📄 gamemap.java
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import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.game.TiledLayer;
public class GameMap extends TiledLayer
{
static int a,b;
GameMap(int columns, int rows, Image image, int tileWidth, int tileHeight)
{
super( columns, rows, image, tileWidth, tileHeight);
}
public void dma()
{
}
public void paintmap()
{
int mapdata[][]={
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
11, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 8, 8, 1, 1, 1, 1, 1, 1, 8, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 11, 1, 1, 8, 1, 1, 1, 4, 5, 1, 1, 8, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 8, 1, 1, 20, 6, 7, 1, 1, 8, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 8, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 8, 8, 1, 18, 1, 1, 1, 1, 8, 1,
1, 1, 1, 1 },
{ 1, 1, 3, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 8, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 8, 8, 1, 1, 8, 8, 8, 8, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1 }
};
for(int i=0;i<20;i++)
for(int j=0;j<20;j++)
{
this.setCell(j, i,mapdata[i][j] );
}
}
public void paintmap2()
{
int mapdata2[][]={
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
11, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 8, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 11, 0, 0, 8, 0, 0, 0, 4, 5, 0, 0, 8, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 8, 0, 0, 20, 6, 7, 0, 0, 8, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 8, 8, 0, 18, 0, 0, 0, 0, 8, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 8, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 8, 8, 8, 8, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 }
};
for(int i=0;i<20;i++)
for(int j=0;j<20;j++)
{
this.setCell(j, i,mapdata2[i][j] );
}
}
public void paintmap3()
{
int mapdata3[][]={
{ 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33,
33, 33, 33, 33 },
{ 33, 39, 39, 39, 40, 40, 40, 40, 40, 40, 40, 39, 39, 39, 39, 39,
39, 39, 39, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 39, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 39, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 39, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 39, 33 },
{ 33, 39, 39, 39, 39, 39, 40, 39, 39, 39, 39, 39, 15, 16, 39, 39,
39, 39, 39, 33 },
{ 33, 39, 39, 39, 39, 39, 40, 39, 39, 39, 12, 39, 19, 20, 39, 12,
39, 39, 39, 33 },
{ 33, 39, 40, 39, 39, 39, 39, 39, 39, 39, 13, 39, 22, 23, 39, 13,
39, 39, 40, 39 },
{ 39, 39, 39, 39, 39, 39, 39, 27, 39, 39, 39, 39, 28, 39, 39, 39,
39, 39, 39, 39 },
{ 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 39, 39 },
{ 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 39, 39 },
{ 33, 39, 40, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 40, 39 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 39, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 40, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 40, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 40, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 40, 33 },
{ 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,
39, 39, 40, 33 },
{ 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33,
33, 33, 33, 33 }
};
for(int i=0;i<20;i++)
for(int j=0;j<20;j++)
{
this.setCell(j, i,mapdata3[i][j] );
}
}
public void paintmap4()
{
int mapdata4[][]={
{ 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33,
33, 33, 33, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 16, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 19, 20, 0, 12,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 23, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 28, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 33 },
{ 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33,
33, 33, 33, 33 }
};
for(int i=0;i<20;i++)
for(int j=0;j<20;j++)
{
this.setCell(j, i,mapdata4[i][j] );
}
}
public void paintover()
{
int mapdata5[][]={
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 },
{ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11 }
};
for(int i=0;i<13;i++)
for(int j=0;j<10;j++)
{
this.setCell(j, i,mapdata5[i][j] );
}
}
}
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