📄 msgainpcinfo.cpp
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// MsgAiNpcInfo.cpp: implementation of the CMsgAiNpcInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "MessagePort.h"
#include "allmsg.h"
#include "protocol.h"
#include "MapList.h"
#include "WorldKernel.h"
using namespace world_kernel;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgAiNpcInfo::CMsgAiNpcInfo()
{
Init();
m_pInfo =(MSG_Info *)m_bufMsg;
}
CMsgAiNpcInfo::~CMsgAiNpcInfo()
{
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgAiNpcInfo::Create(ST_CREATENEWNPC* pInfo)
{
CHECKF(pInfo->usAction == MSGAINPCINFO_CREATENEW);
// init
this->Init();
// fill info now
m_unMsgSize =sizeof(MSG_Info);
m_unMsgType =_MSG_AINPCINFO;
m_pInfo->id = pInfo->id;
m_pInfo->usAction = pInfo->usAction;
m_pInfo->usType = pInfo->usType;
m_pInfo->idMap = pInfo->idMap;
m_pInfo->usPosX = pInfo->usPosX;
m_pInfo->usPosY = pInfo->usPosY;
m_pInfo->idGen = pInfo->idData;
m_pInfo->idOwner = pInfo->idOwner;
m_pInfo->ucOwnerType= pInfo->ucOwnerType;
m_pInfo->nData = pInfo->nData;
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgAiNpcInfo::Create(char* pbufMsg, DWORD dwMsgSize)
{
if(!pbufMsg)
return false;
memcpy(this->m_bufMsg, pbufMsg, dwMsgSize);
return true;
}
//////////////////////////////////////////////////////////////////////
void CMsgAiNpcInfo::Process(void* pSocket)
{
#ifdef _MYDEBUG
::LogSave("Process CMsgAiNpcInfo: ID:0x:%x, Type:%d, LookType:%d, CellX:%d, CellY:%d, Name:%s",
m_pInfo->id , m_pInfo->usType,
m_pInfo->usLook, m_pInfo->usCellX,
m_pInfo->usCellY, m_pInfo->szName);
#endif
if (!pSocket)
return;
OBJID idMap = m_pInfo->idMap;
PROCESS_ID idProcess = MapList()->GetMapProcessID(idMap);
if(idProcess == PROCESS_NONE)
return;
ST_CREATENEWNPC buf;
memset(&buf, 0, sizeof(ST_CREATENEWNPC));
buf.id = m_pInfo->id;
buf.usAction = m_pInfo->usAction;
buf.usType = m_pInfo->usType;
buf.idMap = m_pInfo->idMap;
buf.usPosX = m_pInfo->usPosX;
buf.usPosY = m_pInfo->usPosY;
buf.idData = m_pInfo->idGen;
buf.idOwner = m_pInfo->idOwner;
buf.ucOwnerType = m_pInfo->ucOwnerType;
buf.nData = m_pInfo->nData;
IMessagePort* pMsgPort = GameWorld()->GetMsgPort();
pMsgPort->Send(idProcess, MAPGROUP_CREATENEWNPC, STRUCT_TYPE(ST_CREATENEWNPC), &buf);
}
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