📄 enemy.java
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import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.game.TiledLayer;
public class Enemy extends Sprite
{
static int x=100,y=130;
static int hp=500;
static int at=100;
Enemy(Image enemy,int enemywide,int enemyhight)
{
super(enemy,enemywide,enemyhight);
this.setRefPixelPosition(x, y);
//this.defineCollisionRectangle(10, 10, 5, 5);
int fs[]=
{
7,7,7
};
this.setFrameSequence(fs);
}
}
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