📄 castlemanage.pas
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unit CastleManage;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ComCtrls, StdCtrls, Spin, Guild, Castle;
type
TfrmCastleManage = class(TForm)
GroupBox1: TGroupBox;
ListViewCastle: TListView;
GroupBox2: TGroupBox;
PageControlCastle: TPageControl;
TabSheet1: TTabSheet;
TabSheet2: TTabSheet;
GroupBox3: TGroupBox;
Label2: TLabel;
EditOwenGuildName: TEdit;
GroupBox4: TGroupBox;
Label4: TLabel;
Label5: TLabel;
Label6: TLabel;
EditCastleName: TEdit;
EditCastleOfGuild: TEdit;
EditHomeMap: TEdit;
Label1: TLabel;
Label3: TLabel;
EditTotalGold: TSpinEdit;
EditTodayIncome: TSpinEdit;
Label7: TLabel;
EditTechLevel: TSpinEdit;
Label8: TLabel;
EditPower: TSpinEdit;
TabSheet3: TTabSheet;
GroupBox5: TGroupBox;
ListViewGuard: TListView;
ButtonRefresh: TButton;
TabSheet4: TTabSheet;
GroupBox6: TGroupBox;
ListViewAttackSabukWall: TListView;
ButtonAttackAd: TButton;
ButtonAttackEdit: TButton;
ButtonAttackDel: TButton;
ButtonAttackR: TButton;
Label9: TLabel;
Label10: TLabel;
EditTunnelMap: TEdit;
Label11: TLabel;
EditPalace: TEdit;
SpinEditNomeX: TSpinEdit;
SpinEditNomeY: TSpinEdit;
ButtonSave: TButton;
procedure ListViewCastleClick(Sender: TObject);
procedure ButtonRefreshClick(Sender: TObject);
procedure ButtonAttackAdClick(Sender: TObject);
procedure ButtonAttackEditClick(Sender: TObject);
procedure ListViewAttackSabukWallClick(Sender: TObject);
procedure ButtonAttackRClick(Sender: TObject);
procedure ButtonAttackDelClick(Sender: TObject);
procedure ButtonSaveClick(Sender: TObject);
private
procedure RefCastleList;
procedure RefCastleInfo;
procedure RefCastleAttackSabukWall;
{ Private declarations }
public
procedure Open();
function InListOfGuildName(sGuildName: string): TGUild;
function AddAttackSabukWallOfGuild(sGuildName: string; AttackSabukWall: TDate): Boolean;
function ChgAttackSabukWallOfGuild(sGuildName: string; AttackSabukWall: TDate): Boolean;
function IsAttackSabukWallOfGuild(sGuildName: string; AttackDate: TDate): Boolean;
{ Public declarations }
end;
var
frmCastleManage: TfrmCastleManage;
nCount: Integer;
CurCastle: TUserCastle;
implementation
uses AttackSabukWallConfig, M2Share;
{$R *.dfm}
var
boRefing: Boolean;
SelAttackGuildInfo: pTAttackerInfo;
{ TfrmCastleManage }
procedure TfrmCastleManage.Open;
begin
nCount := 0;
ButtonSave.Enabled := True;
SelAttackGuildInfo := nil;
RefCastleList();
ShowModal;
end;
procedure TfrmCastleManage.RefCastleInfo;
var
I, II: Integer;
ListItem: TListItem;
ObjUnit: pTObjUnit;
begin
if CurCastle = nil then Exit;
boRefing := True;
if CurCastle.m_MasterGuild = nil then EditOwenGuildName.Text := ''
else EditOwenGuildName.Text := CurCastle.m_MasterGuild.sGuildName;
EditTotalGold.Value := CurCastle.m_nTotalGold;
EditTodayIncome.Value := CurCastle.m_nTodayIncome;
EditTechLevel.Value := CurCastle.m_nTechLevel;
EditPower.Value := CurCastle.m_nPower;
ListViewGuard.Clear;
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := '0';
if CurCastle.m_MainDoor.BaseObject <> nil then begin
ListItem.SubItems.Add(CurCastle.m_MainDoor.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_MainDoor.BaseObject.m_nCurrX, CurCastle.m_MainDoor.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_MainDoor.BaseObject.m_WAbil.HP, CurCastle.m_MainDoor.BaseObject.m_WAbil.MaxHP]));
if CurCastle.m_MainDoor.BaseObject.m_boDeath then begin
ListItem.SubItems.Add('损坏');
end else
if (CurCastle.m_DoorStatus <> nil) and CurCastle.m_DoorStatus.boOpened then begin
ListItem.SubItems.Add('开启');
end else begin
ListItem.SubItems.Add('关闭');
end;
end else begin
ListItem.SubItems.Add(CurCastle.m_MainDoor.sName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_MainDoor.nX, CurCastle.m_MainDoor.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := '1';
if CurCastle.m_LeftWall.BaseObject <> nil then begin
ListItem.SubItems.Add(CurCastle.m_LeftWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_LeftWall.BaseObject.m_nCurrX, CurCastle.m_LeftWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_LeftWall.BaseObject.m_WAbil.HP, CurCastle.m_LeftWall.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(CurCastle.m_LeftWall.sName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_LeftWall.nX, CurCastle.m_LeftWall.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := '2';
if CurCastle.m_CenterWall.BaseObject <> nil then begin
ListItem.SubItems.Add(CurCastle.m_CenterWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_CenterWall.BaseObject.m_nCurrX, CurCastle.m_CenterWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_CenterWall.BaseObject.m_WAbil.HP, CurCastle.m_CenterWall.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(CurCastle.m_CenterWall.sName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_CenterWall.nX, CurCastle.m_CenterWall.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := '3';
if CurCastle.m_RightWall.BaseObject <> nil then begin
ListItem.SubItems.Add(CurCastle.m_RightWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_RightWall.BaseObject.m_nCurrX, CurCastle.m_RightWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_RightWall.BaseObject.m_WAbil.HP, CurCastle.m_RightWall.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(CurCastle.m_RightWall.sName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_RightWall.nX, CurCastle.m_RightWall.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
for I := Low(CurCastle.m_Archer) to High(CurCastle.m_Archer) do begin
ObjUnit := @CurCastle.m_Archer[I];
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := IntToStr(I + 4);
if ObjUnit.BaseObject <> nil then begin
ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.BaseObject.m_nCurrX, ObjUnit.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [ObjUnit.BaseObject.m_WAbil.HP, ObjUnit.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(ObjUnit.sName);
ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.nX, ObjUnit.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
end;
for II := Low(CurCastle.m_Guard) to High(CurCastle.m_Guard) do begin
ObjUnit := @CurCastle.m_Guard[II];
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := IntToStr(I + 4);
if ObjUnit.BaseObject <> nil then begin
ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.BaseObject.m_nCurrX, ObjUnit.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [ObjUnit.BaseObject.m_WAbil.HP, ObjUnit.BaseObject.m_WAbil.MaxHP]));
end else begin
ListItem.SubItems.Add(ObjUnit.sName);
ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.nX, ObjUnit.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
end;
EditCastleName.Text := CurCastle.m_sName;
if CurCastle.m_MasterGuild <> nil then
EditCastleOfGuild.Text := CurCastle.m_MasterGuild.sGuildName
else EditCastleOfGuild.Text := '';
EditPalace.Text := CurCastle.m_sPalaceMap;
EditHomeMap.Text := CurCastle.m_sHomeMap;
SpinEditNomeX.Value := CurCastle.m_nHomeX;
SpinEditNomeY.Value := CurCastle.m_nHomeY;
EditTunnelMap.Text := CurCastle.m_sSecretMap;
RefCastleAttackSabukWall;
boRefing := False;
end;
procedure TfrmCastleManage.RefCastleList;
var
I: Integer;
UserCastle: TUserCastle;
ListItem: TListItem;
begin
g_CastleManager.Lock;
try
for I := 0 to g_CastleManager.m_CastleList.Count - 1 do begin
UserCastle := TUserCastle(g_CastleManager.m_CastleList.Items[I]);
ListItem := ListViewCastle.Items.Add;
ListItem.Caption := IntToStr(I);
ListItem.SubItems.AddObject(UserCastle.m_sConfigDir, UserCastle);
ListItem.SubItems.Add(UserCastle.m_sName)
end;
finally
g_CastleManager.UnLock;
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