📄 serversocket.h
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// ServerSocket.h: interface for the CSocketKernel class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERVERSOCKET_H__44A9ACE7_FE12_4CDC_9492_F39CD1423D77__INCLUDED_)
#define AFX_SERVERSOCKET_H__44A9ACE7_FE12_4CDC_9492_F39CD1423D77__INCLUDED_
#pragma warning(disable:4786)
#include <time.h>
#include "define.h"
#include <vector>
#include <map>
using namespace std;
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CSocketKernel : ISocketKernel
{
public:
CSocketKernel() {} // 建议留空
virtual ~CSocketKernel() {} // 建议留空
public:
ISocketKernel* GetInterface() { return (ISocketKernel*)this; }
public:
virtual bool Create(IMessagePort* pPort);
virtual bool ProcessMsg(OBJID idPacket, void* buf, int nType, int nFrom);
virtual bool ProcessSocket();
virtual bool OnTimer(time_t tCurr);
virtual bool Release();
public:
bool SendCloseNotify(SOCKET_ID idSocket);
//? 暂时用于控制只通知核心关闭一次
bool IsNetBreakFlag(SOCKET_ID idSocket) { return (idSocket>=0 && idSocket<m_setSocket.size() && m_setSocket[idSocket] && m_setNetBreakFlag[idSocket]); }
void SetNetBreakFlag(SOCKET_ID idSocket) { if(idSocket>=0 && idSocket<m_setSocket.size() && m_setSocket[idSocket]) m_setNetBreakFlag[idSocket] = true; }
protected:
void AcceptNewSocket();
protected:
IListenSocket* m_pListen;
CListenSocket m_cListen;
vector<IServerSocket*> m_setSocket; // SOCKET_ID对应索引,以下四个SET同步添加删除!
vector<CServerSocket*> m_setServerSocket;
vector<PROCESS_ID> m_setProcessID; // PROCESS_ID对应MSGPORT号
vector<bool> m_setNetBreakFlag;
IMessagePort* m_pMsgPort;
SOCKET_ID m_idNpcSocket;
typedef map<OBJID, PROCESS_ID> NPCPROCESSID_MAP;
NPCPROCESSID_MAP m_setNpcProcessID; // 每个NPC的PROCESS_ID,新NPC的消息发到WORLD
};
#endif // !defined(AFX_SERVERSOCKET_H__44A9ACE7_FE12_4CDC_9492_F39CD1423D77__INCLUDED_)
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