMsgAccount_A : public CNetMsg
{
public:
CMsgAccount_A();
virtual ~CMsgAccount_A();
BOOL Create (const char* pszAccount, const char* pszPsw, const char* pszServer);
public:
BOOL Create (char* pMsgBuf, DWORD dwSize);
// void Process (CGameSocket* pSocket);
//private:
typedef struct{
unsigned short unMsgSize;
unsigned short unMsgType;
char szAccount[_MAX_NAMESIZE];
char szPassword[_MAX_NAMESIZE];
char szServer[_MAX_NAMESIZE];
}MSG_Info;
MSG_Info* m_pInfo;
};
#endif // !defined(AFX_MSGACCOUNT_H__5D73358C_1E18_4877_BB14_969CC7CBAAF5__INCLUDED_A)
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