📄 gamescene.java
字号:
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.TextField;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.game.TiledLayer;
public class GameScene extends GameFrame
{
TextField tf;
GameView gv;
GameScene(GameView gv)
{
this.gv=gv;
}
public void draw()
{
gv.g.setColor(0xffffff);
gv.g.fillRect(0, 0, gv.getWidth(), gv.getHeight());
gv.hero.nextFrame();
gv.backmanager().setViewWindow(gv.backpointx(), gv.backpointy(), gv.getWidth(), gv.getHeight());
gv.backmanager().paint(gv.g, 0, 0);
gv.flushGraphics();
}
public void keyevent()
{
int uf[],df[],rf[],lf[];
int keycode;
keycode=gv.getKeyStates();
if((keycode&gv.UP_PRESSED)!=0)
{
if(gv.collision(Hero.x,Hero.y-6))
return;
uf=new int[]
{
0,1,2,1
};
Hero.y=Hero.y-6<0?0:Hero.y-6;
gv.hero.setFrameSequence(uf);
gv.hero.setRefPixelPosition(Hero.x, Hero.y);
}
else if((keycode&gv.DOWN_PRESSED)!=0)
{
if(gv.collision(Hero.x,Hero.y+6))
return;
df=new int[]
{
6,7,8,7
};
Hero.y=Hero.y+6>480-gv.hero.getHeight()?480-gv.hero.getHeight():Hero.y+6;
gv.hero.setFrameSequence(df);
gv.hero.setRefPixelPosition(Hero.x, Hero.y);
}
else if((keycode&gv.LEFT_PRESSED)!=0)
{
if(gv.collision(Hero.x-6, Hero.y))
return;
lf=new int[]
{
9,10,11,10
};
Hero.x=Hero.x-6<0?0:Hero.x-6;
gv.hero.setFrameSequence(lf);
gv.hero.setRefPixelPosition(Hero.x, Hero.y);
}
else if((keycode&gv.RIGHT_PRESSED)!=0)
{
if(gv.collision(Hero.x+6, Hero.y))
return;
rf=new int[]
{
3,4,5,4
};
Hero.x=Hero.x+6>480-gv.hero.getWidth()?480-gv.hero.getWidth():Hero.x+6;
gv.hero.setFrameSequence(rf);
gv.hero.setRefPixelPosition(Hero.x, Hero.y);
}
/*else if((keycode&gv.FIRE_PRESSED)!=0)
{
if((Hero.x/24==12)&&(Hero.y/24==9))
}*/
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -