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📄 castlemanage.pas

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unit CastleManage;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, ComCtrls, StdCtrls, Spin, Guild, Castle;

type
  TfrmCastleManage = class(TForm)
    GroupBox1: TGroupBox;
    ListViewCastle: TListView;
    GroupBox2: TGroupBox;
    PageControlCastle: TPageControl;
    TabSheet1: TTabSheet;
    TabSheet2: TTabSheet;
    GroupBox3: TGroupBox;
    Label2: TLabel;
    EditOwenGuildName: TEdit;
    GroupBox4: TGroupBox;
    Label4: TLabel;
    Label5: TLabel;
    Label6: TLabel;
    EditCastleName: TEdit;
    EditCastleOfGuild: TEdit;
    EditHomeMap: TEdit;
    Label1: TLabel;
    Label3: TLabel;
    EditTotalGold: TSpinEdit;
    EditTodayIncome: TSpinEdit;
    Label7: TLabel;
    EditTechLevel: TSpinEdit;
    Label8: TLabel;
    EditPower: TSpinEdit;
    TabSheet3: TTabSheet;
    GroupBox5: TGroupBox;
    ListViewGuard: TListView;
    ButtonRefresh: TButton;
    TabSheet4: TTabSheet;
    GroupBox6: TGroupBox;
    ListViewAttackSabukWall: TListView;
    ButtonAttackAd: TButton;
    ButtonAttackEdit: TButton;
    ButtonAttackDel: TButton;
    ButtonAttackR: TButton;
    Label9: TLabel;
    Label10: TLabel;
    EditTunnelMap: TEdit;
    Label11: TLabel;
    EditPalace: TEdit;
    SpinEditNomeX: TSpinEdit;
    SpinEditNomeY: TSpinEdit;
    ButtonSave: TButton;
    procedure ListViewCastleClick(Sender: TObject);
    procedure ButtonRefreshClick(Sender: TObject);
    procedure ButtonAttackAdClick(Sender: TObject);
    procedure ButtonAttackEditClick(Sender: TObject);
    procedure ListViewAttackSabukWallClick(Sender: TObject);
    procedure ButtonAttackRClick(Sender: TObject);
    procedure ButtonAttackDelClick(Sender: TObject);
    procedure ButtonSaveClick(Sender: TObject);
  private
    procedure RefCastleList;
    procedure RefCastleInfo;
    procedure RefCastleAttackSabukWall;
    { Private declarations }
  public
    procedure Open();
    function InListOfGuildName(sGuildName: string): TGUild;
    function AddAttackSabukWallOfGuild(sGuildName: string; AttackSabukWall: TDate): Boolean;
    function ChgAttackSabukWallOfGuild(sGuildName: string; AttackSabukWall: TDate): Boolean;
    function IsAttackSabukWallOfGuild(sGuildName: string; AttackDate: TDate): Boolean;
    { Public declarations }
  end;

var
  frmCastleManage: TfrmCastleManage;
  nCount: Integer;
  CurCastle: TUserCastle;
implementation

uses AttackSabukWallConfig, M2Share;

{$R *.dfm}
var
  boRefing: Boolean;
  SelAttackGuildInfo: pTAttackerInfo;
  { TfrmCastleManage }

procedure TfrmCastleManage.Open;
begin
  nCount := 0;
  ButtonSave.Enabled := True;
  SelAttackGuildInfo := nil;
  RefCastleList();
  ShowModal;
end;

procedure TfrmCastleManage.RefCastleInfo;
var
  I, II: Integer;
  ListItem: TListItem;
  ObjUnit: pTObjUnit;
begin
  if CurCastle = nil then Exit;
  boRefing := True;
  if CurCastle.m_MasterGuild = nil then EditOwenGuildName.Text := ''
  else EditOwenGuildName.Text := CurCastle.m_MasterGuild.sGuildName;
  EditTotalGold.Value := CurCastle.m_nTotalGold;
  EditTodayIncome.Value := CurCastle.m_nTodayIncome;
  EditTechLevel.Value := CurCastle.m_nTechLevel;
  EditPower.Value := CurCastle.m_nPower;
  ListViewGuard.Clear;
  ListItem := ListViewGuard.Items.Add;
  ListItem.Caption := '0';
  if CurCastle.m_MainDoor.BaseObject <> nil then begin
    ListItem.SubItems.Add(CurCastle.m_MainDoor.BaseObject.m_sCharName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_MainDoor.BaseObject.m_nCurrX, CurCastle.m_MainDoor.BaseObject.m_nCurrY]));
    ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_MainDoor.BaseObject.m_WAbil.HP, CurCastle.m_MainDoor.BaseObject.m_WAbil.MaxHP]));
    if CurCastle.m_MainDoor.BaseObject.m_boDeath then begin
      ListItem.SubItems.Add('损坏');
    end else
      if (CurCastle.m_DoorStatus <> nil) and CurCastle.m_DoorStatus.boOpened then begin
      ListItem.SubItems.Add('开启');
    end else begin
      ListItem.SubItems.Add('关闭');
    end;
  end else begin
    ListItem.SubItems.Add(CurCastle.m_MainDoor.sName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_MainDoor.nX, CurCastle.m_MainDoor.nY]));
    ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
  end;

  ListItem := ListViewGuard.Items.Add;
  ListItem.Caption := '1';
  if CurCastle.m_LeftWall.BaseObject <> nil then begin
    ListItem.SubItems.Add(CurCastle.m_LeftWall.BaseObject.m_sCharName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_LeftWall.BaseObject.m_nCurrX, CurCastle.m_LeftWall.BaseObject.m_nCurrY]));
    ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_LeftWall.BaseObject.m_WAbil.HP, CurCastle.m_LeftWall.BaseObject.m_WAbil.MaxHP]));
  end else begin
    ListItem.SubItems.Add(CurCastle.m_LeftWall.sName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_LeftWall.nX, CurCastle.m_LeftWall.nY]));
    ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
  end;

  ListItem := ListViewGuard.Items.Add;
  ListItem.Caption := '2';
  if CurCastle.m_CenterWall.BaseObject <> nil then begin
    ListItem.SubItems.Add(CurCastle.m_CenterWall.BaseObject.m_sCharName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_CenterWall.BaseObject.m_nCurrX, CurCastle.m_CenterWall.BaseObject.m_nCurrY]));
    ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_CenterWall.BaseObject.m_WAbil.HP, CurCastle.m_CenterWall.BaseObject.m_WAbil.MaxHP]));
  end else begin
    ListItem.SubItems.Add(CurCastle.m_CenterWall.sName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_CenterWall.nX, CurCastle.m_CenterWall.nY]));
    ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
  end;

  ListItem := ListViewGuard.Items.Add;
  ListItem.Caption := '3';
  if CurCastle.m_RightWall.BaseObject <> nil then begin
    ListItem.SubItems.Add(CurCastle.m_RightWall.BaseObject.m_sCharName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_RightWall.BaseObject.m_nCurrX, CurCastle.m_RightWall.BaseObject.m_nCurrY]));
    ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_RightWall.BaseObject.m_WAbil.HP, CurCastle.m_RightWall.BaseObject.m_WAbil.MaxHP]));
  end else begin
    ListItem.SubItems.Add(CurCastle.m_RightWall.sName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_RightWall.nX, CurCastle.m_RightWall.nY]));
    ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
  end;
  for I := Low(CurCastle.m_Archer) to High(CurCastle.m_Archer) do begin
    ObjUnit := @CurCastle.m_Archer[I];
    ListItem := ListViewGuard.Items.Add;
    ListItem.Caption := IntToStr(I + 4);
    if ObjUnit.BaseObject <> nil then begin
      ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
      ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.BaseObject.m_nCurrX, ObjUnit.BaseObject.m_nCurrY]));
      ListItem.SubItems.Add(Format('%d/%d', [ObjUnit.BaseObject.m_WAbil.HP, ObjUnit.BaseObject.m_WAbil.MaxHP]));
    end else begin
      ListItem.SubItems.Add(ObjUnit.sName);
      ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.nX, ObjUnit.nY]));
      ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
    end;
  end;
  for II := Low(CurCastle.m_Guard) to High(CurCastle.m_Guard) do begin
    ObjUnit := @CurCastle.m_Guard[II];
    ListItem := ListViewGuard.Items.Add;
    ListItem.Caption := IntToStr(I + 4);
    if ObjUnit.BaseObject <> nil then begin
      ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
      ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.BaseObject.m_nCurrX, ObjUnit.BaseObject.m_nCurrY]));
      ListItem.SubItems.Add(Format('%d/%d', [ObjUnit.BaseObject.m_WAbil.HP, ObjUnit.BaseObject.m_WAbil.MaxHP]));
    end else begin
      ListItem.SubItems.Add(ObjUnit.sName);
      ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.nX, ObjUnit.nY]));
      ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
    end;
  end;
  EditCastleName.Text := CurCastle.m_sName;
  if CurCastle.m_MasterGuild <> nil then
    EditCastleOfGuild.Text := CurCastle.m_MasterGuild.sGuildName
  else EditCastleOfGuild.Text := '';
  EditPalace.Text := CurCastle.m_sPalaceMap;
  EditHomeMap.Text := CurCastle.m_sHomeMap;
  SpinEditNomeX.Value := CurCastle.m_nHomeX;
  SpinEditNomeY.Value := CurCastle.m_nHomeY;
  EditTunnelMap.Text := CurCastle.m_sSecretMap;
  RefCastleAttackSabukWall;
  boRefing := False;
end;

procedure TfrmCastleManage.RefCastleList;
var
  I: Integer;
  UserCastle: TUserCastle;
  ListItem: TListItem;
begin
  g_CastleManager.Lock;
  try
    for I := 0 to g_CastleManager.m_CastleList.Count - 1 do begin
      UserCastle := TUserCastle(g_CastleManager.m_CastleList.Items[I]);
      ListItem := ListViewCastle.Items.Add;
      ListItem.Caption := IntToStr(I);
      ListItem.SubItems.AddObject(UserCastle.m_sConfigDir, UserCastle);
      ListItem.SubItems.Add(UserCastle.m_sName)
    end;
  finally
    g_CastleManager.UnLock;

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