📄 gameobj.h
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// GameObj.h: interface for the CGameObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEOBJ_H__0E59B91E_AF23_466F_B7FC_63963D268670__INCLUDED_)
#define AFX_GAMEOBJ_H__0E59B91E_AF23_466F_B7FC_63963D268670__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <stdio.h>
#include "define.h"
#include "basefunc.h"
#include "common.h"
char szID[];
class CGameObj
{
public:
CGameObj();
virtual ~CGameObj();
virtual OBJID GetID() PURE_VIRTUAL_FUNCTION_0
virtual int GetObjType() {return m_nObjType;}
virtual void SetObjType(int nType) {m_nObjType=nType;}
static BOOL SafeCheck (CGameObj* pObj);
private:
int m_nObjType;
};
#endif // !defined(AFX_GAMEOBJ_H__0E59B91E_AF23_466F_B7FC_63963D268670__INCLUDED_)
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