objbase.pas
来自「FIR引擎最新源码+注册」· PAS 代码 · 共 1,468 行 · 第 1/5 页
PAS
1,468 行
m_nFixColorIdx: Integer;
m_nFixStatus: Integer;
m_boFastParalysis: Boolean; //快速麻痹,受攻击后麻痹立即消失
m_DefMsg: TDefaultMessage; //0x550
m_nSocket: Integer; //0x59C nSocket
m_nGSocketIdx: Integer; //0x5A0 wGateIndex 人物连接到游戏网关SOCKET ID
m_nGateIdx: Integer; //0x5A8 nGateIdx 人物所在网关号
m_nSoftVersionDate: Integer; //0x5AC
m_dwUserTick: array[0..9] of LongWord; //由功能插件调用
m_nCopyHumanLevel: Integer; //复制人辈分等级
m_dwStationTick: LongWord; //增加检测人物站立不动时间
m_dwSayMyInfoTick: LongWord;
m_btLastOutStatus: Byte; //退出状态 1为死亡
private
function InSafeArea: Boolean;
procedure UpdateVisibleGay(BaseObject: TBaseObject);
function Walk(nIdent: Integer): Boolean;
function AddToMap(): Boolean;
procedure UseLamp();
procedure CheckPKStatus();
procedure UpdateVisibleItem(wX, wY: Integer; MapItem: PTMapItem);
procedure UpdateVisibleEvent(wX, wY: Integer; MapEvent: TObject);
procedure GetAccessory(Item: TUserItem; var AddAbility: TAddAbility);
procedure RecalcHitSpeed();
procedure AddItemSkill(nIndex: Integer);
procedure DelItemSkill(nIndex: Integer);
procedure DecPKPoint(nPoint: Integer);
procedure HearMsg(sMsg: string);
procedure DoDamageWeapon(nWeaponDamage: Integer);
function GetFeatureEx: Word;
public
procedure AttackDir(TargeTBaseObject: TBaseObject; wHitMode: Word; nDir: Integer); virtual;
function IsAddWeightAvailable(nWeight: Integer): Boolean;
procedure DamageSpell(nSpellPoint: Integer);
function GetCharColor(BaseObject: TBaseObject): Byte;
function GetNamecolor: Byte; virtual;
function RecalcBagWeight(): Integer;
constructor Create(); virtual;
destructor Destroy; override;
function GetLevelExp(nLevel: Integer): LongWord;
procedure SendMsg(BaseObject: TBaseObject; wIdent, wParam: Word; nParam1, nParam2, nParam3: Integer; sMsg: string);
procedure SendFirstMsg(BaseObject: TBaseObject; wIdent, wParam: Word; lParam1, lParam2, lParam3: Integer; sMsg: string);
procedure SendDelayMsg(BaseObject: TBaseObject; wIdent, wParam: Word; lParam1, lParam2, lParam3: Integer; sMsg: string; dwDelay: LongWord);
procedure SendRefMsg(wIdent, wParam: Word; nParam1, nParam2, nParam3: Integer; sMsg: string);
procedure SendUpdateMsg(BaseObject: TBaseObject; wIdent, wParam: Word; lParam1, lParam2, lParam3: Integer; sMsg: string);
procedure SendUpdateDelayMsg(BaseObject: TBaseObject; wIdent, wParam: Word;
lParam1, lParam2, lParam3: Integer; sMsg: string; dwDelay: LongWord);
procedure SendActionMsg(BaseObject: TBaseObject; wIdent, wParam: Word;
lParam1, lParam2, lParam3: Integer; sMsg: string);
procedure SendAttackMsg(wIdent: Word; btDir: Byte; nX, nY: Integer);
procedure SysMsg(sMsg: string; MsgColor: TMsgColor; MsgType: TMsgType);
procedure MonsterSayMsg(AttackBaseObject: TBaseObject; MonStatus: TMonStatus);
function IsVisibleHuman(): Boolean;
procedure RecalcLevelAbilitys;
function PKLevel(): Integer;
function InSafeZone(): Boolean; overload;
function InSafeZone(Envir: TEnvirnoment; nX, nY: Integer): Boolean; overload;
procedure OpenHolySeizeMode(dwInterval: LongWord);
procedure BreakHolySeizeMode;
procedure OpenCrazyMode(nTime: Integer);
procedure BreakCrazyMode();
procedure HealthSpellChanged();
function _Attack(var wHitMode: Word; AttackTarget: TBaseObject): Boolean;
function GetHitStruckDamage(Target: TBaseObject; nDamage: Integer): Integer;
procedure HasLevelUp(nLevel: Integer);
procedure GoldChanged();
procedure GameGoldChanged;
function GetPoseCreate(): TBaseObject;
function GetGuildRelation(cert1: TBaseObject; cert2: TBaseObject): Integer;
function IsGoodKilling(Cert: TBaseObject): Boolean;
procedure IncPkPoint(nPoint: Integer);
procedure AddBodyLuck(dLuck: Double);
procedure MakeWeaponUnlock();
procedure ScatterGolds(GoldOfCreat: TBaseObject);
function DropGoldDown(nGold: Integer; boFalg: Boolean; GoldOfCreat, DropGoldCreat: TBaseObject): Boolean;
function DropItemDown(UserItem: pTUserItem; nScatterRange: Integer; boDieDrop: Boolean; ItemOfCreat, DropCreat: TBaseObject): Boolean;
procedure DamageHealth(nDamage: Integer);
function GetAttackPower(nBasePower, nPower: Integer): Integer;
function CharPushed(nDir, nPushCount: Integer): Integer;
function GetDropPosition(nOrgX, nOrgY, nRange: Integer; var nDX: Integer; var nDY: Integer): Boolean;
function GetBackDir(nDir: Integer): Integer;
function GetMapBaseObjects(tEnvir: TEnvirnoment; nX, nY: Integer; nRage: Integer; rList: TList): Boolean;
function GetDirectionBaseObjects(btDir, nRage: Integer; rList: TList): Boolean;
function MagPassThroughMagic(sX, sY, tx, ty, nDir, magpwr: Integer;
undeadattack: Boolean): Integer;
procedure KickException;
function GetMagStruckDamage(BaseObject: TBaseObject; nDamage: Integer): Integer;
procedure DamageBubbleDefence(nInt: Integer);
procedure BreakOpenHealth;
function GetCharStatus: Integer;
procedure MakeOpenHealth;
procedure IncHealthSpell(nHP, nMP: Integer);
procedure ItemDamageRevivalRing;
function CalcGetExp(nLevel: Integer; nExp: Integer): Integer;
procedure GainSlaveExp(nLevel: Integer);
procedure MapRandomMove(sMapName: string; nInt: Integer);
procedure TurnTo(nDir: Integer);
procedure FeatureChanged();
function GetFeatureToLong(): Integer;
function GetFeature(BaseObject: TBaseObject): Integer;
procedure AbilCopyToWAbil();
procedure ChangePKStatus(boWarFlag: Boolean);
procedure StruckDamage(nDamage: Integer);
function sub_4C4CD4(sItemName: string; var nCount: Integer): pTUserItem;
procedure StatusChanged;
function GeTBaseObjectInfo(): string;
procedure TrainSkill(UserMagic: pTUserMagic; nTranPoint: Integer);
function CheckMagicLevelup(UserMagic: pTUserMagic): Boolean;
function MagCanHitTarget(nX, nY: Integer; TargeTBaseObject: TBaseObject): Boolean;
procedure sub_4C713C(Magic: pTUserMagic);
function MagBubbleDefenceUp(nLevel, nSec: Integer): Boolean;
procedure ApplyMeatQuality();
function TakeBagItems(BaseObject: TBaseObject): Boolean;
function AddItemToBag(UserItem: pTUserItem): Boolean;
function DelBagItem(nIndex: Integer): Boolean; overload;
function DelBagItem(nItemIndex: Integer; sItemName: string): Boolean; overload;
function DelBagItem(UserItem: pTUserItem): Boolean; overload;
procedure WeightChanged();
function IsTrainingSkill(nIndex: Integer): Boolean;
procedure SetQuestFlagStatus(nFlag: Integer; nValue: Integer);
function GetQuestFalgStatus(nFlag: Integer): Integer;
function GetAttackDir(BaseObject: TBaseObject; var btDir: Byte): Boolean;
function TargetInSpitRange(BaseObject: TBaseObject; var btDir: Byte): Boolean;
procedure MonsterRecalcAbilitys();
procedure RefNameColor;
procedure SetPKFlag(BaseObject: TBaseObject);
procedure SetLastHiter(BaseObject: TBaseObject);
function EnterAnotherMap(Envir: TEnvirnoment; nDMapX, nDMapY: Integer): Boolean;
function sub_4DD704(): Boolean;
function DefenceUp(nSec: Integer): Boolean;
function MagDefenceUp(nSec: Integer): Boolean;
function DefenceDown(nSec: Integer): Boolean;
function MagDefenceDown(nSec: Integer): Boolean;
procedure RefShowName;
function MakeSlave(sMonName: string; nMakeLevel, nExpLevel, nMaxMob: Integer; dwRoyaltySec: LongWord): TBaseObject;
function MakePosion(nType, nTime, nPoint: Integer): Boolean;
function GetFrontPosition(var nX: Integer; var nY: Integer): Boolean;
function GetBackPosition(var nX: Integer; var nY: Integer): Boolean;
function WalkTo(btDir: Byte; boFlag: Boolean): Boolean;
procedure SpaceMove(sMAP: string; nX, nY: Integer; nInt: Integer);
procedure SpaceMove2(nX, nY: Integer; nInt: Integer);
function sub_4C5370(nX, nY: Integer; nRange: Integer; var nDX, nDY: Integer): Boolean;
function CheckItems(sItemName: string): pTUserItem;
function MagMakeDefenceArea(nX, nY, nRange, nSec: Integer; btState: Byte; boState: Boolean): Integer;
// function MagDownAbility(nSec: Integer): Boolean;
function MagMakeAbilityArea(nX, nY, nRange, nSec: Integer): Integer;
procedure MagDownHealth(nType, nTime, nPoint: Integer);
function sub_4C3538(): Integer;
function IsGuildMaster(): Boolean;
procedure LoadSayMsg();
procedure DisappearA();
function GetShowName(): string; virtual;
procedure DropUseItems(BaseObject: TBaseObject); virtual;
procedure ScatterBagItems(ItemOfCreat: TBaseObject); virtual;
function GetMessage(Msg: pTProcessMessage): Boolean; virtual; //FFFF
function MessageCount(): Integer;
procedure Initialize(); virtual; //FFFE
procedure Disappear(); virtual; //FFFD
function Operate(ProcessMsg: pTProcessMessage): Boolean; virtual; //FFFC
procedure SearchViewRange(); virtual; //dynamic;
procedure Run(); virtual; //dynamic;//FFFB
procedure ProcessSayMsg(sMsg: string); virtual;
procedure MakeGhost; virtual;
procedure Die(); virtual;
procedure ReAlive(); virtual; //FFF8;
procedure RecalcAbilitys(); virtual; //FFF7
function IsProtectTarget(BaseObject: TBaseObject): Boolean; virtual; //FFF6
function IsAttackTarget(BaseObject: TBaseObject): Boolean; virtual; //FFF5
function IsProperTarget(BaseObject: TBaseObject): Boolean; virtual; //FFF4
function IsProperFriend(BaseObject: TBaseObject): Boolean; virtual; //FFF3
procedure SetTargetCreat(BaseObject: TBaseObject); virtual; //FFF2
procedure DelTargetCreat(); virtual; //FFF1
function IsProperTargetSKILL_54(BaseObject: TBaseObject): Boolean;
function IsProperTargetSKILL_55(nLevel: Integer; BaseObject: TBaseObject): Boolean;
function IsProperTargetSKILL_57(BaseObject: TBaseObject): Boolean;
function IsProperTargetSKILL_70(PlayObject: TBaseObject): Boolean;
function RunTo(btDir: Byte; boFlag: Boolean; nDestX, nDestY: Integer): Boolean;
procedure ThrustingOnOff(boSwitch: Boolean);
procedure HalfMoonOnOff(boSwitch: Boolean);
procedure SkillCrsOnOff(boSwitch: Boolean);
procedure Skill42OnOff(boSwitch: Boolean);
procedure Skill43OnOff(boSwitch: Boolean);
procedure Skill60OnOff(boSwitch: Boolean);
function AllowFireHitSkill(): Boolean;
function CretInNearXY(TargeTBaseObject: TBaseObject; nX, nY: Integer): Boolean; overload;
function CretInNearXY(TargeTBaseObject: TBaseObject; nX, nY: Integer; nRange: Integer): Boolean; overload;
end;
TAnimalObject = class(TBaseObject)
m_nNotProcessCount: Integer; //未被处理次数,用于怪物处理循环
m_nTargetX: Integer;
m_nTargetY: Integer;
m_boRunAwayMode: Boolean;
m_dwRunAwayStart: LongWord;
m_dwRunAwayTime: LongWord;
private
public
constructor Create(); override;
procedure SearchTarget();
procedure sub_4C959C;
function Operate(ProcessMsg: pTProcessMessage): Boolean; override;
procedure Run; override;
procedure DelTargetCreat(); override;
procedure SetTargetXY(nX, nY: Integer); virtual;
procedure GotoTargetXY(); virtual;
procedure Wondering(); virtual;
procedure Attack(TargeTBaseObject: TBaseObject; nDir: Integer); virtual;
procedure Struck(hiter: TBaseObject); virtual;
procedure HitMagAttackTarget(TargeTBaseObject: TBaseObject; nHitPower: Integer; nMagPower: Integer; boFlag: Boolean);
end;
PTPlayObject = ^TPlayObject;
TPlayObject = class(TAnimalObject)
m_sLastMapName: string[MAPNAMELEN]; //人物死亡地图
m_nLastCurrX: Integer; //人物死亡地图所在座标X(4字节)
m_nLastCurrY: Integer; //人物死亡地图所在座标Y(4字节)
m_sOldSayMsg: string;
m_nSayMsgCount: Integer; //0x560
m_dwSayMsgTick: LongWord; //0x568
m_boDisableSayMsg: Boolean; //0x56C
m_dwDisableSayMsgTick: LongWord; //0x570
m_dwCheckDupObjTick: LongWord; //0x574
dwTick578: LongWord; //0x578
dwTick57C: LongWord; //0x57C
m_boInSafeArea: Boolean; //0x580
n584: Integer; //0x584
n588: Integer; //0x584
m_sUserID: string[11]; //0x58C 登录帐号名
m_sIPaddr: string[15]; //0x598 人物IP地址
m_sIPLocal: string;
m_dLogonTime: TDateTime; //0x5B0 //登录时间
m_dwLogonTick: LongWord; //0x5B8 战领沙城时间(Dword)
m_boReadyRun: Boolean; //0x5BC //是否进入游戏完成
m_nSessionID: Integer; //0x5C0
m_nPayMent: Integer; //0x5C4 人物当前模式(测试/付费模式)(Dword)
m_nPayMode: Integer; //0x5C8
m_SessInfo: pTSessInfo; //全局会话信息
m_dwLoadTick: LongWord; //0x5CC
m_nServerIndex: Integer; //0x5D0 人物当前所在服务器序号
m_boEmergencyClose: Boolean; //0x5D4 掉线标志
m_boSoftClose: Boolean; //0x5D5
m_boKickFlag: Boolean; //0x5D6 断线标志(Byte)(@kick 命令)
m_boReconnection: Boolean; //0x5D7
m_boRcdSaved: Boolean; //0x5D8
m_boSwitchData: Boolean; //0x5D9
m_nWriteChgDataErrCount: Integer; //0x5DC
m_sSwitchMapName: string; //0x5E0
m_nSwitchMapX: Integer; //0x5E4
m_nSwitchMapY: Integer; //0x5E8
m_boSwitchDataSended: Boolean; //0x5EC
m_dwChgDataWritedTick: LongWord; //0x5F0
m_dw5D4: LongWord; //0x5F4
n5F8: Integer; //0x5F8
n5FC: Integer; //0x5FC
m_boDealing: Boolean; //0x317
m_DealLastTick: LongWord; //0x318 交易最后操作时间
m_DealCreat: TPlayObject; //0x31C
m_GroupOwner: TPlayObject; //0x274
m_GroupMembers: TStringList; //0x278 组成员
m_boHearWhisper: Boolean; //0x27C 允许私聊
m_boBanShout: Boolean; //0x27D 允许群聊
m_boBanGuildChat: Boolean; //0x27E 拒绝行会聊天
m_boAllowDeal: Boolean; //0x27F 是不允许交易
m_BlockWhisperList: TStringList; //0x280 禁止私聊人员列表
m_nHungerStatus: Integer; //0x0F8
m_boAllowGuildReCall: Boolean; //0xFC
m_wGroupRcallTime: Word; //0x10C
m_boAllowGroupReCall: Boolean; //0x10E
m_DealItemList: TList; //0x410
m_nDealGolds: Integer; //0x414 交易的金币数量(Dword)
m_boDealOK: Boolean; //0x418 确认交易标志(Byte
m_boAllowGroup: Boolean; //0xB0 允许组队
m_boAllowGuild: Boolean; //0xB1 允许加入行会
m_dwShoutMsgTick: LongWord;
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