📄 enemy.h
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// Enemy.h: interface for the CEnemy class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ENEMY_H__E9D8903D_D783_438B_B9F2_47B5BF6160B2__INCLUDED_)
#define AFX_ENEMY_H__E9D8903D_D783_438B_B9F2_47B5BF6160B2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "mycom.h"
#include "array.h"
#include "vartype.h"
const int MAX_ENEMYSIZE = 10; //??? info size is 10*(16+4)=200, close to 256 limit
struct CEnemyInfoStruct
{
OBJID setEnemy[MAX_ENEMYSIZE];
char setName[MAX_ENEMYSIZE][_MAX_NAMESIZE];
};
class IDatabase;
class CEnemy
{
COM_STYLE(CEnemy)
protected:
CEnemy();
virtual ~CEnemy();
public:
bool Create(PROCESS_ID idProcess, CUser* pOwner, IDatabase* pDb);
bool Create(PROCESS_ID idProcess, CUser *pOwner); // for chgmap
public:
void Add(OBJID idEnemy, LPCTSTR szName, bool bSynchro, bool bUpdate);
void Del(OBJID idEnemy, bool bUpdate);
LPCTSTR GetName(OBJID idEnemy);
void SendToClient();
void BeforeLogout();
public: // persistent
bool GetInfo(CEnemyInfoStruct* pInfo);
bool AppendInfo(const CEnemyInfoStruct* pInfo);
public:
typedef Array<pair<OBJID, String> > ENEMY_SET;
protected:
ENEMY_SET m_set;
CUser* m_pOwner;
PROCESS_ID m_idProcess;
protected: // ctrl
MYHEAP_DECLARATION(s_heap)
};
#endif // !defined(AFX_ENEMY_H__E9D8903D_D783_438B_B9F2_47B5BF6160B2__INCLUDED_)
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