📄 hero.java
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import java.io.InputStream;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.game.TiledLayer;
public class Hero extends Sprite
{
static int x=100,y=200;
static int hp=1000;
static int mp=3;
static int at=200;
static int sp=0;
static int med=2;
static int med2=2;
Hero(Image hero,int herowide,int heroheight)
{
super(hero,herowide,heroheight);
/*try
{
hero=Image.createImage("/player.png");
}
catch(Exception e)
{
e.printStackTrace();
}*/
this.setRefPixelPosition(x, y);
this.defineCollisionRectangle(10, 10, 5, 5);
int fs[]=
{
7,7,7
};
this.setFrameSequence(fs);
}
}
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