📄 stracegui.h
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// StraceGui.h : main header file
//
#if !defined(AFX_STRACEGUI_H__4D06E6A4_5D90_11D3_AFAF_00105AAA8243__INCLUDED_)
#define AFX_STRACEGUI_H__4D06E6A4_5D90_11D3_AFAF_00105AAA8243__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h"
#define SYS_FILE TEXT("STRACE.SYS")
#define SYS_NAME TEXT("STRACE")
#define WEBCRAZY_WEB_SITE (_T("http://webcrazy.yeah.net"))
BOOL LoadDeviceDriver( const char * Name, const char * Path, HANDLE * lphDevice );
BOOL UnloadDeviceDriver( const char * Name );
/////////////////////////////////////////////////////////////////////////////
// CStraceGuiApp:
// See StraceGui.cpp for the implementation of this class
//
class CStraceGuiApp : public CWinApp
{
protected:
HANDLE hDevice;
public:
BOOL AlreadyRunning();
HANDLE GetDevice();
CStraceGuiApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStraceGuiApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual void DoWaitCursor(int nCode);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CStraceGuiApp)
afx_msg void OnAppAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CString& GetLastErrorText(CString& buf);
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif
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