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📄 game.java

📁 SWT编写的俄罗期方块
💻 JAVA
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/* 
 * $Id: Game.java, 2007-10-11, 下午01:56:36, Eric. Exp$
 *
 * Copyright (c) 2006-2007 Wipro Technologies. All Rights Reserved.
 * This software program and documentation are copyrighted by Wipro 
 * Technologies.
 */
package eric.block;

import org.eclipse.swt.SWT;
import org.eclipse.swt.events.KeyEvent;
import org.eclipse.swt.graphics.GC;
import org.eclipse.swt.widgets.Display;

/**
 * Class/Interface description
 * 
 * @author Eric
 * @see Another Class
 * @since 0.1
 */
public class Game
{
	protected Display display = null;

	protected Main main = null;

	protected GC gameGC;

	private GC nextGC;

	protected GameBoard gameBoard = null;

	protected NextBoard nextBoard = null;

	Block currentBlock = null;

	Block nextBlock = null;

	boolean playing = false;

	private int delay;

	private boolean paused;

	private int score;

	private boolean tryAgain;

	private int level;

	private int fullRowOneTime;

	private int totalLines;

	private int currentBlockType;

	private int nextBlockType;

	private GameThread gameThread;

	/**
	 * @param x_columns
	 * @param y_rows
	 * @param display
	 * @param main
	 */
	public Game(int x_columns, int y_rows, Display display, Main main)
	{
		this.display = display;
		this.main = main;
		this.gameGC = new GC(main.getCurrentBoardCanvas());
		this.nextGC = new GC(main.getNextBoardCanvas());
		MyGC.setMyGC(gameGC);
		gameBoard = new GameBoard(x_columns, y_rows, display);
		nextBoard = new NextBoard(display);
	}

	/**
	 * @return boolean
	 */
	public boolean isPlaying()
	{
		return playing;
	}

	/**
	 * @return boolean
	 */
	public boolean isGameOver()
	{
		for (int x = 0; x < 10; x++)
		{
			if (gameBoard.getPositionValue(x, 0) != gameBoard.EMPTY)
			{
				return true;
			}
		}
		return false;
	}

	/**
	 * Start game
	 */
	public void startGame()
	{
		delay = 1000;
		score = 0;
		level = 1;
		main.display.syncExec(new Runnable()
		{

			public void run()
			{
				main.setScoreText(score);
				main.setLevelText(level);
			}

		});
		totalLines = 0;
		playing = true;
		tryAgain = false;
		gameBoard.init();
		paused = false;

		currentBlock = Block.getRandomBlock(120, 0, display);
		nextBlock = Block.getRandomBlock(120, 0, display);
		currentBlockType = currentBlock.getBlockType();
		nextBoard.setCurrentBlock(currentBlockType);
		nextBlockType = nextBlock.getBlockType();
		nextBoard.setNextBlock(nextBlockType);
		MyGC.setMyGC(nextGC);
		nextBoard.draw();
		MyGC.setMyGC(gameGC);
		gameThread = new GameThread();
		gameThread.start();

	}

	/**
	 * Game over's method
	 */
	public void gameOver()
	{
		quit();
		main.display.syncExec(new Runnable()
		{

			public void run()
			{
				main.setBtStartPauseText("Try Again");
			}
		});
		gameBoard.drawMessage("Game Over");
		playing = false;
		tryAgain = true;
	}

	/**
	 * @param e
	 */
	public void controlGame(KeyEvent e)
	{
		int y;
		switch (e.keyCode)
		{

		// Pause game
		case 'p':

			if (playing)
			{
				pauseGame();
				main.display.syncExec(new Runnable()
				{

					public void run()
					{
						main.setBtStartPauseText("Resume");
					}

				});
			}

			break;

		// Resume game
		case 'r':
			if (playing)
			{
				resumeGame();
				main.display.syncExec(new Runnable()
				{

					public void run()
					{
						main.setBtStartPauseText("Pause");
						main.getCurrentBoardCanvas().redraw();
					}

				});
			}

			break;

		// Move left
		case SWT.ARROW_LEFT:
			if (playing && !paused)
			{
				if (gameBoard.canMoveLeft(currentBlock))
				{
					currentBlock.moveLeft();
				}
			}

			break;

		// Move right
		case SWT.ARROW_RIGHT:

			if (playing && !paused)
			{
				if (gameBoard.canMoveRight(currentBlock))
				{
					currentBlock.moveRight();

				}

			}

			break;

		// Move Down
		case SWT.ARROW_DOWN:
			if (playing && !paused)
			{
				if (gameBoard.canMoveDown(currentBlock))
				{
					currentBlock.moveDown();
				}

			}

			break;

		// Move down to bottom
		case ' ':
			if (playing && !paused)
			{
				y = currentBlock.getY();
				currentBlock.clear();

				while (gameBoard.canMoveDown(currentBlock))
				{
					y += 30;
					currentBlock.setY(y);
				}
				currentBlock.setY(y);
				currentBlock.draw();
			}

			break;

		// shape shifter
		case SWT.ARROW_UP:// ↑ 翻转变形
			if (playing && !paused)
			{
				if (gameBoard.canRotate(currentBlock))
				{
					currentBlock = currentBlock.deasilBlock();
					currentBlock.draw();
				} else
				{
					currentBlock.draw();
				}
			}

			break;
		}

	}

	/**
	 * 
	 */
	public void quit()
	{
		gameThread = null;
	}

	/**
	 * Pause game
	 */
	public void pauseGame()
	{
		paused = true;
		gameThread.setPaused(true);
		gameBoard.drawMessage("Paused");
	}

	/**
	 * restart game
	 */
	public void resumeGame()
	{
		paused = false;
		gameThread.setPaused(false);
	}

	class GameThread extends Thread
	{

		private boolean paused;

		/**
		 * @return boolean
		 */
		public boolean isPaused()
		{
			return paused;

		}

		/**
		 * @param paused
		 */
		public void setPaused(boolean paused)
		{
			this.paused = paused;
		}

		public void run()
		{
			while (gameThread == this)
			{
				runningGame();
				try
				{
					Thread.sleep(delay);
				} catch (InterruptedException e)
				{
					e.printStackTrace();
				}

				while (gameThread == this && paused)
				{
					try
					{
						Thread.sleep(500);
					} catch (InterruptedException e)
					{
						e.printStackTrace();
					}
				}
			}
		}
	}

	/**
	 * @return boolean
	 */
	public boolean isPaused()
	{
		return paused;
	}

	/**
	 * @return boolean
	 */
	public boolean isTryAgain()
	{
		return tryAgain;
	}

	/**
	 * dis one row add score
	 */
	public void scoreModify()
	{
		switch (fullRowOneTime)
		{
		case 1:
			score += 10;
			break;
		case 2:
			score += 30;
			break;
		case 3:
			score += 50;
			break;
		case 4:
			score += 80;
			break;
		default:
			score += 0;
		}

		main.display.syncExec(new Runnable()
		{

			public void run()
			{
				main.setScoreText(score);
			}
		});
	}

	private void runningGame()
	{
		if (gameBoard.canMoveDown(currentBlock))
		{
			currentBlock.moveDown();
		} else
		{
			gameBoard.addBlock(currentBlock);
			gameBoard.draw();
			score += 5;
			main.display.syncExec(new Runnable()
			{
				public void run()
				{
					main.display.syncExec(new Runnable()
					{
						public void run()
						{
							main.setScoreText(score);
						}
					});
				}
			});
			currentBlock = nextBlock;

			if (gameBoard.hasFullRow())
			{
				gameBoard.removeFullRows();

				main.display.syncExec(new Runnable()
				{
					public void run()
					{
						main.getCurrentBoardCanvas().redraw();
					}
				});
				fullRowOneTime = gameBoard.getFullRowOneTime();
				scoreModify();

				totalLines = gameBoard.getRemovedLines();
				levelModify();

			}
			if (isGameOver())
			{
				MyGC.setMyGC(nextGC);
				nextBoard.clear();
				MyGC.setMyGC(gameGC);
				gameOver();
			} else
			{
				currentBlockType = currentBlock.getBlockType();
				nextBoard.setCurrentBlock(currentBlockType);
				nextBlock = Block.getRandomBlock(120, 0, display);
				nextBlockType = nextBlock.getBlockType();
				nextBoard.setNextBlock(nextBlockType);

				MyGC.setMyGC(nextGC);
				nextBoard.draw();
				MyGC.setMyGC(gameGC);
				currentBlock.draw();
			}
		}
	}

	/**
	 * Level modified. if level modeified, the down speed will be changed
	 */
	public void levelModify()
	{
		if (totalLines >= 10 && totalLines < 20)
		{
			level = 2;
			delay = 800;
		}
		if (totalLines >= 20 && totalLines < 35)
		{
			level = 3;
			delay = 700;
		}
		if (totalLines >= 35 && totalLines < 55)
		{
			level = 4;
			delay = 600;
		}
		if (totalLines >= 55 && totalLines < 80)
		{
			level = 5;
			delay = 500;
		}
		if (totalLines >= 80 && totalLines < 110)
		{
			level = 6;
			delay = 400;
		}
		if (totalLines >= 110 && totalLines < 145)
		{
			level = 7;
			delay = 300;
		}
		if (totalLines >= 145 && totalLines < 185)
		{
			level = 8;
			delay = 200;
		}
		if (totalLines >= 185 && totalLines < 230)
		{
			level = 9;
			delay = 100;
		}
		if (totalLines >= 230)
		{
			level = 10;
			delay = 50;
		}

		main.display.syncExec(new Runnable()
		{
			public void run()
			{
				main.setLevelText(level);
				main.setScoreText(score);
			}
		});
	}

}

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